[Mesa-dev] [PATCH 1/2] vbo: fix glPrimitiveRestartNV crash inside a display list
Brian Paul
brianp at vmware.com
Fri Jul 7 14:10:40 UTC 2017
From: Olivier Lauffenburger <o.lauffenburger at topsolid.com>
glPrimitiveRestartNV crashes when it is called during the compilation
of a display list.
There are two reasons:
- ctx->Driver.CurrentSavePrimitive is not set to the current primitive
- save_PrimitiveRestartNV() calls _save_Begin() which only sets an
OpenGL error, instead of calling vbo_save_NotifyBegin().
This patch correctly calls vbo_save_NotifyBegin() but it detects
the current primitive mode by looking at the latest saved primitive.
Additional work by Brian Paul
Signed-off-by: Olivier Lauffenburger <o.lauffenburger at topsolid.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101464
Reviewed-by: Brian Paul <brianp at vmware.com>
---
src/mesa/vbo/vbo_save_api.c | 20 +++++++++++++++-----
1 file changed, 15 insertions(+), 5 deletions(-)
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index a42a3c3..aab5f54 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -1108,13 +1108,23 @@ _save_Begin(GLenum mode)
static void GLAPIENTRY
_save_PrimitiveRestartNV(void)
{
- GLenum curPrim;
GET_CURRENT_CONTEXT(ctx);
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
- curPrim = ctx->Driver.CurrentSavePrimitive;
-
- _save_End();
- _save_Begin(curPrim);
+ if (save->prim_count == 0) {
+ /* We're not inside a glBegin/End pair, so calling glPrimitiverRestartNV
+ * is an error.
+ */
+ _mesa_compile_error(ctx, GL_INVALID_OPERATION,
+ "glPrimitiveRestartNV called outside glBegin/End");
+ } else {
+ /* get current primitive mode */
+ GLenum curPrim = save->prim[save->prim_count - 1].mode;
+
+ /* restart primitive */
+ CALL_End(GET_DISPATCH(), ());
+ vbo_save_NotifyBegin(ctx, curPrim);
+ }
}
--
1.9.1
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