[Mesa-dev] [PATCH 05/24] st/mesa: unify update_gp/tcp/tep code

Gert Wollny gw.fossdev at gmail.com
Sat Jul 1 10:32:03 UTC 2017


Hello Marek, 

this patch makes most of the tesselation shaders in piglit crash
because now you are passing MESA_SHADER_TESS_* to st_get_basic_variant,
but this function tests for PIPE_SHADER_TESS_* when allocating new
variants. Hence, the function doesn't fulfill  the assert in debug
mode, or it returns a null pointer in release.

Replacing MESA_SHADER_TESS_* with PIPE_SHADER_TESS_* fixes the problem
for me. 

Best, 
Gert 




 

Am Montag, den 12.06.2017, 20:18 +0200 schrieb Marek Olšák:
> From: Marek Olšák <marek.olsak at amd.com>
> 
> ---
>  src/mesa/state_tracker/st_atom_shader.c | 91 ++++++++++-------------
> ----------
>  1 file changed, 28 insertions(+), 63 deletions(-)
> 
> diff --git a/src/mesa/state_tracker/st_atom_shader.c
> b/src/mesa/state_tracker/st_atom_shader.c
> index b6b3222..c1869d3 100644
> --- a/src/mesa/state_tracker/st_atom_shader.c
> +++ b/src/mesa/state_tracker/st_atom_shader.c
> @@ -189,103 +189,68 @@ st_update_vp( struct st_context *st )
>        st->vp_variant = st_get_vp_variant(st, stvp, &key);
>     }
>  
>     st_reference_vertprog(st, &st->vp, stvp);
>  
>     cso_set_vertex_shader_handle(st->cso_context, 
>                                  st->vp_variant->driver_shader);
>  }
>  
>  
> -void
> -st_update_gp( struct st_context *st )
> +static void *
> +st_update_common_program(struct st_context *st, struct gl_program
> *prog,
> +                         unsigned pipe_shader, struct
> st_common_program **dst)
>  {
> -   struct st_common_program *stgp;
> +   struct st_common_program *stp;
>  
> -   if (!st->ctx->GeometryProgram._Current) {
> -      cso_set_geometry_shader_handle(st->cso_context, NULL);
> -      st_reference_prog(st, &st->gp, NULL);
> -      return;
> +   if (!prog) {
> +      st_reference_prog(st, dst, NULL);
> +      return NULL;
>     }
>  
> -   stgp = st_common_program(st->ctx->GeometryProgram._Current);
> -   assert(stgp->Base.Target == GL_GEOMETRY_PROGRAM_NV);
> +   stp = st_common_program(prog);
> +   st_reference_prog(st, dst, stp);
>  
> -   void *shader;
> +   if (st-
> >shader_has_one_variant[prog->info.stage] && stp->variants)
> +      return stp->variants->driver_shader;
>  
> -   if (st->shader_has_one_variant[MESA_SHADER_GEOMETRY] && stgp-
> >variants) {
> -      shader = stgp->variants->driver_shader;
> -   } else {
> -      shader = st_get_basic_variant(st, PIPE_SHADER_GEOMETRY, &stgp-
> >tgsi,
> -                                    &stgp->variants)->driver_shader;
> -   }
> +   return st_get_basic_variant(st, pipe_shader, &stp->tgsi,
> +                               &stp->variants)->driver_shader;
> +}
>  
> -   st_reference_prog(st, &st->gp, stgp);
>  
> +void
> +st_update_gp(struct st_context *st)
> +{
> +   void *shader = st_update_common_program(st,
> +                                           st->ctx-
> >GeometryProgram._Current,
> +                                           PIPE_SHADER_GEOMETRY,
> &st->gp);
>     cso_set_geometry_shader_handle(st->cso_context, shader);
>  }
>  
>  
>  void
> -st_update_tcp( struct st_context *st )
> +st_update_tcp(struct st_context *st)
>  {
> -   struct st_common_program *sttcp;
> -
> -   if (!st->ctx->TessCtrlProgram._Current) {
> -      cso_set_tessctrl_shader_handle(st->cso_context, NULL);
> -      st_reference_prog(st, &st->tcp, NULL);
> -      return;
> -   }
> -
> -   sttcp = st_common_program(st->ctx->TessCtrlProgram._Current);
> -   assert(sttcp->Base.Target == GL_TESS_CONTROL_PROGRAM_NV);
> -
> -   void *shader;
> -
> -   if (st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] && sttcp-
> >variants) {
> -      shader = sttcp->variants->driver_shader;
> -   } else {
> -      shader = st_get_basic_variant(st, PIPE_SHADER_TESS_CTRL,
> &sttcp->tgsi,
> -                                    &sttcp->variants)-
> >driver_shader;
> -   }
> -
> -   st_reference_prog(st, &st->tcp, sttcp);
> -
> +   void *shader = st_update_common_program(st,
> +                                           st->ctx-
> >TessCtrlProgram._Current,
> +                                           MESA_SHADER_TESS_CTRL,
> &st->tcp);
>     cso_set_tessctrl_shader_handle(st->cso_context, shader);
>  }
>  
>  
>  void
> -st_update_tep( struct st_context *st )
> +st_update_tep(struct st_context *st)
>  {
> -   struct st_common_program *sttep;
> -
> -   if (!st->ctx->TessEvalProgram._Current) {
> -      cso_set_tesseval_shader_handle(st->cso_context, NULL);
> -      st_reference_prog(st, &st->tep, NULL);
> -      return;
> -   }
> -
> -   sttep = st_common_program(st->ctx->TessEvalProgram._Current);
> -   assert(sttep->Base.Target == GL_TESS_EVALUATION_PROGRAM_NV);
> -
> -   void *shader;
> -
> -   if (st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] && sttep-
> >variants) {
> -      shader = sttep->variants->driver_shader;
> -   } else {
> -      shader = st_get_basic_variant(st, PIPE_SHADER_TESS_EVAL,
> &sttep->tgsi,
> -                                    &sttep->variants)-
> >driver_shader;
> -   }
> -
> -   st_reference_prog(st, &st->tep, sttep);
> -
> +   void *shader = st_update_common_program(st,
> +                                           st->ctx-
> >TessEvalProgram._Current,
> +                                           MESA_SHADER_TESS_EVAL,
> &st->tep);
>     cso_set_tesseval_shader_handle(st->cso_context, shader);
>  }
>  
>  
>  void
>  st_update_cp( struct st_context *st )
>  {
>     struct st_compute_program *stcp;
>  
>     if (!st->ctx->ComputeProgram._Current) {


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