[Mesa-dev] [PATCH 1/2] radeonsi: use a bitfield for tracking which shaders use bindless
Nicolai Hähnle
nhaehnle at gmail.com
Mon Jul 3 16:04:19 UTC 2017
On 30.06.2017 00:11, Timothy Arceri wrote:
>
>
> On 30/06/17 05:59, Samuel Pitoiset wrote:
>> This will allow to skip few partial flushes when bindless
>> descriptors have to be re-uploaded.
>>
>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>> ---
>> src/gallium/drivers/radeonsi/si_blit.c | 4 +--
>> src/gallium/drivers/radeonsi/si_pipe.h | 4 +--
>> src/gallium/drivers/radeonsi/si_state_shaders.c | 38
>> +++++++++++++++++--------
>> 3 files changed, 30 insertions(+), 16 deletions(-)
>>
>> diff --git a/src/gallium/drivers/radeonsi/si_blit.c
>> b/src/gallium/drivers/radeonsi/si_blit.c
>> index 631676bcd79..45a023d4e2c 100644
>> --- a/src/gallium/drivers/radeonsi/si_blit.c
>> +++ b/src/gallium/drivers/radeonsi/si_blit.c
>> @@ -795,9 +795,9 @@ static void si_decompress_textures(struct
>> si_context *sctx, unsigned shader_mask
>> }
>> if (shader_mask & u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)) {
>> - if (sctx->uses_bindless_samplers)
>> + if (sctx->shader_uses_bindless_samplers_mask)
>> si_decompress_resident_textures(sctx);
>> - if (sctx->uses_bindless_images)
>> + if (sctx->shader_uses_bindless_images_mask)
>> si_decompress_resident_images(sctx);
>> } else if (shader_mask & (1 << PIPE_SHADER_COMPUTE)) {
>> if (sctx->cs_shader_state.program->uses_bindless_samplers)
>> diff --git a/src/gallium/drivers/radeonsi/si_pipe.h
>> b/src/gallium/drivers/radeonsi/si_pipe.h
>> index bd724e80a06..507635e7576 100644
>> --- a/src/gallium/drivers/radeonsi/si_pipe.h
>> +++ b/src/gallium/drivers/radeonsi/si_pipe.h
>> @@ -439,8 +439,8 @@ struct si_context {
>> struct util_dynarray resident_tex_needs_depth_decompress;
>> /* Bindless state */
>> - bool uses_bindless_samplers;
>> - bool uses_bindless_images;
>> + unsigned shader_uses_bindless_samplers_mask;
>> + unsigned shader_uses_bindless_images_mask;
>
> Probably doesn't make much difference here, but you could use uint8_t
> here. Or even uint16_t to leave some room for future stages.
Make it a uint8_t. I don't think new stages are coming soon.
With that changed, this patch is
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
>> };
>> /* cik_sdma.c */
>> diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c
>> b/src/gallium/drivers/radeonsi/si_state_shaders.c
>> index af3f2a90e2a..1dd01b36c8f 100644
>> --- a/src/gallium/drivers/radeonsi/si_state_shaders.c
>> +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
>> @@ -2221,20 +2221,34 @@ static void si_update_clip_regs(struct
>> si_context *sctx,
>> si_mark_atom_dirty(sctx, &sctx->clip_regs);
>> }
>> +static void si_update_shader_uses_bindless_masks(struct si_context
>> *sctx,
>> + struct si_shader_selector *sel,
>> + enum pipe_shader_type type)
>> +{
>> + if (si_shader_uses_bindless_samplers(sel))
>> + sctx->shader_uses_bindless_samplers_mask |= 1u << type;
>> + else
>> + sctx->shader_uses_bindless_samplers_mask &= ~(1u << type);
>> +
>> + if (si_shader_uses_bindless_images(sel))
>> + sctx->shader_uses_bindless_images_mask |= 1u << type;
>> + else
>> + sctx->shader_uses_bindless_images_mask &= ~(1u << type);
>> +}
>> +
>> static void si_update_common_shader_state(struct si_context *sctx)
>> {
>> - sctx->uses_bindless_samplers =
>> - si_shader_uses_bindless_samplers(sctx->vs_shader.cso) ||
>> - si_shader_uses_bindless_samplers(sctx->gs_shader.cso) ||
>> - si_shader_uses_bindless_samplers(sctx->ps_shader.cso) ||
>> - si_shader_uses_bindless_samplers(sctx->tcs_shader.cso) ||
>> - si_shader_uses_bindless_samplers(sctx->tes_shader.cso);
>> - sctx->uses_bindless_images =
>> - si_shader_uses_bindless_images(sctx->vs_shader.cso) ||
>> - si_shader_uses_bindless_images(sctx->gs_shader.cso) ||
>> - si_shader_uses_bindless_images(sctx->ps_shader.cso) ||
>> - si_shader_uses_bindless_images(sctx->tcs_shader.cso) ||
>> - si_shader_uses_bindless_images(sctx->tes_shader.cso);
>> + si_update_shader_uses_bindless_masks(sctx, sctx->vs_shader.cso,
>> + PIPE_SHADER_VERTEX);
>> + si_update_shader_uses_bindless_masks(sctx, sctx->ps_shader.cso,
>> + PIPE_SHADER_FRAGMENT);
>> + si_update_shader_uses_bindless_masks(sctx, sctx->gs_shader.cso,
>> + PIPE_SHADER_GEOMETRY);
>> + si_update_shader_uses_bindless_masks(sctx, sctx->tcs_shader.cso,
>> + PIPE_SHADER_TESS_CTRL);
>> + si_update_shader_uses_bindless_masks(sctx, sctx->tes_shader.cso,
>> + PIPE_SHADER_TESS_EVAL);
>> +
>> sctx->do_update_shaders = true;
>> }
>>
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