[Mesa-dev] [PATCH 13/27] mesa: implement memory objects as a backend for buffer objects
Andres Rodriguez
andresx7 at gmail.com
Wed Jul 12 22:45:18 UTC 2017
Use a memory object instead of user memory.
Signed-off-by: Andres Rodriguez <andresx7 at gmail.com>
---
src/mesa/main/dd.h | 12 +++++
src/mesa/state_tracker/st_cb_bufferobjects.c | 66 +++++++++++++++++++++-------
2 files changed, 61 insertions(+), 17 deletions(-)
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index ec7a195..27c6efc 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -1096,6 +1096,18 @@ struct dd_function_table {
struct gl_memory_object *mem_obj,
GLsizei levels, GLsizei width, GLsizei height,
GLsizei depth, GLuint64 offset);
+
+ /**
+ * Use a memory object as the backing data for a buffer object
+ */
+ GLboolean (*BufferDataMem)(struct gl_context *ctx,
+ GLenum target,
+ GLsizeiptrARB size,
+ struct gl_memory_object *memObj,
+ GLuint64 offset,
+ GLenum usage,
+ struct gl_buffer_object *bufObj);
+
/*@}*/
/**
diff --git a/src/mesa/state_tracker/st_cb_bufferobjects.c b/src/mesa/state_tracker/st_cb_bufferobjects.c
index 68ec250..940c65d 100644
--- a/src/mesa/state_tracker/st_cb_bufferobjects.c
+++ b/src/mesa/state_tracker/st_cb_bufferobjects.c
@@ -40,6 +40,7 @@
#include "st_context.h"
#include "st_cb_bufferobjects.h"
+#include "st_cb_memoryobjects.h"
#include "st_debug.h"
#include "pipe/p_context.h"
@@ -163,27 +164,22 @@ st_bufferobj_get_subdata(struct gl_context *ctx,
offset, size, data);
}
-
-/**
- * Allocate space for and store data in a buffer object. Any data that was
- * previously stored in the buffer object is lost. If data is NULL,
- * memory will be allocated, but no copy will occur.
- * Called via ctx->Driver.BufferData().
- * \return GL_TRUE for success, GL_FALSE if out of memory
- */
-static GLboolean
-st_bufferobj_data(struct gl_context *ctx,
- GLenum target,
- GLsizeiptrARB size,
- const void * data,
- GLenum usage,
- GLbitfield storageFlags,
- struct gl_buffer_object *obj)
+static ALWAYS_INLINE GLboolean
+bufferobj_data(struct gl_context *ctx,
+ GLenum target,
+ GLsizeiptrARB size,
+ const void * data,
+ struct gl_memory_object *memObj,
+ GLuint64 offset,
+ GLenum usage,
+ GLbitfield storageFlags,
+ struct gl_buffer_object *obj)
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
struct st_buffer_object *st_obj = st_buffer_object(obj);
+ struct st_memory_object *st_mem_obj = st_memory_object(memObj);
unsigned bind, pipe_usage, pipe_flags = 0;
if (target != GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD &&
@@ -317,7 +313,12 @@ st_bufferobj_data(struct gl_context *ctx,
buffer.depth0 = 1;
buffer.array_size = 1;
- if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
+ if (st_mem_obj) {
+ st_obj->buffer = screen->resource_from_memobj(screen, &buffer,
+ st_mem_obj->memory,
+ offset);
+ }
+ else if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
st_obj->buffer =
screen->resource_from_user_memory(screen, &buffer, (void*)data);
}
@@ -352,6 +353,36 @@ st_bufferobj_data(struct gl_context *ctx,
return GL_TRUE;
}
+/**
+ * Allocate space for and store data in a buffer object. Any data that was
+ * previously stored in the buffer object is lost. If data is NULL,
+ * memory will be allocated, but no copy will occur.
+ * Called via ctx->Driver.BufferData().
+ * \return GL_TRUE for success, GL_FALSE if out of memory
+ */
+static GLboolean
+st_bufferobj_data(struct gl_context *ctx,
+ GLenum target,
+ GLsizeiptrARB size,
+ const void * data,
+ GLenum usage,
+ GLbitfield storageFlags,
+ struct gl_buffer_object *obj)
+{
+ return bufferobj_data(ctx, target, size, data, NULL, 0, usage, storageFlags, obj);
+}
+
+static GLboolean
+st_bufferobj_data_mem(struct gl_context *ctx,
+ GLenum target,
+ GLsizeiptrARB size,
+ struct gl_memory_object *memObj,
+ GLuint64 offset,
+ GLenum usage,
+ struct gl_buffer_object *bufObj)
+{
+ return bufferobj_data(ctx, target, size, NULL, memObj, offset, usage, 0, bufObj);
+}
/**
* Called via glInvalidateBuffer(Sub)Data.
@@ -586,6 +617,7 @@ st_init_bufferobject_functions(struct pipe_screen *screen,
functions->NewBufferObject = st_bufferobj_alloc;
functions->DeleteBuffer = st_bufferobj_free;
functions->BufferData = st_bufferobj_data;
+ functions->BufferDataMem = st_bufferobj_data_mem;
functions->BufferSubData = st_bufferobj_subdata;
functions->GetBufferSubData = st_bufferobj_get_subdata;
functions->MapBufferRange = st_bufferobj_map_range;
--
2.9.3
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