[Mesa-dev] [PATCH] st/mesa: find proper mipmap level in st_ClearTexSubImage()
Brian Paul
brianp at vmware.com
Wed Jul 5 16:31:35 UTC 2017
The Piglit arb_clear_texture-error test creates a texture with only
a 1x1 image at level=1, then tries to clear level 0 (non-existant)
and level 1 (exists). The test only checks that the former generates
an error but the later doesn't. The test passes, but when we try
to clear the level=1 image we're passing an invalid level to
pipe_context::clear_texture(). level=1, but since there's only one
mipmap level in the texture, it should be zero.
This fixes the code to search the gallium texture resource for the
correct mipmap level. Also, add an assertion to make sure we're not
passing an invalid level to pipe_context::clear_texture().
Fixes device errors with VMware driver. No Piglit regressions.
---
src/mesa/state_tracker/st_cb_texture.c | 40 ++++++++++++++++++++++++++++++++++
1 file changed, 40 insertions(+)
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 1847cc3..6f05b01 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -2836,6 +2836,42 @@ st_TextureView(struct gl_context *ctx,
return GL_TRUE;
}
+
+/**
+ * Find the mipmap level in 'pt' which matches the level described by
+ * 'texImage'.
+ */
+static unsigned
+find_mipmap_level(const struct gl_texture_image *texImage,
+ const struct pipe_resource *pt)
+{
+ const GLenum target = texImage->TexObject->Target;
+ GLint texWidth = texImage->Width;
+ GLint texHeight = texImage->Height;
+ GLint texDepth = texImage->Depth;
+ unsigned level, w;
+ uint16_t h, d, layers;
+
+ st_gl_texture_dims_to_pipe_dims(target, texWidth, texHeight, texDepth,
+ &w, &h, &d, &layers);
+
+ for (level = 0; level <= pt->last_level; level++) {
+ if (u_minify(pt->width0, level) == w &&
+ u_minify(pt->height0, level) == h &&
+ u_minify(pt->depth0, level) == d) {
+ return level;
+ }
+ }
+
+ /* If we get here, there must be some sort of inconsistency between
+ * the Mesa texture object/images and the gallium resource.
+ */
+ debug_printf("Inconsistent textures in find_mipmap_level()\n");
+
+ return texImage->Level;
+}
+
+
static void
st_ClearTexSubImage(struct gl_context *ctx,
struct gl_texture_image *texImage,
@@ -2864,6 +2900,10 @@ st_ClearTexSubImage(struct gl_context *ctx,
box.z += texImage->TexObject->MinLayer;
}
+ level = find_mipmap_level(texImage, pt);
+
+ assert(level <= pt->last_level);
+
pipe->clear_texture(pipe, pt, level, &box, clearValue ? clearValue : zeros);
}
--
1.9.1
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