[Mesa-dev] [PATCH 08/19] mesa/st: implement memory objects as a backend for texture storage

Marek Olšák maraeo at gmail.com
Tue Jul 11 18:30:36 UTC 2017


On Sat, Jul 1, 2017 at 1:03 AM, Andres Rodriguez <andresx7 at gmail.com> wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> Instead of allocating memory to back a texture, use the provided memory
> object.
>
> Signed-off-by: Andres Rodriguez <andresx7 at gmail.com>
> ---
>  src/mesa/main/mtypes.h                 |   2 +
>  src/mesa/state_tracker/st_cb_texture.c | 123 +++++++++++++++++++++++++++++++++
>  src/mesa/state_tracker/st_extensions.c |   5 ++
>  3 files changed, 130 insertions(+)
>
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index 8dcc1a8..463f444 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -4125,6 +4125,8 @@ struct gl_extensions
>     GLboolean EXT_framebuffer_sRGB;
>     GLboolean EXT_gpu_program_parameters;
>     GLboolean EXT_gpu_shader4;
> +   GLboolean EXT_memory_object;
> +   GLboolean EXT_memory_object_fd;
>     GLboolean EXT_packed_float;
>     GLboolean EXT_pixel_buffer_object;
>     GLboolean EXT_point_parameters;
> diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
> index 9798321..063f6d6 100644
> --- a/src/mesa/state_tracker/st_cb_texture.c
> +++ b/src/mesa/state_tracker/st_cb_texture.c
> @@ -53,6 +53,7 @@
>  #include "state_tracker/st_cb_flush.h"
>  #include "state_tracker/st_cb_texture.h"
>  #include "state_tracker/st_cb_bufferobjects.h"
> +#include "state_tracker/st_cb_memoryobjects.h"
>  #include "state_tracker/st_format.h"
>  #include "state_tracker/st_pbo.h"
>  #include "state_tracker/st_texture.h"
> @@ -2890,6 +2891,125 @@ st_TexParameter(struct gl_context *ctx,
>     }
>  }
>
> +/**
> + * Allocate a new pipe_resource object
> + * width0, height0, depth0 are the dimensions of the level 0 image
> + * (the highest resolution).  last_level indicates how many mipmap levels
> + * to allocate storage for.  For non-mipmapped textures, this will be zero.
> + */
> +static struct pipe_resource *
> +st_texture_create_memory(struct st_context *st,
> +                         struct st_memory_object *memObj,
> +                         GLuint64 offset,
> +                         enum pipe_texture_target target,
> +                         enum pipe_format format,
> +                         GLuint last_level,
> +                         GLuint width0,
> +                         GLuint height0,
> +                         GLuint depth0,
> +                         GLuint layers,
> +                         GLuint nr_samples,
> +                         GLuint bind )
> +{
> +   struct pipe_resource pt, *newtex;
> +   struct pipe_screen *screen = st->pipe->screen;
> +
> +   assert(target < PIPE_MAX_TEXTURE_TYPES);
> +   assert(width0 > 0);
> +   assert(height0 > 0);
> +   assert(depth0 > 0);
> +   if (target == PIPE_TEXTURE_CUBE)
> +      assert(layers == 6);
> +
> +   DBG("%s target %d format %s last_level %d\n", __func__,
> +       (int) target, util_format_name(format), last_level);
> +
> +   assert(format);
> +   assert(screen->is_format_supported(screen, format, target, 0,
> +                                      PIPE_BIND_SAMPLER_VIEW));
> +
> +   memset(&pt, 0, sizeof(pt));
> +   pt.target = target;
> +   pt.format = format;
> +   pt.last_level = last_level;
> +   pt.width0 = width0;
> +   pt.height0 = height0;
> +   pt.depth0 = depth0;
> +   pt.array_size = layers;
> +   pt.usage = PIPE_USAGE_DEFAULT;
> +   pt.bind = bind;
> +   /* only set this for OpenGL textures, not renderbuffers */
> +   pt.flags = PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY;
> +   pt.nr_samples = nr_samples;
> +
> +   newtex = screen->resource_from_memobj(screen, &pt, memObj->memory, offset);
> +
> +   assert(!newtex || pipe_is_referenced(&newtex->reference));
> +
> +   return newtex;
> +}
> +
> +
> +static bool
> +st_SetTextureStorageForMemoryObject(struct gl_context *ctx,
> +                                    struct gl_texture_object *texObj,
> +                                    struct gl_memory_object *memObj,
> +                                    GLsizei levels, GLsizei width,
> +                                    GLsizei height, GLsizei depth,
> +                                    GLuint64 offset)
> +{
> +   struct st_context *st = st_context(ctx);
> +   struct gl_texture_image *texImage = texObj->Image[0][0];
> +   struct st_texture_object *stObj = st_texture_object(texObj);
> +   struct st_memory_object *smObj = st_memory_object(memObj);
> +   struct pipe_screen *screen = st->pipe->screen;
> +   unsigned ptWidth;
> +   uint16_t ptHeight, ptDepth, ptLayers;
> +   GLuint bindings;
> +   enum pipe_format fmt;
> +   GLuint num_samples = texImage->NumSamples;
> +
> +   stObj->lastLevel = levels - 1;
> +
> +   fmt = st_mesa_format_to_pipe_format(st, texImage->TexFormat);
> +
> +   bindings = default_bindings(st, fmt);
> +
> +   /* Raise the sample count if the requested one is unsupported. */
> +   if (num_samples > 1) {
> +      GLboolean found = GL_FALSE;
> +
> +      for (; num_samples <= ctx->Const.MaxSamples; num_samples++) {
> +         if (screen->is_format_supported(screen, fmt, PIPE_TEXTURE_2D,
> +                                         num_samples,
> +                                         PIPE_BIND_SAMPLER_VIEW)) {
> +            /* Update the sample count in gl_texture_image as well. */
> +            texImage->NumSamples = num_samples;
> +            found = GL_TRUE;
> +            break;
> +         }
> +      }
> +
> +      if (!found)
> +         return GL_FALSE;
> +   }
> +
> +   st_gl_texture_dims_to_pipe_dims(texObj->Target,
> +                                   width, height, depth,
> +                                   &ptWidth, &ptHeight, &ptDepth, &ptLayers);
> +   stObj->pt = st_texture_create_memory(st,
> +                                        smObj,
> +                                        offset,
> +                                        gl_target_to_pipe(texObj->Target),
> +                                        fmt,
> +                                        levels - 1,
> +                                        ptWidth,
> +                                        ptHeight,
> +                                        ptDepth,
> +                                        ptLayers, num_samples,
> +                                        bindings);
> +   return stObj->pt ? GL_TRUE : GL_FALSE;

Please, no GLtypes and GL_VALUES for internal Mesa stuff. Thanks.

Marek


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