[Mesa-dev] [PATCH] svga: move comment, declaration in svga_init_shader_key_common()
Charmaine Lee
charmainel at vmware.com
Wed Jul 12 16:52:46 UTC 2017
Reviewed-by: Charmaine Lee <charmainel at vmware.com>
________________________________________
From: Brian Paul <brianp at vmware.com>
Sent: Wednesday, July 12, 2017 9:28 AM
To: mesa-dev at lists.freedesktop.org
Cc: Charmaine Lee; Neha Bhende
Subject: [PATCH] svga: move comment, declaration in svga_init_shader_key_common()
put the comment before the relevant code. Move declaration of
swizzle_tab var to where it's used.
---
src/gallium/drivers/svga/svga_shader.c | 11 +++++------
1 file changed, 5 insertions(+), 6 deletions(-)
diff --git a/src/gallium/drivers/svga/svga_shader.c b/src/gallium/drivers/svga/svga_shader.c
index 5ff6f03..74c829e 100644
--- a/src/gallium/drivers/svga/svga_shader.c
+++ b/src/gallium/drivers/svga/svga_shader.c
@@ -192,7 +192,6 @@ svga_init_shader_key_common(const struct svga_context *svga,
struct svga_compile_key *key)
{
unsigned i, idx = 0;
- const enum pipe_swizzle *swizzle_tab;
assert(shader < ARRAY_SIZE(svga->curr.num_sampler_views));
@@ -224,16 +223,16 @@ svga_init_shader_key_common(const struct svga_context *svga,
}
}
- swizzle_tab = (view->texture->target != PIPE_BUFFER &&
- !util_format_has_alpha(view->format) &&
- svga_texture_device_format_has_alpha(view->texture)) ?
- set_alpha : copy_alpha;
-
/* If we have a non-alpha view into an svga3d surface with an
* alpha channel, then explicitly set the alpha channel to 1
* when sampling. Note that we need to check the
* actual device format to cover also imported surface cases.
*/
+ const enum pipe_swizzle *swizzle_tab =
+ (view->texture->target != PIPE_BUFFER &&
+ !util_format_has_alpha(view->format) &&
+ svga_texture_device_format_has_alpha(view->texture)) ?
+ set_alpha : copy_alpha;
key->tex[i].swizzle_r = swizzle_tab[view->swizzle_r];
key->tex[i].swizzle_g = swizzle_tab[view->swizzle_g];
--
1.9.1
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