[Mesa-dev] [PATCH 1/2] compiler: Free types in _mesa_glsl_release_types() rather than autofree.
kenneth at whitecape.org
Mon Feb 27 22:16:41 UTC 2017
On Monday, February 27, 2017 5:49:03 AM PST Lionel Landwerlin wrote:
> Does this fix the double free issue I've been seeing in shader-db?
No. I was looking into that bug, and wrote these patches when trying
out various theories about what might be going wrong...but it doesn't
actually solve that bug. Just simplifies things a bit.
> Regardless :
> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
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