[Mesa-dev] [PATCH 1/8] mesa: check for allocation failures in _mesa_new_texture_object()
Andres Gomez
agomez at igalia.com
Thu Jul 6 18:06:22 UTC 2017
It looks like we could want patches 1 and 3-8 from this series into
-stable (?)
On Wed, 2017-06-21 at 11:04 +0200, Samuel Pitoiset wrote:
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> src/mesa/main/texobj.c | 7 +++++--
> 1 file changed, 5 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
> index 1877262ed65..ed1eaf9b77b 100644
> --- a/src/mesa/main/texobj.c
> +++ b/src/mesa/main/texobj.c
> @@ -234,11 +234,14 @@ _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
> * \return pointer to new texture object.
> */
> struct gl_texture_object *
> -_mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target )
> +_mesa_new_texture_object(struct gl_context *ctx, GLuint name, GLenum target)
> {
> struct gl_texture_object *obj;
> - (void) ctx;
> +
> obj = MALLOC_STRUCT(gl_texture_object);
> + if (!obj)
> + return NULL;
> +
> _mesa_initialize_texture_object(ctx, obj, name, target);
> return obj;
> }
--
Br,
Andres
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