[Mesa-dev] [PATCH 2/2] mesa: finish implementing glPrimitiveRestartNV() for display lists
Charmaine Lee
charmainel at vmware.com
Fri Jul 7 18:16:09 UTC 2017
>From: Brian Paul <brianp at vmware.com>
>Sent: Friday, July 7, 2017 7:10 AM
>To: mesa-dev at lists.freedesktop.org
>Cc: Charmaine Lee; Neha Bhende; Olivier Lauffenburger
>Subject: [PATCH 2/2] mesa: finish implementing glPrimitiveRestartNV() for display lists
>If we try to build a display list with just a glPrimitiveRestartNV()
>call, we'd crash because of a null GLvertexformat::PrimitiveRestartNV
>pointer. This change fixes that case.
>The previous patch fixed the case of calling glPrimitiveRestartNV()
>inside a glBegin/End pair.
>---
> src/mesa/main/dlist.c | 27 ++++++++++++++++++++++++++-
> 1 file changed, 26 insertions(+), 1 deletion(-)
>diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 9e817be..6e334fd 100644
>--- a/src/mesa/main/dlist.c
>+++ b/src/mesa/main/dlist.c
>@@ -325,7 +325,8 @@ typedef enum
> OPCODE_STENCIL_FUNC_SEPARATE,
> OPCODE_STENCIL_OP_SEPARATE,
> OPCODE_STENCIL_MASK_SEPARATE,
>-
>+ /* GL_NV_primitive_restart */
>+ OPCODE_PRIMITIVE_RESTART_NV,
> /* GL_ARB_shader_objects */
> OPCODE_USE_PROGRAM,
> OPCODE_UNIFORM_1F,
>@@ -6095,6 +6096,24 @@ save_VertexAttrib4fvARB(GLuint index, const GLfloat * v)
> }
> static void GLAPIENTRY
>+save_PrimitiveRestartNV(void)
>+{
>+ /* Note: this is used when outside a glBegin/End pair in a display list */
>+ GET_CURRENT_CONTEXT(ctx);
>+ Node *n;
>+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
>+ n = alloc_instruction(ctx, OPCODE_PRIMITIVE_RESTART_NV, 0);
>+ if (n) {
>+ /* nothing */
>+ }
Can you remove this if clause since it is not doing anything?
>+ if (ctx->ExecuteFlag) {
>+ CALL_PrimitiveRestartNV(ctx->Exec, ());
>+ }
>+
>+}
>+
>+
>+static void GLAPIENTRY
> save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
> GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
> GLbitfield mask, GLenum filter)
>@@ -8670,6 +8689,10 @@ execute_list(struct gl_context *ctx, GLuint list)
> n[5].i, n[6].i, n[7].i, n[8].i,
> n[9].i, n[10].e));
> break;
>+ case OPCODE_PRIMITIVE_RESTART_NV:
>+ CALL_PrimitiveRestartNV(ctx->Exec, ());
>+ break;
>+
> case OPCODE_USE_PROGRAM:
> CALL_UseProgram(ctx->Exec, (n[1].ui));
> break;
>@@ -10460,6 +10483,8 @@ save_vtxfmt_init(GLvertexformat * vfmt)
> vfmt->VertexAttrib3fvARB = save_VertexAttrib3fvARB;
> vfmt->VertexAttrib4fARB = save_VertexAttrib4fARB;
> vfmt->VertexAttrib4fvARB = save_VertexAttrib4fvARB;
>+
>+ vfmt->PrimitiveRestartNV = save_PrimitiveRestartNV;
> }
For this series, Reviewed-by: Charmaine Lee <charmainel at vmware.com>
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