[Mesa-dev] [PATCH 08/25] mesa/st: implement memory objects as a backend for texture storage v2

Andres Rodriguez andresx7 at gmail.com
Fri Jul 7 04:24:40 UTC 2017


From: Dave Airlie <airlied at redhat.com>

Instead of allocating memory to back a texture, use the provided memory
object.

v2: split off extension exposure logic

Signed-off-by: Andres Rodriguez <andresx7 at gmail.com>
---
 src/mesa/state_tracker/st_cb_texture.c | 123 +++++++++++++++++++++++++++++++++
 1 file changed, 123 insertions(+)

diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 1847cc3..b59d9b2 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -53,6 +53,7 @@
 #include "state_tracker/st_cb_flush.h"
 #include "state_tracker/st_cb_texture.h"
 #include "state_tracker/st_cb_bufferobjects.h"
+#include "state_tracker/st_cb_memoryobjects.h"
 #include "state_tracker/st_format.h"
 #include "state_tracker/st_pbo.h"
 #include "state_tracker/st_texture.h"
@@ -2902,6 +2903,125 @@ st_TexParameter(struct gl_context *ctx,
    }
 }
 
+/**
+ * Allocate a new pipe_resource object
+ * width0, height0, depth0 are the dimensions of the level 0 image
+ * (the highest resolution).  last_level indicates how many mipmap levels
+ * to allocate storage for.  For non-mipmapped textures, this will be zero.
+ */
+static struct pipe_resource *
+st_texture_create_memory(struct st_context *st,
+                         struct st_memory_object *memObj,
+                         GLuint64 offset,
+                         enum pipe_texture_target target,
+                         enum pipe_format format,
+                         GLuint last_level,
+                         GLuint width0,
+                         GLuint height0,
+                         GLuint depth0,
+                         GLuint layers,
+                         GLuint nr_samples,
+                         GLuint bind )
+{
+   struct pipe_resource pt, *newtex;
+   struct pipe_screen *screen = st->pipe->screen;
+
+   assert(target < PIPE_MAX_TEXTURE_TYPES);
+   assert(width0 > 0);
+   assert(height0 > 0);
+   assert(depth0 > 0);
+   if (target == PIPE_TEXTURE_CUBE)
+      assert(layers == 6);
+
+   DBG("%s target %d format %s last_level %d\n", __func__,
+       (int) target, util_format_name(format), last_level);
+
+   assert(format);
+   assert(screen->is_format_supported(screen, format, target, 0,
+                                      PIPE_BIND_SAMPLER_VIEW));
+
+   memset(&pt, 0, sizeof(pt));
+   pt.target = target;
+   pt.format = format;
+   pt.last_level = last_level;
+   pt.width0 = width0;
+   pt.height0 = height0;
+   pt.depth0 = depth0;
+   pt.array_size = layers;
+   pt.usage = PIPE_USAGE_DEFAULT;
+   pt.bind = bind;
+   /* only set this for OpenGL textures, not renderbuffers */
+   pt.flags = PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY;
+   pt.nr_samples = nr_samples;
+
+   newtex = screen->resource_from_memobj(screen, &pt, memObj->memory, offset);
+
+   assert(!newtex || pipe_is_referenced(&newtex->reference));
+
+   return newtex;
+}
+
+
+static bool
+st_SetTextureStorageForMemoryObject(struct gl_context *ctx,
+                                    struct gl_texture_object *texObj,
+                                    struct gl_memory_object *memObj,
+                                    GLsizei levels, GLsizei width,
+                                    GLsizei height, GLsizei depth,
+                                    GLuint64 offset)
+{
+   struct st_context *st = st_context(ctx);
+   struct gl_texture_image *texImage = texObj->Image[0][0];
+   struct st_texture_object *stObj = st_texture_object(texObj);
+   struct st_memory_object *smObj = st_memory_object(memObj);
+   struct pipe_screen *screen = st->pipe->screen;
+   unsigned ptWidth;
+   uint16_t ptHeight, ptDepth, ptLayers;
+   GLuint bindings;
+   enum pipe_format fmt;
+   GLuint num_samples = texImage->NumSamples;
+
+   stObj->lastLevel = levels - 1;
+
+   fmt = st_mesa_format_to_pipe_format(st, texImage->TexFormat);
+
+   bindings = default_bindings(st, fmt);
+
+   /* Raise the sample count if the requested one is unsupported. */
+   if (num_samples > 1) {
+      GLboolean found = GL_FALSE;
+
+      for (; num_samples <= ctx->Const.MaxSamples; num_samples++) {
+         if (screen->is_format_supported(screen, fmt, PIPE_TEXTURE_2D,
+                                         num_samples,
+                                         PIPE_BIND_SAMPLER_VIEW)) {
+            /* Update the sample count in gl_texture_image as well. */
+            texImage->NumSamples = num_samples;
+            found = GL_TRUE;
+            break;
+         }
+      }
+
+      if (!found)
+         return GL_FALSE;
+   }
+
+   st_gl_texture_dims_to_pipe_dims(texObj->Target,
+                                   width, height, depth,
+                                   &ptWidth, &ptHeight, &ptDepth, &ptLayers);
+   stObj->pt = st_texture_create_memory(st,
+                                        smObj,
+                                        offset,
+                                        gl_target_to_pipe(texObj->Target),
+                                        fmt,
+                                        levels - 1,
+                                        ptWidth,
+                                        ptHeight,
+                                        ptDepth,
+                                        ptLayers, num_samples,
+                                        bindings);
+   return stObj->pt ? GL_TRUE : GL_FALSE;
+}
 
 static GLuint64
 st_NewTextureHandle(struct gl_context *ctx, struct gl_texture_object *texObj,
@@ -3024,4 +3144,7 @@ st_init_texture_functions(struct dd_function_table *functions)
    functions->NewImageHandle = st_NewImageHandle;
    functions->DeleteImageHandle = st_DeleteImageHandle;
    functions->MakeImageHandleResident = st_MakeImageHandleResident;
+
+   /* external object functions */
+   functions->SetTextureStorageForMemoryObject = st_SetTextureStorageForMemoryObject;
 }
-- 
2.9.3



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