[Mesa-dev] [PATCH 02/18] anv/image: Add anv_layout_to_aux_usage()

Jason Ekstrand jason at jlekstrand.net
Tue Feb 28 16:26:56 UTC 2017


On Mon, Feb 27, 2017 at 5:20 PM, Nanley Chery <nanleychery at gmail.com> wrote:

> This function supersedes layout_to_hiz_usage().
>
> Signed-off-by: Nanley Chery <nanley.g.chery at intel.com>
> ---
>  src/intel/vulkan/anv_image.c   | 149 ++++++++++++++++++++++++++++++
> +++++++++++
>  src/intel/vulkan/anv_private.h |   4 ++
>  2 files changed, 153 insertions(+)
>
> diff --git a/src/intel/vulkan/anv_image.c b/src/intel/vulkan/anv_image.c
> index cd142938e7..716cdf3a38 100644
> --- a/src/intel/vulkan/anv_image.c
> +++ b/src/intel/vulkan/anv_image.c
> @@ -432,6 +432,155 @@ void anv_GetImageSubresourceLayout(
>     }
>  }
>
> +/**
> + * @brief This function determines the optimal buffer to use for device
> + * accesses given a VkImageLayout and other pieces of information needed
> to
> + * make that determination. Device accesses may include normal sampling
> and
> + * rendering operations or resolves.
> + *
> + * @param gen The generation of the Intel GPU.
> + * @param image The image that may contain a collection of buffers.
> + * @param aspects The aspect(s) of the image to be accessed.
> + * @param layout The current layout of the image aspect(s).
> + * @param future_layout The next layout of the image aspect(s), if known.
> + *                      Otherwise this should be equal to the current
> layout.
> + *
> + * @return The primary buffer that should be used for the given layout.
> + */
> +enum isl_aux_usage
> +anv_layout_to_aux_usage(const uint8_t gen, const struct anv_image * const
> image,
>

Might be better to take a gen_device_info rather than just the integer.
Since we're doing run-time checks anyway, the cost should be small.


> +                        const VkImageAspectFlags aspects, VkImageLayout
> layout,
> +                        const VkImageLayout future_layout)
> +{
> +   /* Validate the inputs. */
> +
> +   /* Intel GPUs prior to Gen7 are not supported in anv. */
> +   assert(gen >= 7);
> +
> +   /* The layout of a NULL image is not properly defined. */
> +   assert(image != NULL);
> +
> +   /* The aspects must be a subset of the image aspects. */
> +   assert(aspects & image->aspects && aspects <= image->aspects);
> +
> +   /* According to the Vulkan Spec, the following layouts are valid only
> as
> +    * initial layouts in a layout transition and don't support device
> access.
> +    * Therefore, the caller should not be setting the future layout to
> either.
> +    */
> +   assert(future_layout != VK_IMAGE_LAYOUT_UNDEFINED &&
> +          future_layout != VK_IMAGE_LAYOUT_PREINITIALIZED);
> +
> +   /* Determine the optimal buffer. */
> +
> +   /* If there is no auxiliary surface allocated, we must use the one and
> only
> +    * main buffer.
> +    */
> +   if (image->aux_surface.isl.size == 0)
> +      return ISL_AUX_USAGE_NONE;
> +
> +   /* All images that use an auxiliary surface are required to be tiled.
> */
> +   assert(image->tiling == VK_IMAGE_TILING_OPTIMAL);
> +
> +   /* On BDW+, when clearing the stencil aspect of a depth stencil image,
> +    * the HiZ buffer allows us to record the clear with a relatively small
> +    * number of packets. Prior to BDW, the HiZ buffer provides no known
> benefit
> +    * to the stencil aspect.
> +    */
> +   if (gen < 8 && aspects == VK_IMAGE_ASPECT_STENCIL_BIT)
> +      return ISL_AUX_USAGE_NONE;
> +
> +   /* The undefined layout indicates that the user doesn't care about the
> data
> +    * that's currently in the buffer. Therefore, the optimal buffer to
> use is
> +    * the same buffer that would be used in the next layout. This avoids
> the
> +    * possibility of having to resolve in order to maintain coherency.
> +    *
> +    * The pre-initialized layout is undefined for optimally-tiled images.
> As
> +    * guaranteed by the assertion above, all images that have reached this
> +    * point are tiled.
> +   */
> +   if (layout == VK_IMAGE_LAYOUT_UNDEFINED ||
> +       layout == VK_IMAGE_LAYOUT_PREINITIALIZED)
> +      layout = future_layout;
> +
> +   const bool has_depth = aspects & VK_IMAGE_ASPECT_DEPTH_BIT;
> +   const bool color_aspect = aspects == VK_IMAGE_ASPECT_COLOR_BIT;
> +
> +   /* The following switch currently only handles depth stencil aspects.
> +    * TODO: Handle the color aspect.
> +    */
> +   if (color_aspect)
> +      return image->aux_usage;
> +
> +   switch (layout) {
> +
> +   /* Invalid Layouts */
> +   case VK_IMAGE_LAYOUT_UNDEFINED:
> +   case VK_IMAGE_LAYOUT_PREINITIALIZED:
> +   case VK_IMAGE_LAYOUT_RANGE_SIZE:
> +   case VK_IMAGE_LAYOUT_MAX_ENUM:
> +      unreachable("Invalid image layout.");
> +
> +
> +   /* Transfer Layouts
> +    *
> +    * This buffer could be a depth buffer used in a transfer operation.
> BLORP
> +    * currently doesn't use HiZ for transfer operations so we must use
> the main
> +    * buffer for this layout. TODO: Enable HiZ in BLORP.
> +    */
> +   case VK_IMAGE_LAYOUT_GENERAL:
> +   case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
> +   case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
> +      return ISL_AUX_USAGE_NONE;
> +
> +
> +   /* Sampling Layouts */
> +   case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
> +      assert(!color_aspect);
> +      /* Fall-through */
> +   case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
> +      if (has_depth && anv_can_sample_with_hiz(gen, image->samples))
> +         return ISL_AUX_USAGE_HIZ;
> +      else
> +         return ISL_AUX_USAGE_NONE;
> +
> +   case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
> +      assert(color_aspect);
> +
> +      /* On SKL+, the render buffer can be decompressed by the
> presentation
> +       * engine. Support for this feature has not yet landed in the wider
> +       * ecosystem. TODO: Update this code when support lands.
> +       *
> +       * From the BDW PRM, Vol 7, Render Target Resolve:
> +       *
> +       *    If the MCS is enabled on a non-multisampled render target, the
> +       *    render target must be resolved before being used for other
> +       *    purposes (display, texture, CPU lock) The clear value from
> +       *    SURFACE_STATE is written into pixels in the render target
> +       *    indicated as clear in the MCS.
> +       *
> +       * Pre-SKL, the render buffer must be resolved before being used for
> +       * presentation. We can infer that the auxiliary buffer is not used.
> +       */
> +      return ISL_AUX_USAGE_NONE;
> +
> +
> +   /* Rendering Layouts */
> +   case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
> +      assert(color_aspect);
> +      unreachable("Color images are not yet supported.");
> +
> +   case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
> +      assert(!color_aspect);
> +      return ISL_AUX_USAGE_HIZ;
> +   }
> +
> +   /* If the layout isn't recognized in the exhaustive switch above, the
> +    * VkImageLayout value is not defined in vulkan.h.
> +    */
> +   unreachable("layout is not a VkImageLayout enumeration member.");
> +}
> +
> +
>  static struct anv_state
>  alloc_surface_state(struct anv_device *device)
>  {
> diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_
> private.h
> index 2527c2cc5a..5ce9027f88 100644
> --- a/src/intel/vulkan/anv_private.h
> +++ b/src/intel/vulkan/anv_private.h
> @@ -1671,6 +1671,10 @@ anv_gen8_hiz_op_resolve(struct anv_cmd_buffer
> *cmd_buffer,
>                          const struct anv_image *image,
>                          enum blorp_hiz_op op);
>
> +enum isl_aux_usage
> +anv_layout_to_aux_usage(const uint8_t gen, const struct anv_image *image,
> +                        const VkImageAspectFlags aspects, VkImageLayout
> layout,
> +                        const VkImageLayout future_layout);
>  static inline uint32_t
>  anv_get_layerCount(const struct anv_image *image,
>                     const VkImageSubresourceRange *range)
> --
> 2.11.1
>
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