[Mesa-dev] [PATCH 2/2] st/mesa: use proper resource target type in st_AllocTextureStorage()
Brian Paul
brianp at vmware.com
Thu Jul 20 17:07:07 UTC 2017
When we validate the texture sample count, pass the correct
pipe_texture_target for the texture, rather than PIPE_TEXTURE_2D.
Also add more comments about MSAA.
---
src/mesa/state_tracker/st_cb_texture.c | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index c6a5e63..f66e1bd 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -2651,6 +2651,8 @@ st_finalize_texture(struct gl_context *ctx,
/**
* Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
* for a whole mipmap stack.
+ * Note: for multisample textures if the requested sample count is not
+ * supported, we search for the next higher supported sample count.
*/
static GLboolean
st_AllocTextureStorage(struct gl_context *ctx,
@@ -2679,10 +2681,11 @@ st_AllocTextureStorage(struct gl_context *ctx,
/* Raise the sample count if the requested one is unsupported. */
if (num_samples > 1) {
+ enum pipe_texture_target ptarget = gl_target_to_pipe(texObj->Target);
boolean found = FALSE;
for (; num_samples <= ctx->Const.MaxSamples; num_samples++) {
- if (screen->is_format_supported(screen, fmt, PIPE_TEXTURE_2D,
+ if (screen->is_format_supported(screen, fmt, ptarget,
num_samples,
PIPE_BIND_SAMPLER_VIEW)) {
/* Update the sample count in gl_texture_image as well. */
--
1.9.1
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