[Mesa-dev] [PATCH mesa 5/5] wayland-egl: Update ABI checker
Emil Velikov
emil.l.velikov at gmail.com
Wed Jul 19 11:19:30 UTC 2017
On 18 July 2017 at 21:49, Miguel A. Vico <mvicomoya at nvidia.com> wrote:
> This change updates wayland-egl-abi-check.c with the latest changes to
> wl_egl_window.
>
> Signed-off-by: Miguel A. Vico <mvicomoya at nvidia.com>
> Reviewed-by: James Jones <jajones at nvidia.com>
> ---
> .../wayland/wayland-egl/wayland-egl-abi-check.c | 78 ++++++++++++++++++----
> 1 file changed, 65 insertions(+), 13 deletions(-)
>
> diff --git a/src/egl/wayland/wayland-egl/wayland-egl-abi-check.c b/src/egl/wayland/wayland-egl/wayland-egl-abi-check.c
> index 1962f05850..6bdd71b6e0 100644
> --- a/src/egl/wayland/wayland-egl/wayland-egl-abi-check.c
> +++ b/src/egl/wayland/wayland-egl/wayland-egl-abi-check.c
> @@ -31,7 +31,28 @@
> * DO NOT EVER CHANGE!
> */
>
> +/* From: a2ab5c2588 - Miguel A. Vico : wayland-egl: Make wl_egl_window a versioned struct */
Please keep the sha as XXX - we'll update it as the commit lands.
> +#define WL_EGL_WINDOW_VERSION_v3 3
> +struct wl_egl_window_v3 {
> + const intptr_t version;
> +
> + int width;
> + int height;
> + int dx;
> + int dy;
> +
> + int attached_width;
> + int attached_height;
> +
> + void *private;
> + void (*resize_callback)(struct wl_egl_window *, void *);
> + void (*destroy_window_callback)(void *);
> +
> + struct wl_surface *surface;
> +};
> +
> /* From: 690ead4a13 - Stencel, Joanna : egl/wayland-egl: Fix for segfault in dri2_wl_destroy_surface. */
> +#define WL_EGL_WINDOW_VERSION_v2 2
> struct wl_egl_window_v2 {
> struct wl_surface *surface;
>
> @@ -123,6 +144,20 @@ struct wl_egl_window_v0 {
> } \
> } while (0)
>
> +#define CHECK_VERSION(A_VER, B_VER, MATCH) \
> + do { \
> + if (((MATCH) && (WL_EGL_WINDOW_VERSION ## A_VER) != \
> + (WL_EGL_WINDOW_VERSION ## B_VER)) || \
> + (!(MATCH) && (WL_EGL_WINDOW_VERSION ## A_VER) >= \
> + (WL_EGL_WINDOW_VERSION ## B_VER))) { \
> + printf("Backards incompatible change detected!\n " \
> + "WL_EGL_WINDOW_VERSION" #A_VER " %s " \
> + "WL_EGL_WINDOW_VERSION" #B_VER "\n", \
> + ((MATCH) ? "!=" : ">=")); \
> + return 1; \
> + } \
> + } while (0)
> +
Same crazy idea as CHECK_SIZE - worth having separate macros?
> int main(int argc, char **argv)
> {
> /* Check wl_egl_window_v1 ABI against wl_egl_window_v0 */
> @@ -149,19 +184,36 @@ int main(int argc, char **argv)
>
> CHECK_SIZE(_v1, _v2, FALSE);
>
> - /* Check wl_egl_window ABI against wl_egl_window_v2 */
> - CHECK_MEMBER(_v2,, surface, surface);
> - CHECK_MEMBER(_v2,, width, width);
> - CHECK_MEMBER(_v2,, height, height);
> - CHECK_MEMBER(_v2,, dx, dx);
> - CHECK_MEMBER(_v2,, dy, dy);
> - CHECK_MEMBER(_v2,, attached_width, attached_width);
> - CHECK_MEMBER(_v2,, attached_height, attached_height);
> - CHECK_MEMBER(_v2,, private, private);
> - CHECK_MEMBER(_v2,, resize_callback, resize_callback);
> - CHECK_MEMBER(_v2,, destroy_window_callback, destroy_window_callback);
> -
> - CHECK_SIZE(_v2,, TRUE);
> + /* Check wl_egl_window_v3 ABI against wl_egl_window_v2 */
> + CHECK_MEMBER(_v2, _v3, surface, version);
Just hit me that with the current CHECK_MEMBER macro changes like the
above will be easier to miss. Or someone will attempt to "correct" it.
The following seem a bit more obvious, imho.
CHECK_RENAMED_MEMBER(_v2, _v3, surface, version);
CHECK_MEMBER(_v2, _v3, width);
> + CHECK_MEMBER(_v2, _v3, width, width);
> + CHECK_MEMBER(_v2, _v3, height, height);
> + CHECK_MEMBER(_v2, _v3, dx, dx);
> + CHECK_MEMBER(_v2, _v3, dy, dy);
> + CHECK_MEMBER(_v2, _v3, attached_width, attached_width);
> + CHECK_MEMBER(_v2, _v3, attached_height, attached_height);
> + CHECK_MEMBER(_v2, _v3, private, private);
> + CHECK_MEMBER(_v2, _v3, resize_callback, resize_callback);
> + CHECK_MEMBER(_v2, _v3, destroy_window_callback, destroy_window_callback);
> +
> + CHECK_SIZE (_v2, _v3, FALSE);
> + CHECK_VERSION(_v2, _v3, FALSE);
> +
Hmm what does the v2 vs v3 version check bring?
Thanks
Emil
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