[Mesa-dev] [PATCH 082/101] mesa: add begin_conditional_render() helper

Samuel Pitoiset samuel.pitoiset at gmail.com
Fri Jul 21 17:40:31 UTC 2017


Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
 src/mesa/main/condrender.c | 121 ++++++++++++++++++++++++---------------------
 1 file changed, 66 insertions(+), 55 deletions(-)

diff --git a/src/mesa/main/condrender.c b/src/mesa/main/condrender.c
index 2ea2c8821d..95d6d6ad5f 100644
--- a/src/mesa/main/condrender.c
+++ b/src/mesa/main/condrender.c
@@ -37,80 +37,91 @@
 #include "queryobj.h"
 
 
-void GLAPIENTRY
-_mesa_BeginConditionalRender(GLuint queryId, GLenum mode)
+static ALWAYS_INLINE void
+begin_conditional_render(struct gl_context *ctx, GLuint queryId, GLenum mode,
+                         bool no_error)
 {
    struct gl_query_object *q = NULL;
-   GET_CURRENT_CONTEXT(ctx);
-
-   /* Section 2.14 (Conditional Rendering) of the OpenGL 3.0 spec says:
-    *
-    *     "If BeginConditionalRender is called while conditional rendering is
-    *     in progress, or if EndConditionalRender is called while conditional
-    *     rendering is not in progress, the error INVALID_OPERATION is
-    *     generated."
-    */
-   if (!ctx->Extensions.NV_conditional_render || ctx->Query.CondRenderQuery) {
-      _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()");
-      return;
-   }
 
    assert(ctx->Query.CondRenderMode == GL_NONE);
 
-   /* Section 2.14 (Conditional Rendering) of the OpenGL 3.0 spec says:
-    *
-    *     "The error INVALID_VALUE is generated if <id> is not the name of an
-    *     existing query object query."
-    */
    if (queryId != 0)
       q = _mesa_lookup_query_object(ctx, queryId);
 
-   if (!q) {
-      _mesa_error(ctx, GL_INVALID_VALUE,
-                  "glBeginConditionalRender(bad queryId=%u)", queryId);
-      return;
-   }
-   assert(q->Id == queryId);
+   if (!no_error) {
+      /* Section 2.14 (Conditional Rendering) of the OpenGL 3.0 spec says:
+       *
+       *     "The error INVALID_VALUE is generated if <id> is not the name of an
+       *     existing query object query."
+       */
+      if (!q) {
+         _mesa_error(ctx, GL_INVALID_VALUE,
+                     "glBeginConditionalRender(bad queryId=%u)", queryId);
+         return;
+      }
+      assert(q->Id == queryId);
 
-   switch (mode) {
-   case GL_QUERY_WAIT:
-   case GL_QUERY_NO_WAIT:
-   case GL_QUERY_BY_REGION_WAIT:
-   case GL_QUERY_BY_REGION_NO_WAIT:
-      break; /* OK */
-   case GL_QUERY_WAIT_INVERTED:
-   case GL_QUERY_NO_WAIT_INVERTED:
-   case GL_QUERY_BY_REGION_WAIT_INVERTED:
-   case GL_QUERY_BY_REGION_NO_WAIT_INVERTED:
-      if (ctx->Extensions.ARB_conditional_render_inverted)
+      switch (mode) {
+      case GL_QUERY_WAIT:
+      case GL_QUERY_NO_WAIT:
+      case GL_QUERY_BY_REGION_WAIT:
+      case GL_QUERY_BY_REGION_NO_WAIT:
          break; /* OK */
-      /* fallthrough - invalid */
-   default:
-      _mesa_error(ctx, GL_INVALID_ENUM, "glBeginConditionalRender(mode=%s)",
-                  _mesa_enum_to_string(mode));
-      return;
+      case GL_QUERY_WAIT_INVERTED:
+      case GL_QUERY_NO_WAIT_INVERTED:
+      case GL_QUERY_BY_REGION_WAIT_INVERTED:
+      case GL_QUERY_BY_REGION_NO_WAIT_INVERTED:
+         if (ctx->Extensions.ARB_conditional_render_inverted)
+            break; /* OK */
+         /* fallthrough - invalid */
+      default:
+         _mesa_error(ctx, GL_INVALID_ENUM, "glBeginConditionalRender(mode=%s)",
+                     _mesa_enum_to_string(mode));
+         return;
+      }
+
+      /* Section 2.14 (Conditional Rendering) of the OpenGL 3.0 spec says:
+       *
+       *     "The error INVALID_OPERATION is generated if <id> is the name of a
+       *     query object with a target other than SAMPLES_PASSED, or <id> is
+       *     the name of a query currently in progress."
+       */
+      if ((q->Target != GL_SAMPLES_PASSED &&
+           q->Target != GL_ANY_SAMPLES_PASSED &&
+           q->Target != GL_ANY_SAMPLES_PASSED_CONSERVATIVE &&
+           q->Target != GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB &&
+           q->Target != GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB) || q->Active) {
+         _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()");
+         return;
+      }
    }
 
+   ctx->Query.CondRenderQuery = q;
+   ctx->Query.CondRenderMode = mode;
+
+   if (ctx->Driver.BeginConditionalRender)
+      ctx->Driver.BeginConditionalRender(ctx, q, mode);
+}
+
+
+void GLAPIENTRY
+_mesa_BeginConditionalRender(GLuint queryId, GLenum mode)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
    /* Section 2.14 (Conditional Rendering) of the OpenGL 3.0 spec says:
     *
-    *     "The error INVALID_OPERATION is generated if <id> is the name of a
-    *     query object with a target other than SAMPLES_PASSED, or <id> is the
-    *     name of a query currently in progress."
+    *     "If BeginConditionalRender is called while conditional rendering is
+    *     in progress, or if EndConditionalRender is called while conditional
+    *     rendering is not in progress, the error INVALID_OPERATION is
+    *     generated."
     */
-   if ((q->Target != GL_SAMPLES_PASSED &&
-        q->Target != GL_ANY_SAMPLES_PASSED &&
-        q->Target != GL_ANY_SAMPLES_PASSED_CONSERVATIVE &&
-        q->Target != GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB &&
-        q->Target != GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB) || q->Active) {
+   if (!ctx->Extensions.NV_conditional_render || ctx->Query.CondRenderQuery) {
       _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()");
       return;
    }
 
-   ctx->Query.CondRenderQuery = q;
-   ctx->Query.CondRenderMode = mode;
-
-   if (ctx->Driver.BeginConditionalRender)
-      ctx->Driver.BeginConditionalRender(ctx, q, mode);
+   begin_conditional_render(ctx, queryId, mode, false);
 }
 
 
-- 
2.13.3



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