[Mesa-dev] [PATCH 3/3] mesa: fix glPrimitiveRestartNV crash inside a render list.

Brian Paul brianp at vmware.com
Thu Jul 6 23:17:00 UTC 2017


Thanks for the patches, Olivier!

I'm a bit short on time, but I'll test/commit them ASAP.  I'll take a 
closer look at the VBO issue too.

-Brian

On 07/06/2017 09:45 AM, Olivier Lauffenburger wrote:
> glPrimitiveRestartNV crashes when it is called during the compilation
> of a render list.
>
> There are two reasons:
> - ctx->Driver.CurrentSavePrimitive is not set to the current primitive
> - save_PrimitiveRestartNV() calls _save_Begin() which only sets an
>    OpenGL error, instead of calling vbo_save_NotifyBegin().
>
> This patch correctly calls vbo_save_NotifyBegin() but it detects
> the current primitive mode by looking at the latest saved primitive.
> It works but it is not the most elegant method.
> However, correctly setting ctx->Driver.CurrentSavePrimitive requires
> an deeper understanding of the code than I have.
>
> Signed-off-by: Olivier Lauffenburger <o.lauffenburger at topsolid.com>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101464
> ---
>   src/mesa/vbo/vbo_save_api.c | 12 +++++++++---
>   1 file changed, 9 insertions(+), 3 deletions(-)
>
> diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
> index a0735f63f2..cb10921ce7 100644
> --- a/src/mesa/vbo/vbo_save_api.c
> +++ b/src/mesa/vbo/vbo_save_api.c
> @@ -1116,10 +1116,16 @@ _save_PrimitiveRestartNV(void)
>      GLenum curPrim;
>      GET_CURRENT_CONTEXT(ctx);
>
> -   curPrim = ctx->Driver.CurrentSavePrimitive;
> +   /* get current primitive mode */
> +   struct vbo_save_context *save = &vbo_context(ctx)->save;
> +   if (save->prim_count == 0) return;
> +
> +   curPrim = save->prim[save->prim_count - 1].mode;
>
> -   _save_End();
> -   _save_Begin(curPrim);
> +   /* restart primitive */
> +   CALL_End(GET_DISPATCH(), ());
> +   vbo_save_NotifyBegin(ctx, (curPrim | VBO_SAVE_PRIM_WEAK
> +	   | VBO_SAVE_PRIM_NO_CURRENT_UPDATE));
>   }
>
>
>



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