[Mesa-dev] [PATCH v2 2/2] swr: build driver proper separate from rasterizer
Emil Velikov
emil.l.velikov at gmail.com
Tue Jul 11 15:00:26 UTC 2017
On 11 July 2017 at 03:09, Tim Rowley <timothy.o.rowley at intel.com> wrote:
> swr used to build and link the rasterizer to the driver, and to support
> multiple architectures we needed to have multiple versions of the
> driver/rasterizer combination, which needed to link in much of mesa.
>
> Changing to having one instance of the driver and just building
> architecture specific versions of the rasterizer gives a large reduction
> in disk space.
>
> libGL.so 6464 Kb -> 7000 Kb
> libswrAVX.so 10068 Kb -> 5432 Kb
> libswrAVX2.so 9828 Kb -> 5200 Kb
>
> Total 26360 Kb -> 17632 Kb
> ---
> src/gallium/drivers/swr/Makefile.am | 31 ++++++++++++++-----------------
> src/gallium/drivers/swr/SConscript | 26 +++++++++++++-------------
> src/gallium/drivers/swr/swr_context.cpp | 2 +-
> src/gallium/drivers/swr/swr_loader.cpp | 14 ++++++--------
> src/gallium/drivers/swr/swr_screen.h | 2 ++
> 5 files changed, 36 insertions(+), 39 deletions(-)
>
> diff --git a/src/gallium/drivers/swr/Makefile.am b/src/gallium/drivers/swr/Makefile.am
> index 4b4bd37..7461228 100644
> --- a/src/gallium/drivers/swr/Makefile.am
> +++ b/src/gallium/drivers/swr/Makefile.am
> @@ -26,7 +26,14 @@ AM_CXXFLAGS = $(GALLIUM_DRIVER_CFLAGS) $(SWR_CXX11_CXXFLAGS)
>
> noinst_LTLIBRARIES = libmesaswr.la
>
> -libmesaswr_la_SOURCES = $(LOADER_SOURCES)
> +# gen_knobs.* included here to provide driver access to swr configuration
> +libmesaswr_la_SOURCES = \
> + $(CXX_SOURCES) \
> + $(COMMON_CXX_SOURCES) \
> + $(JITTER_CXX_SOURCES) \
> + rasterizer/codegen/gen_knobs.cpp \
> + rasterizer/codegen/gen_knobs.h \
> + $(LOADER_SOURCES)
>
> COMMON_CXXFLAGS = \
> -fno-strict-aliasing \
> @@ -43,12 +50,15 @@ COMMON_CXXFLAGS = \
> -I$(srcdir)/rasterizer/jitter \
> -I$(srcdir)/rasterizer/archrast
>
> +# SWR_AVX_CXXFLAGS needed for intrinsic usage in swr api headers
Still seems strange to have the loader build for AVX, which will then
dive into a AVX or AVX2 only backend.
I'm pretty sure you guys will unwrap that out, once more the important
parts are sorted.
>From build POV, things look great.
Reviewed-by: Emil Velikov <emil.velikov at collabora.com>
Thanks
Emil
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