[Mesa-dev] [PATCH 04/10] mesa: tidy up _mesa_DeleteVertexArrays()
Samuel Pitoiset
samuel.pitoiset at gmail.com
Thu Jul 20 09:52:58 UTC 2017
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/mesa/main/arrayobj.c | 25 ++++++++++++-------------
1 file changed, 12 insertions(+), 13 deletions(-)
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index 17a789f4da..ce0050ace3 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -493,19 +493,18 @@ _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids)
for (i = 0; i < n; i++) {
struct gl_vertex_array_object *obj = _mesa_lookup_vao(ctx, ids[i]);
- if ( obj != NULL ) {
- assert( obj->Name == ids[i] );
-
- /* If the array object is currently bound, the spec says "the binding
- * for that object reverts to zero and the default vertex array
- * becomes current."
- */
- if ( obj == ctx->Array.VAO ) {
- _mesa_BindVertexArray(0);
- }
-
- /* The ID is immediately freed for re-use */
- remove_array_object(ctx, obj);
+ if (obj) {
+ assert(obj->Name == ids[i]);
+
+ /* If the array object is currently bound, the spec says "the binding
+ * for that object reverts to zero and the default vertex array
+ * becomes current."
+ */
+ if (obj == ctx->Array.VAO)
+ _mesa_BindVertexArray(0);
+
+ /* The ID is immediately freed for re-use */
+ remove_array_object(ctx, obj);
if (ctx->Array.LastLookedUpVAO == obj)
_mesa_reference_vao(ctx, &ctx->Array.LastLookedUpVAO, NULL);
--
2.13.3
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