[Mesa-dev] [PATCH 1/3] vbo: simplify vbo_save_NotifyBegin()
Erik Faye-Lund
kusmabite at gmail.com
Mon Jul 10 12:46:22 UTC 2017
Reviewed-by: Erik Faye-Lund <kusmabite at gmail.com>
On Fri, Jul 7, 2017 at 4:11 PM, Brian Paul <brianp at vmware.com> wrote:
> This function always returned GL_TRUE. Just make it a void function.
> Remove unreachable code following the call to vbo_save_NotifyBegin()
> in save_Begin() in dlist.c
>
> There were some stale comments that no longer applied since an earlier
> code refactoring.
>
> No Piglit regressions.
> ---
> src/mesa/main/dlist.c | 18 +-----------------
> src/mesa/vbo/vbo.h | 2 +-
> src/mesa/vbo/vbo_save_api.c | 7 +------
> 3 files changed, 3 insertions(+), 24 deletions(-)
>
> diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
> index 7e44054..9e817be 100644
> --- a/src/mesa/main/dlist.c
> +++ b/src/mesa/main/dlist.c
> @@ -5766,25 +5766,9 @@ save_Begin(GLenum mode)
> _mesa_compile_error(ctx, GL_INVALID_OPERATION, "recursive glBegin");
> }
> else {
> - Node *n;
> -
> ctx->Driver.CurrentSavePrimitive = mode;
>
> - /* Give the driver an opportunity to hook in an optimized
> - * display list compiler.
> - */
> - if (vbo_save_NotifyBegin(ctx, mode))
> - return;
> -
> - SAVE_FLUSH_VERTICES(ctx);
> - n = alloc_instruction(ctx, OPCODE_BEGIN, 1);
> - if (n) {
> - n[1].e = mode;
> - }
> -
> - if (ctx->ExecuteFlag) {
> - CALL_Begin(ctx->Exec, (mode));
> - }
> + vbo_save_NotifyBegin(ctx, mode);
> }
> }
>
> diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
> index eec484b..c8e87d3 100644
> --- a/src/mesa/vbo/vbo.h
> +++ b/src/mesa/vbo/vbo.h
> @@ -90,7 +90,7 @@ vbo_initialize_save_dispatch(const struct gl_context *ctx,
>
> void vbo_exec_FlushVertices(struct gl_context *ctx, GLuint flags);
> void vbo_save_SaveFlushVertices(struct gl_context *ctx);
> -GLboolean vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode);
> +void vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode);
> void vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode);
> void vbo_save_EndList(struct gl_context *ctx);
> void vbo_save_BeginCallList(struct gl_context *ctx, struct gl_display_list *list);
> diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
> index a0735f6..a42a3c3 100644
> --- a/src/mesa/vbo/vbo_save_api.c
> +++ b/src/mesa/vbo/vbo_save_api.c
> @@ -1035,7 +1035,7 @@ _save_CallLists(GLsizei n, GLenum type, const GLvoid * v)
> * Called when a glBegin is getting compiled into a display list.
> * Updating of ctx->Driver.CurrentSavePrimitive is already taken care of.
> */
> -GLboolean
> +void
> vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode)
> {
> struct vbo_save_context *save = &vbo_context(ctx)->save;
> @@ -1064,11 +1064,6 @@ vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode)
>
> /* We need to call vbo_save_SaveFlushVertices() if there's state change */
> ctx->Driver.SaveNeedFlush = GL_TRUE;
> -
> - /* GL_TRUE means we've handled this glBegin here; don't compile a BEGIN
> - * opcode into the display list.
> - */
> - return GL_TRUE;
> }
>
>
> --
> 1.9.1
>
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