[Mesa-dev] [PATCH 06/10] mesa: inline save_array_object()
Samuel Pitoiset
samuel.pitoiset at gmail.com
Thu Jul 20 09:53:00 UTC 2017
No need to check if ID is not 0 because _mesa_HashFindFreeKeyBlock()
can't generate this value.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/mesa/main/arrayobj.c | 15 +--------------
1 file changed, 1 insertion(+), 14 deletions(-)
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index 5f6450a042..6e231156fa 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -298,19 +298,6 @@ _mesa_initialize_vao(struct gl_context *ctx,
/**
- * Add the given array object to the array object pool.
- */
-static void
-save_array_object(struct gl_context *ctx, struct gl_vertex_array_object *vao)
-{
- if (vao->Name > 0) {
- /* insert into hash table */
- _mesa_HashInsertLocked(ctx->Array.Objects, vao->Name, vao);
- }
-}
-
-
-/**
* Updates the derived gl_vertex_arrays when a gl_vertex_attrib_array
* or a gl_vertex_buffer_binding has changed.
*/
@@ -546,7 +533,7 @@ gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays,
return;
}
obj->EverBound = create;
- save_array_object(ctx, obj);
+ _mesa_HashInsertLocked(ctx->Array.Objects, obj->Name, obj);
arrays[i] = first + i;
}
}
--
2.13.3
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