[Mesa-dev] [PATCH 21/25] mesa: fix error handling for memory objects
Andres Rodriguez
andresx7 at gmail.com
Fri Jul 7 04:24:53 UTC 2017
Signed-off-by: Andres Rodriguez <andresx7 at gmail.com>
---
src/mesa/main/externalobjects.c | 63 +++++++++++++++++++++++++++++++++--------
1 file changed, 51 insertions(+), 12 deletions(-)
diff --git a/src/mesa/main/externalobjects.c b/src/mesa/main/externalobjects.c
index 919a81c..73c9d4b 100644
--- a/src/mesa/main/externalobjects.c
+++ b/src/mesa/main/externalobjects.c
@@ -233,13 +233,30 @@ invalid_pname:
pname);
}
+static GLboolean
+texstorage_validate(struct gl_context *ctx,
+ struct gl_memory_object *memObj,
+ const char *func)
+{
+ if (memObj->Name == 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(memory=0)", func);
+ return GL_TRUE;
+ }
+
+ if (!memObj->Immutable) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no associated memory)", func);
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
/**
* Helper used by _mesa_TexStorageMem1/2/3DEXT().
*/
static void
texstorage_memory(GLuint dims, GLenum target, GLsizei levels, GLenum internalFormat,
GLsizei width, GLsizei height, GLsizei depth, GLuint memory,
- GLuint64 offset)
+ GLuint64 offset, const char *func)
{
struct gl_texture_object *texObj;
struct gl_memory_object *memObj;
@@ -254,6 +271,9 @@ texstorage_memory(GLuint dims, GLenum target, GLsizei levels, GLenum internalFor
if (!memObj)
return;
+ if (texstorage_validate(ctx, memObj, func))
+ return;
+
_mesa_texture_storage_memory(ctx, dims, texObj, memObj, target,
levels, internalFormat,
width, height, depth, offset, false);
@@ -278,6 +298,9 @@ texstorage_memory_ms(GLuint dims, GLenum target, GLsizei samples, GLenum interna
if (!memObj)
return;
+ if (texstorage_validate(ctx, memObj, func))
+ return;
+
_mesa_texture_storage_ms_memory(ctx, dims, texObj, memObj, target, samples,
internalFormat, width, height, depth,
fixedSampleLocations, offset, func);
@@ -289,7 +312,8 @@ texstorage_memory_ms(GLuint dims, GLenum target, GLsizei samples, GLenum interna
static void
texturestorage_memory(GLuint dims, GLuint texture, GLsizei levels,
GLenum internalFormat, GLsizei width, GLsizei height,
- GLsizei depth, GLuint memory, GLuint64 offset)
+ GLsizei depth, GLuint memory, GLuint64 offset,
+ const char *func)
{
struct gl_texture_object *texObj;
struct gl_memory_object *memObj;
@@ -304,6 +328,9 @@ texturestorage_memory(GLuint dims, GLuint texture, GLsizei levels,
if (!memObj)
return;
+ if (texstorage_validate(ctx, memObj, func))
+ return;
+
_mesa_texture_storage_memory(ctx, dims, texObj, memObj, texObj->Target,
levels, internalFormat,
width, height, depth, offset, true);
@@ -328,6 +355,9 @@ texturestorage_memory_ms(GLuint dims, GLuint texture, GLsizei samples,
if (!memObj)
return;
+ if (texstorage_validate(ctx, memObj, func))
+ return;
+
_mesa_texture_storage_ms_memory(ctx, dims, texObj, memObj, texObj->Target,
samples, internalFormat, width, height,
depth, fixedSampleLocations, offset, func);
@@ -342,7 +372,9 @@ _mesa_TexStorageMem2DEXT(GLenum target,
GLuint memory,
GLuint64 offset)
{
- texstorage_memory(2, target, levels, internalFormat, width, height, 1, memory, offset);
+ texstorage_memory(2, target, levels, internalFormat,
+ width, height, 1, memory, offset,
+ "glTexStorageMem2DEXT");
}
void GLAPIENTRY
@@ -370,7 +402,9 @@ _mesa_TexStorageMem3DEXT(GLenum target,
GLuint memory,
GLuint64 offset)
{
- texstorage_memory(3, target, levels, internalFormat, width, height, depth, memory, offset);
+ texstorage_memory(3, target, levels, internalFormat,
+ width, height, depth, memory, offset,
+ "glTexStorageMem3DEXT");
}
void GLAPIENTRY
@@ -398,7 +432,9 @@ _mesa_TextureStorageMem2DEXT(GLuint texture,
GLuint memory,
GLuint64 offset)
{
- texturestorage_memory(2, texture, levels, internalFormat, width, height, 1, memory, offset);
+ texturestorage_memory(2, texture, levels, internalFormat,
+ width, height, 1, memory, offset,
+ "glTexureStorageMem2DEXT");
}
void GLAPIENTRY
@@ -426,7 +462,9 @@ _mesa_TextureStorageMem3DEXT(GLuint texture,
GLuint memory,
GLuint64 offset)
{
- texturestorage_memory(3, texture, levels, internalFormat, width, height, depth, memory, offset);
+ texturestorage_memory(3, texture, levels, internalFormat,
+ width, height, depth, memory, offset,
+ "glTextureStorageMem3DEXT");
}
void GLAPIENTRY
@@ -453,7 +491,9 @@ _mesa_TexStorageMem1DEXT(GLenum target,
GLuint memory,
GLuint64 offset)
{
- texstorage_memory(1, target, levels, internalFormat, width, 1, 1, memory, offset);
+ texstorage_memory(1, target, levels, internalFormat,
+ width, 1, 1, memory, offset,
+ "glTexStorageMem1DEXT");
}
void GLAPIENTRY
@@ -464,7 +504,9 @@ _mesa_TextureStorageMem1DEXT(GLuint texture,
GLuint memory,
GLuint64 offset)
{
- texturestorage_memory(1, texture, levels, internalFormat, width, 1, 1, memory, offset);
+ texturestorage_memory(1, texture, levels, internalFormat,
+ width, 1, 1, memory, offset,
+ "glTextureStorageMem1DEXT");
}
void GLAPIENTRY
@@ -541,11 +583,8 @@ _mesa_ImportMemoryFdEXT(GLuint memory,
return;
memObj = _mesa_lookup_memory_object(ctx, memory);
- if (!memObj) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glImportMemoryFdEXT(non-gen name)");
+ if (!memObj)
return;
- }
ctx->Driver.ImportMemoryObjectFd(ctx, memObj, size, fd);
memObj->Immutable = GL_TRUE;
--
2.9.3
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