[Mesa-dev] [PATCH 07/27] mesa: hook up memory object multisamples tex(ture)storage api
Andres Rodriguez
andresx7 at gmail.com
Wed Jul 12 22:45:12 UTC 2017
Signed-off-by: Andres Rodriguez <andresx7 at gmail.com>
---
src/mesa/main/externalobjects.c | 53 ++++++++++++++++++++++++----
src/mesa/main/teximage.c | 76 +++++++++++++++++++++++++++++------------
src/mesa/main/teximage.h | 10 ++++++
3 files changed, 110 insertions(+), 29 deletions(-)
diff --git a/src/mesa/main/externalobjects.c b/src/mesa/main/externalobjects.c
index d083ad9..0b4f5f5 100644
--- a/src/mesa/main/externalobjects.c
+++ b/src/mesa/main/externalobjects.c
@@ -261,10 +261,26 @@ texstorage_memory(GLuint dims, GLenum target, GLsizei levels, GLenum internalFor
static void
texstorage_memory_ms(GLuint dims, GLenum target, GLsizei samples, GLenum internalFormat,
- GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations,
- GLuint memory, GLuint64 offset)
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset,
+ const char* func)
{
+ struct gl_texture_object *texObj;
+ struct gl_memory_object *memObj;
+
+ GET_CURRENT_CONTEXT(ctx);
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ if (!texObj)
+ return;
+
+ memObj = _mesa_lookup_memory_object(ctx, memory);
+ if (!memObj)
+ return;
+ _mesa_texture_storage_ms_memory(ctx, dims, texObj, memObj, target, samples,
+ internalFormat, width, height, depth,
+ fixedSampleLocations, offset, func);
}
/**
@@ -297,9 +313,24 @@ static void
texturestorage_memory_ms(GLuint dims, GLuint texture, GLsizei samples,
GLenum internalFormat, GLsizei width, GLsizei height,
GLsizei depth, GLboolean fixedSampleLocations,
- GLuint memory, GLuint64 offset)
+ GLuint memory, GLuint64 offset, const char* func)
{
+ struct gl_texture_object *texObj;
+ struct gl_memory_object *memObj;
+
+ GET_CURRENT_CONTEXT(ctx);
+
+ texObj = _mesa_lookup_texture(ctx, texture);
+ if (!texObj)
+ return;
+
+ memObj = _mesa_lookup_memory_object(ctx, memory);
+ if (!memObj)
+ return;
+ _mesa_texture_storage_ms_memory(ctx, dims, texObj, memObj, texObj->Target,
+ samples, internalFormat, width, height,
+ depth, fixedSampleLocations, offset, func);
}
void GLAPIENTRY
@@ -324,7 +355,9 @@ _mesa_TexStorageMem2DMultisampleEXT(GLenum target,
GLuint memory,
GLuint64 offset)
{
- texstorage_memory_ms(2, target, samples, internalFormat, width, height, 1, fixedSampleLocations, memory, offset);
+ texstorage_memory_ms(2, target, samples, internalFormat, width, height, 1,
+ fixedSampleLocations, memory, offset,
+ "glTexStorageMem2DMultisampleEXT");
}
void GLAPIENTRY
@@ -351,7 +384,9 @@ _mesa_TexStorageMem3DMultisampleEXT(GLenum target,
GLuint memory,
GLuint64 offset)
{
- texstorage_memory_ms(3, target, samples, internalFormat, width, height, depth, fixedSampleLocations, memory, offset);
+ texstorage_memory_ms(3, target, samples, internalFormat, width, height, depth,
+ fixedSampleLocations, memory, offset,
+ "glTexStorageMem3DMultisampleEXT");
}
void GLAPIENTRY
@@ -385,7 +420,9 @@ _mesa_TextureStorageMem2DMultisampleEXT(GLuint texture,
GLuint memory,
GLuint64 offset)
{
- texturestorage_memory_ms(2, texture, samples, internalFormat, width, height, 1, fixedSampleLocations, memory, offset);
+ texturestorage_memory_ms(2, texture, samples, internalFormat, width, height, 1,
+ fixedSampleLocations, memory, offset,
+ "glTextureStorageMem2DMultisampleEXT");
}
void GLAPIENTRY
@@ -412,7 +449,9 @@ _mesa_TextureStorageMem3DMultisampleEXT(GLuint texture,
GLuint memory,
GLuint64 offset)
{
- texturestorage_memory_ms(3, texture, samples, internalFormat, width, height, depth, fixedSampleLocations, memory, offset);
+ texturestorage_memory_ms(3, texture, samples, internalFormat, width, height, depth,
+ fixedSampleLocations, memory, offset,
+ "glTextureStorageMem3DMultisampleEXT");
}
void GLAPIENTRY
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 5e13025..7d01b95 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -5624,11 +5624,13 @@ check_multisample_target(GLuint dims, GLenum target, bool dsa)
static void
texture_image_multisample(struct gl_context *ctx, GLuint dims,
struct gl_texture_object *texObj,
+ struct gl_memory_object *memObj,
GLenum target, GLsizei samples,
GLint internalformat, GLsizei width,
GLsizei height, GLsizei depth,
GLboolean fixedsamplelocations,
- GLboolean immutable, const char *func)
+ GLboolean immutable, GLuint64 offset,
+ const char *func)
{
struct gl_texture_image *texImage;
GLboolean sizeOK, dimensionsOK, samplesOK;
@@ -5765,14 +5767,26 @@ texture_image_multisample(struct gl_context *ctx, GLuint dims,
samples, fixedsamplelocations);
if (width > 0 && height > 0 && depth > 0) {
- if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
- width, height, depth)) {
- /* tidy up the texture image state. strictly speaking,
- * we're allowed to just leave this in whatever state we
- * like, but being tidy is good.
- */
- _mesa_init_teximage_fields(ctx, texImage,
- 0, 0, 0, 0, GL_NONE, MESA_FORMAT_NONE);
+ if (memObj) {
+ if (!ctx->Driver.SetTextureStorageForMemoryObject(ctx, texObj, memObj,
+ 1,
+ width, height, depth,
+ offset)) {
+
+ _mesa_init_teximage_fields(ctx, texImage,
+ 0, 0, 0, 0, GL_NONE, MESA_FORMAT_NONE);
+ }
+ }
+ else {
+ if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
+ width, height, depth)) {
+ /* tidy up the texture image state. strictly speaking,
+ * we're allowed to just leave this in whatever state we
+ * like, but being tidy is good.
+ */
+ _mesa_init_teximage_fields(ctx, texImage,
+ 0, 0, 0, 0, GL_NONE, MESA_FORMAT_NONE);
+ }
}
}
@@ -5799,9 +5813,9 @@ _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
if (!texObj)
return;
- texture_image_multisample(ctx, 2, texObj, target, samples,
+ texture_image_multisample(ctx, 2, texObj, NULL, target, samples,
internalformat, width, height, 1,
- fixedsamplelocations, GL_FALSE,
+ fixedsamplelocations, GL_FALSE, 0,
"glTexImage2DMultisample");
}
@@ -5819,9 +5833,9 @@ _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
if (!texObj)
return;
- texture_image_multisample(ctx, 3, texObj, target, samples,
+ texture_image_multisample(ctx, 3, texObj, NULL, target, samples,
internalformat, width, height, depth,
- fixedsamplelocations, GL_FALSE,
+ fixedsamplelocations, GL_FALSE, 0,
"glTexImage3DMultisample");
}
@@ -5855,9 +5869,9 @@ _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
if (!valid_texstorage_ms_parameters(width, height, 1, samples, 2))
return;
- texture_image_multisample(ctx, 2, texObj, target, samples,
+ texture_image_multisample(ctx, 2, texObj, NULL, target, samples,
internalformat, width, height, 1,
- fixedsamplelocations, GL_TRUE,
+ fixedsamplelocations, GL_TRUE, 0,
"glTexStorage2DMultisample");
}
@@ -5877,9 +5891,9 @@ _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
if (!valid_texstorage_ms_parameters(width, height, depth, samples, 3))
return;
- texture_image_multisample(ctx, 3, texObj, target, samples,
+ texture_image_multisample(ctx, 3, texObj, NULL, target, samples,
internalformat, width, height, depth,
- fixedsamplelocations, GL_TRUE,
+ fixedsamplelocations, GL_TRUE, 0,
"glTexStorage3DMultisample");
}
@@ -5900,9 +5914,9 @@ _mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples,
if (!valid_texstorage_ms_parameters(width, height, 1, samples, 2))
return;
- texture_image_multisample(ctx, 2, texObj, texObj->Target, samples,
- internalformat, width, height, 1,
- fixedsamplelocations, GL_TRUE,
+ texture_image_multisample(ctx, 2, texObj, NULL, texObj->Target,
+ samples, internalformat, width, height, 1,
+ fixedsamplelocations, GL_TRUE, 0,
"glTextureStorage2DMultisample");
}
@@ -5924,8 +5938,26 @@ _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples,
if (!valid_texstorage_ms_parameters(width, height, depth, samples, 3))
return;
- texture_image_multisample(ctx, 3, texObj, texObj->Target, samples,
+ texture_image_multisample(ctx, 3, texObj, NULL, texObj->Target, samples,
internalformat, width, height, depth,
- fixedsamplelocations, GL_TRUE,
+ fixedsamplelocations, GL_TRUE, 0,
"glTextureStorage3DMultisample");
}
+
+void
+_mesa_texture_storage_ms_memory(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_object *texObj,
+ struct gl_memory_object *memObj,
+ GLenum target, GLsizei samples,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLboolean fixedSampleLocations,
+ GLuint64 offset, const char* func)
+{
+ assert(memObj);
+
+ texture_image_multisample(ctx, dims, texObj, memObj, target, samples,
+ internalFormat, width, height, depth,
+ fixedSampleLocations, GL_TRUE, offset,
+ func);
+}
diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h
index 04ddbb9..8db476d 100644
--- a/src/mesa/main/teximage.h
+++ b/src/mesa/main/teximage.h
@@ -226,6 +226,16 @@ _mesa_texture_sub_image(struct gl_context *ctx, GLuint dims,
GLenum format, GLenum type, const GLvoid *pixels,
bool dsa);
+extern void
+_mesa_texture_storage_ms_memory(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_object *texObj,
+ struct gl_memory_object *memObj,
+ GLenum target, GLsizei samples,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLboolean fixedSampleLocations,
+ GLuint64 offset, const char* func);
+
bool
_mesa_is_cube_map_texture(GLenum target);
--
2.9.3
More information about the mesa-dev
mailing list