[Mesa-dev] [PATCH] mesa: check if any of the named builtins are available first
Timothy Arceri
tarceri at itsqueeze.com
Mon Jul 3 22:22:57 UTC 2017
On 04/07/17 08:11, Ilia Mirkin wrote:
> Yeah I'll add a compiler test.
Thanks :)
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
>
> On Mon, Jul 3, 2017 at 6:02 PM, Timothy Arceri <tarceri at itsqueeze.com> wrote:
>> This seems reasonable, but are there some piglit tests to go with this? I
>> didn't see any on the list. At least one test for this would be nice.
>>
>>
>> On 04/07/17 07:08, Ilia Mirkin wrote:
>>>
>>> _mesa_glsl_has_builtin_function is used to determine whether any variant
>>> of a builtin are available, for the purpose of enforcing the GLSL ES
>>> 3.00+ rule that overloads or overrides of builtins are disallowed.
>>>
>>> However the builtin_builder contains information on all builtins,
>>> irrespective of parse state, or versions, or extension enablement. As a
>>> result we would say that a builtin existed even if it was not actually
>>> available.
>>>
>>> To resolve this, first check if at least one signature is available for
>>> a builtin before returning true.
>>>
>>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101666
>>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>>> Cc: mesa-stable at lists.freedesktop.org
>>> ---
>>> src/compiler/glsl/ast_to_hir.cpp | 2 +-
>>> src/compiler/glsl/builtin_functions.cpp | 13 +++++++++++--
>>> src/compiler/glsl/builtin_functions.h | 3 ++-
>>> 3 files changed, 14 insertions(+), 4 deletions(-)
>>>
>>> diff --git a/src/compiler/glsl/ast_to_hir.cpp
>>> b/src/compiler/glsl/ast_to_hir.cpp
>>> index b1e490eefd..c338ad79ca 100644
>>> --- a/src/compiler/glsl/ast_to_hir.cpp
>>> +++ b/src/compiler/glsl/ast_to_hir.cpp
>>> @@ -5916,7 +5916,7 @@ ast_function::hir(exec_list *instructions,
>>> /* Local shader has no exact candidates; check the built-ins. */
>>> _mesa_glsl_initialize_builtin_functions();
>>> if (state->language_version >= 300 &&
>>> - _mesa_glsl_has_builtin_function(name)) {
>>> + _mesa_glsl_has_builtin_function(state, name)) {
>>> YYLTYPE loc = this->get_location();
>>> _mesa_glsl_error(& loc, state,
>>> "A shader cannot redefine or overload built-in
>>> "
>>> diff --git a/src/compiler/glsl/builtin_functions.cpp
>>> b/src/compiler/glsl/builtin_functions.cpp
>>> index cc1432197b..84833bdd7d 100644
>>> --- a/src/compiler/glsl/builtin_functions.cpp
>>> +++ b/src/compiler/glsl/builtin_functions.cpp
>>> @@ -6227,14 +6227,23 @@
>>> _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state *state,
>>> }
>>> bool
>>> -_mesa_glsl_has_builtin_function(const char *name)
>>> +_mesa_glsl_has_builtin_function(_mesa_glsl_parse_state *state, const char
>>> *name)
>>> {
>>> ir_function *f;
>>> + bool ret = false;
>>> mtx_lock(&builtins_lock);
>>> f = builtins.shader->symbols->get_function(name);
>>> + if (f != NULL) {
>>> + foreach_in_list(ir_function_signature, sig, &f->signatures) {
>>> + if (sig->is_builtin_available(state)) {
>>> + ret = true;
>>> + break;
>>> + }
>>> + }
>>> + }
>>> mtx_unlock(&builtins_lock);
>>> - return f != NULL;
>>> + return ret;
>>> }
>>> gl_shader *
>>> diff --git a/src/compiler/glsl/builtin_functions.h
>>> b/src/compiler/glsl/builtin_functions.h
>>> index 14a52b9402..2053c82b74 100644
>>> --- a/src/compiler/glsl/builtin_functions.h
>>> +++ b/src/compiler/glsl/builtin_functions.h
>>> @@ -32,7 +32,8 @@ _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state
>>> *state,
>>> const char *name, exec_list
>>> *actual_parameters);
>>> extern bool
>>> -_mesa_glsl_has_builtin_function(const char *name);
>>> +_mesa_glsl_has_builtin_function(_mesa_glsl_parse_state *state,
>>> + const char *name);
>>> extern gl_shader *
>>> _mesa_glsl_get_builtin_function_shader(void);
>>>
>>
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