[Mesa-dev] [PATCH v2 09/10] etnaviv: implement resource creation with modifier

Daniel Stone daniel at fooishbar.org
Wed Jul 19 09:38:57 UTC 2017


Hi,

On 19 July 2017 at 10:05, Christian Gmeiner <christian.gmeiner at gmail.com> wrote:
> 2017-07-04 17:46 GMT+02:00 Lucas Stach <l.stach at pengutronix.de>:
>> diff --git a/src/gallium/drivers/etnaviv/etnaviv_texture.c b/src/gallium/drivers/etnaviv/etnaviv_texture.c
>> index 954daea7ba57..bc3655488ba5 100644
>> --- a/src/gallium/drivers/etnaviv/etnaviv_texture.c
>> +++ b/src/gallium/drivers/etnaviv/etnaviv_texture.c
>> @@ -187,7 +187,7 @@ etna_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
>>           templat.bind &= ~(PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_RENDER_TARGET |
>>                             PIPE_BIND_BLENDABLE);
>>           res->texture =
>> -            etna_resource_alloc(pctx->screen, ETNA_LAYOUT_TILED, &templat);
>> +            etna_resource_alloc(pctx->screen, ETNA_LAYOUT_TILED, 0, &templat);
>>        }
>>
>>        if (!res->texture) {
>> diff --git a/src/gallium/drivers/etnaviv/etnaviv_transfer.c b/src/gallium/drivers/etnaviv/etnaviv_transfer.c
>> index 27e1be19579a..3795c7839081 100644
>> --- a/src/gallium/drivers/etnaviv/etnaviv_transfer.c
>> +++ b/src/gallium/drivers/etnaviv/etnaviv_transfer.c
>> @@ -203,7 +203,7 @@ etna_transfer_map(struct pipe_context *pctx, struct pipe_resource *prsc,
>>        templ.nr_samples = 0;
>>        templ.bind = PIPE_BIND_RENDER_TARGET;
>>
>> -      trans->rsc = etna_resource_alloc(pctx->screen, ETNA_LAYOUT_LINEAR, &templ);
>> +      trans->rsc = etna_resource_alloc(pctx->screen, ETNA_LAYOUT_LINEAR, 0, &templ);
>>        if (!trans->rsc) {
>>           slab_free(&ctx->transfer_pool, trans);
>>           return NULL;

Using DRM_FORMAT_MOD_LINEAR would be more clear than 0 here.

Short of that, patch 6 is:
Acked-by: Daniel Stone <daniels at collabora.com>

and patches 7-10 are:
Reviewed-by: Daniel Stone <daniels at collabora.com>

Thanks for doing this! Unfortunately I haven't been able to get to
testing on a Wandboard yet; oh well. Looks fine anyway.

Cheers,
Daniel


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