[Mesa-dev] [PATCH 056/101] mesa: add draw_buffer_error() helper
Samuel Pitoiset
samuel.pitoiset at gmail.com
Fri Jul 21 17:40:05 UTC 2017
And make draw_buffer() always inline.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/mesa/main/buffers.c | 20 ++++++++++++++------
1 file changed, 14 insertions(+), 6 deletions(-)
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
index 6359e1b51f..a37b39cf52 100644
--- a/src/mesa/main/buffers.c
+++ b/src/mesa/main/buffers.c
@@ -264,9 +264,9 @@ is_legal_es3_readbuffer_enum(GLenum buf)
*
* See the GL_EXT_framebuffer_object spec for more info.
*/
-static void
+static ALWAYS_INLINE void
draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLenum buffer, const char *caller)
+ GLenum buffer, const char *caller, bool no_error)
{
GLbitfield destMask;
@@ -283,14 +283,14 @@ draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
const GLbitfield supportedMask
= supported_buffer_bitmask(ctx, fb);
destMask = draw_buffer_enum_to_bitmask(ctx, buffer);
- if (destMask == BAD_MASK) {
+ if (!no_error && destMask == BAD_MASK) {
/* totally bogus buffer */
_mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)", caller,
_mesa_enum_to_string(buffer));
return;
}
destMask &= supportedMask;
- if (destMask == 0x0) {
+ if (!no_error && destMask == 0x0) {
/* none of the named color buffers exist! */
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffer %s)",
caller, _mesa_enum_to_string(buffer));
@@ -311,11 +311,19 @@ draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
}
+static void
+draw_buffer_error(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLenum buffer, const char *caller)
+{
+ draw_buffer(ctx, fb, buffer, caller, false);
+}
+
+
void GLAPIENTRY
_mesa_DrawBuffer(GLenum buffer)
{
GET_CURRENT_CONTEXT(ctx);
- draw_buffer(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer");
+ draw_buffer_error(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer");
}
@@ -334,7 +342,7 @@ _mesa_NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf)
else
fb = ctx->WinSysDrawBuffer;
- draw_buffer(ctx, fb, buf, "glNamedFramebufferDrawBuffer");
+ draw_buffer_error(ctx, fb, buf, "glNamedFramebufferDrawBuffer");
}
--
2.13.3
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