[Mesa-dev] [PATCH 08/11] i965: Pad buffer objects by 2kB in robust contexts to avoid OOB access.
Kenneth Graunke
kenneth at whitecape.org
Fri Jul 7 00:22:17 UTC 2017
This is an annoyingly big hammer, but it seems less mean than disabling
UBO pushing, and I'm not sure what else to do.
---
src/mesa/drivers/dri/i965/intel_buffer_objects.c | 22 ++++++++++++++++++++--
1 file changed, 20 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/intel_buffer_objects.c b/src/mesa/drivers/dri/i965/intel_buffer_objects.c
index a9ac29a6a81..0ecc2fd556c 100644
--- a/src/mesa/drivers/dri/i965/intel_buffer_objects.c
+++ b/src/mesa/drivers/dri/i965/intel_buffer_objects.c
@@ -59,8 +59,26 @@ static void
alloc_buffer_object(struct brw_context *brw,
struct intel_buffer_object *intel_obj)
{
- intel_obj->buffer = brw_bo_alloc(brw->bufmgr, "bufferobj",
- intel_obj->Base.Size, 64);
+ const struct gl_context *ctx = &brw->ctx;
+
+ uint64_t size = intel_obj->Base.Size;
+ if (ctx->Const.RobustAccess) {
+ /* Pad out buffer objects with an extra 2kB (half a page).
+ *
+ * When pushing UBOs, we need to safeguard against 3DSTATE_CONSTANT_*
+ * reading out of bounds memory. The application might bind a UBO that's
+ * smaller than what the program expects. Ideally, we'd bind an extra
+ * push buffer containing zeros, but we have a limited number of those,
+ * so it's not always viable. Our only safe option is to pad all buffer
+ * objects by the maximum push data length, so that it will never read
+ * past the end of a BO.
+ *
+ * This is unfortunate, but it should result in at most 1 extra page,
+ * which probably isn't too terrible.
+ */
+ size += 64 * 32; /* max read length of 64 256-bit units */
+ }
+ intel_obj->buffer = brw_bo_alloc(brw->bufmgr, "bufferobj", size, 64);
/* the buffer might be bound as a uniform buffer, need to update it
*/
--
2.13.2
More information about the mesa-dev
mailing list