[Mesa-dev] [PATCH] draw: s/unsigned/enum tgsi_semantic/

Charmaine Lee charmainel at vmware.com
Wed Jul 12 16:51:41 UTC 2017


Reviewed-by: Charmaine Lee <charmainel at vmware.com>

________________________________________
From: Brian Paul <brianp at vmware.com>
Sent: Wednesday, July 12, 2017 9:28 AM
To: mesa-dev at lists.freedesktop.org
Cc: Charmaine Lee; Neha Bhende
Subject: [PATCH] draw: s/unsigned/enum tgsi_semantic/

---
 src/gallium/auxiliary/draw/draw_pipe_wide_point.c | 4 ++--
 src/gallium/auxiliary/draw/draw_vs_exec.c         | 2 +-
 2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c
index adb6120..1329ab4 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c
@@ -76,7 +76,7 @@ struct widepoint_stage {
    uint texcoord_gen_slot[PIPE_MAX_SHADER_OUTPUTS];

    /* TGSI_SEMANTIC to which sprite_coord_enable applies */
-   unsigned sprite_coord_semantic;
+   enum tgsi_semantic sprite_coord_semantic;

    int psize_slot;
 };
@@ -242,7 +242,7 @@ widepoint_first_point(struct draw_stage *stage,
        */
       for (i = 0; i < fs->info.num_inputs; i++) {
          int slot;
-         const unsigned sn = fs->info.input_semantic_name[i];
+         const enum tgsi_semantic sn = fs->info.input_semantic_name[i];
          const unsigned si = fs->info.input_semantic_index[i];

          if (sn == wide->sprite_coord_semantic) {
diff --git a/src/gallium/auxiliary/draw/draw_vs_exec.c b/src/gallium/auxiliary/draw/draw_vs_exec.c
index 5125eb4..9e1db4a 100644
--- a/src/gallium/auxiliary/draw/draw_vs_exec.c
+++ b/src/gallium/auxiliary/draw/draw_vs_exec.c
@@ -169,7 +169,7 @@ vs_exec_run_linear( struct draw_vertex_shader *shader,
        */
       for (j = 0; j < max_vertices; j++) {
          for (slot = 0; slot < shader->info.num_outputs; slot++) {
-            unsigned name = shader->info.output_semantic_name[slot];
+            enum tgsi_semantic name = shader->info.output_semantic_name[slot];
             if(clamp_vertex_color &&
                   (name == TGSI_SEMANTIC_COLOR || name == TGSI_SEMANTIC_BCOLOR))
             {
--
1.9.1



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