[Mesa-dev] [7.5/22] i965/wm: Fix number of layers in 3D images
Topi Pohjolainen
topi.pohjolainen at gmail.com
Wed Jul 19 19:53:45 UTC 2017
CC: mesa-stable at lists.freedesktop.org
CC: Kenneth Graunke <kenneth at whitecape.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
---
src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 16 +++++++++++++---
1 file changed, 13 insertions(+), 3 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index ab6b9cdd29..bc06949116 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -1632,6 +1632,17 @@ update_buffer_image_param(struct brw_context *brw,
param->stride[0] = _mesa_get_format_bytes(u->_ActualFormat);
}
+static unsigned
+get_image_num_layers(const struct intel_mipmap_tree *mt, GLenum target,
+ unsigned level)
+{
+ if (target == GL_TEXTURE_CUBE_MAP)
+ return 6;
+
+ return target == GL_TEXTURE_3D ?
+ minify(mt->logical_depth0, level) : mt->logical_depth0;
+}
+
static void
update_image_surface(struct brw_context *brw,
struct gl_image_unit *u,
@@ -1660,9 +1671,8 @@ update_image_surface(struct brw_context *brw,
} else {
struct intel_texture_object *intel_obj = intel_texture_object(obj);
struct intel_mipmap_tree *mt = intel_obj->mt;
- const unsigned num_layers = (!u->Layered ? 1 :
- obj->Target == GL_TEXTURE_CUBE_MAP ? 6 :
- mt->logical_depth0);
+ const unsigned num_layers = u->Layered ?
+ get_image_num_layers(mt, obj->Target, u->Level) : 1;
struct isl_view view = {
.format = format,
--
2.11.0
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