[Mesa-dev] [PATCH 09/45] spirv/nir: Handle 16-bit types
Alejandro PiƱeiro
apinheiro at igalia.com
Thu Jul 13 14:35:13 UTC 2017
From: Eduardo Lima Mitev <elima at igalia.com>
Signed-off-by: Jose Maria Casanova Crespo <jmcasanova at igalia.com>
Signed-off-by: Eduardo Lima <elima at igalia.com>
---
src/compiler/spirv/spirv_to_nir.c | 30 +++++++++++++++++++++++++++++-
src/compiler/spirv/vtn_variables.c | 21 +++++++++++++++++++++
2 files changed, 50 insertions(+), 1 deletion(-)
diff --git a/src/compiler/spirv/spirv_to_nir.c b/src/compiler/spirv/spirv_to_nir.c
index c66bf34..b619553 100644
--- a/src/compiler/spirv/spirv_to_nir.c
+++ b/src/compiler/spirv/spirv_to_nir.c
@@ -104,10 +104,13 @@ vtn_const_ssa_value(struct vtn_builder *b, nir_constant *constant,
switch (glsl_get_base_type(type)) {
case GLSL_TYPE_INT:
case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT16:
+ case GLSL_TYPE_UINT16:
case GLSL_TYPE_INT64:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_BOOL:
case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_HALF_FLOAT:
case GLSL_TYPE_DOUBLE: {
int bit_size = glsl_get_bit_size(type);
if (glsl_type_is_vector_or_scalar(type)) {
@@ -741,6 +744,8 @@ vtn_handle_type(struct vtn_builder *b, SpvOp opcode,
val->type->base_type = vtn_base_type_scalar;
if (bit_size == 64)
val->type->type = (signedness ? glsl_int64_t_type() : glsl_uint64_t_type());
+ else if (bit_size == 16)
+ val->type->type = (signedness ? glsl_int16_t_type() : glsl_uint16_t_type());
else
val->type->type = (signedness ? glsl_int_type() : glsl_uint_type());
break;
@@ -748,7 +753,19 @@ vtn_handle_type(struct vtn_builder *b, SpvOp opcode,
case SpvOpTypeFloat: {
int bit_size = w[2];
val->type->base_type = vtn_base_type_scalar;
- val->type->type = bit_size == 64 ? glsl_double_type() : glsl_float_type();
+ switch (bit_size) {
+ case 16:
+ val->type->type = glsl_half_float_type();
+ break;
+ case 32:
+ val->type->type = glsl_float_type();
+ break;
+ case 64:
+ val->type->type = glsl_double_type();
+ break;
+ default:
+ assert(!"Invalid float bit size");
+ }
break;
}
@@ -961,10 +978,13 @@ vtn_null_constant(struct vtn_builder *b, const struct glsl_type *type)
switch (glsl_get_base_type(type)) {
case GLSL_TYPE_INT:
case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT16:
+ case GLSL_TYPE_UINT16:
case GLSL_TYPE_INT64:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_BOOL:
case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_HALF_FLOAT:
case GLSL_TYPE_DOUBLE:
/* Nothing to do here. It's already initialized to zero */
break;
@@ -1117,6 +1137,8 @@ vtn_handle_constant(struct vtn_builder *b, SpvOp opcode,
switch (glsl_get_base_type(val->const_type)) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
+ case GLSL_TYPE_UINT16:
+ case GLSL_TYPE_INT16:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
case GLSL_TYPE_FLOAT:
@@ -1257,9 +1279,12 @@ vtn_handle_constant(struct vtn_builder *b, SpvOp opcode,
switch (glsl_get_base_type(type)) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
+ case GLSL_TYPE_UINT16:
+ case GLSL_TYPE_INT16:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_HALF_FLOAT:
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_BOOL:
/* If we hit this granularity, we're picking off an element */
@@ -1428,10 +1453,13 @@ vtn_create_ssa_value(struct vtn_builder *b, const struct glsl_type *type)
switch (glsl_get_base_type(type)) {
case GLSL_TYPE_INT:
case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT16:
+ case GLSL_TYPE_UINT16:
case GLSL_TYPE_INT64:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_BOOL:
case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_HALF_FLOAT:
case GLSL_TYPE_DOUBLE:
child_type = glsl_get_column_type(type);
break;
diff --git a/src/compiler/spirv/vtn_variables.c b/src/compiler/spirv/vtn_variables.c
index 5af27bf..bf6184c 100644
--- a/src/compiler/spirv/vtn_variables.c
+++ b/src/compiler/spirv/vtn_variables.c
@@ -160,9 +160,12 @@ vtn_ssa_offset_pointer_dereference(struct vtn_builder *b,
switch (glsl_get_base_type(type->type)) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
+ case GLSL_TYPE_UINT16:
+ case GLSL_TYPE_INT16:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_HALF_FLOAT:
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_BOOL:
case GLSL_TYPE_ARRAY: {
@@ -273,9 +276,12 @@ vtn_pointer_to_deref(struct vtn_builder *b, struct vtn_pointer *ptr)
switch (base_type) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
+ case GLSL_TYPE_UINT16:
+ case GLSL_TYPE_INT16:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_HALF_FLOAT:
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_BOOL:
case GLSL_TYPE_ARRAY: {
@@ -498,9 +504,12 @@ vtn_pointer_to_offset(struct vtn_builder *b, struct vtn_pointer *ptr,
switch (base_type) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
+ case GLSL_TYPE_UINT16:
+ case GLSL_TYPE_INT16:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_HALF_FLOAT:
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_BOOL:
case GLSL_TYPE_ARRAY:
@@ -542,9 +551,12 @@ vtn_type_block_size(struct vtn_type *type)
switch (base_type) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
+ case GLSL_TYPE_UINT16:
+ case GLSL_TYPE_INT16:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_HALF_FLOAT:
case GLSL_TYPE_BOOL:
case GLSL_TYPE_DOUBLE: {
unsigned cols = type->row_major ? glsl_get_vector_elements(type->type) :
@@ -673,9 +685,12 @@ _vtn_block_load_store(struct vtn_builder *b, nir_intrinsic_op op, bool load,
switch (base_type) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
+ case GLSL_TYPE_UINT16:
+ case GLSL_TYPE_INT16:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_HALF_FLOAT:
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_BOOL:
/* This is where things get interesting. At this point, we've hit
@@ -848,9 +863,12 @@ _vtn_variable_load_store(struct vtn_builder *b, bool load,
switch (base_type) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
+ case GLSL_TYPE_UINT16:
+ case GLSL_TYPE_INT16:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_HALF_FLOAT:
case GLSL_TYPE_BOOL:
case GLSL_TYPE_DOUBLE:
/* At this point, we have a scalar, vector, or matrix so we know that
@@ -928,9 +946,12 @@ _vtn_variable_copy(struct vtn_builder *b, struct vtn_pointer *dest,
switch (base_type) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
+ case GLSL_TYPE_UINT16:
+ case GLSL_TYPE_INT16:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_HALF_FLOAT:
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_BOOL:
/* At this point, we have a scalar, vector, or matrix so we know that
--
2.9.3
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