[Mesa-dev] [PATCH] swr: fix transform feedback logic

Kyriazis, George george.kyriazis at intel.com
Sun Jul 23 19:02:37 UTC 2017


On Jul 23, 2017, at 1:51 PM, Ilia Mirkin <imirkin at alum.mit.edu<mailto:imirkin at alum.mit.edu>> wrote:

On Sun, Jul 23, 2017 at 12:27 PM, Kyriazis, George
<george.kyriazis at intel.com<mailto:george.kyriazis at intel.com>> wrote:

On Jul 23, 2017, at 11:21 AM, Ilia Mirkin <imirkin at alum.mit.edu<mailto:imirkin at alum.mit.edu>> wrote:

On Sun, Jul 23, 2017 at 12:08 PM, George Kyriazis
<george.kyriazis at intel.com<mailto:george.kyriazis at intel.com>> wrote:

The shader that is used to copy vertex data out of the vs/gs shaders to
the user-specified buffer (streamout os SO shader) was not using the
correct offsets.

Adjust the offsets that are used just for the SO shader:
- Make sure that position is handled in the same special way
as in the vs/gs shaders
- Use the correct offset to be passed in the core
- consolidate register slot mapping logic into one function, since it's
been calculated in 2 different places (one for calcuating the slot mask,
and one for the register offsets themselves

Also make room for all attibutes in the backend vertex area.

Fixes:
- all vtk GL2PS tests
- 18 piglit tests (16 ext_transform_feedback tests,
arb-quads-follow-provoking-vertex and primitive-type gl_points
---
src/gallium/drivers/swr/swr_draw.cpp  | 11 ++++++++---
src/gallium/drivers/swr/swr_state.cpp | 31 +++++++++++++++++++++++++++++--
src/gallium/drivers/swr/swr_state.h   |  3 +++
3 files changed, 40 insertions(+), 5 deletions(-)

diff --git a/src/gallium/drivers/swr/swr_draw.cpp
b/src/gallium/drivers/swr/swr_draw.cpp
index 62ad3f7..218de0f 100644
--- a/src/gallium/drivers/swr/swr_draw.cpp
+++ b/src/gallium/drivers/swr/swr_draw.cpp
@@ -26,6 +26,7 @@
#include "swr_resource.h"
#include "swr_fence.h"
#include "swr_query.h"
+#include "swr_state.h"
#include "jit_api.h"

#include "util/u_draw.h"
@@ -81,8 +82,11 @@ swr_draw_vbo(struct pipe_context *pipe, const struct
pipe_draw_info *info)
              offsets[output_buffer] = so->output[i].dst_offset;
           }

+            unsigned attrib_slot = so->output[i].register_index;
+            attrib_slot = swr_so_adjust_attrib(attrib_slot, ctx->vs);
+
           state.stream.decl[num].bufferIndex = output_buffer;
-            state.stream.decl[num].attribSlot =
so->output[i].register_index - 1;
+            state.stream.decl[num].attribSlot = attrib_slot;
           state.stream.decl[num].componentMask =
              ((1 << so->output[i].num_components) - 1)
              << so->output[i].start_component;
@@ -130,9 +134,10 @@ swr_draw_vbo(struct pipe_context *pipe, const struct
pipe_draw_info *info)
  SWR_FRONTEND_STATE feState = {0};

  feState.vsVertexSize =
-      VERTEX_ATTRIB_START_SLOT +
+      VERTEX_ATTRIB_START_SLOT
     + ctx->vs->info.base.num_outputs
-      - (ctx->vs->info.base.writes_position ? 1 : 0);
+      - (ctx->vs->info.base.writes_position ? 1 : 0)
+      + ctx->fs->info.base.num_outputs;

Why do you care about the number of fs outputs in the vertex size?

In theory, there shouldn’t be, but, as I said in my previous email, the clipper and dinner have some dependency that forces them to use the same vertex size.  It could be changed, but it’s a much more intrusive change.


  if (ctx->rasterizer->flatshade_first) {
     feState.provokingVertex = {1, 0, 0};
diff --git a/src/gallium/drivers/swr/swr_state.cpp
b/src/gallium/drivers/swr/swr_state.cpp
index 501fdea..3e07929 100644
--- a/src/gallium/drivers/swr/swr_state.cpp
+++ b/src/gallium/drivers/swr/swr_state.cpp
@@ -345,13 +345,15 @@ swr_create_vs_state(struct pipe_context *pipe,
     // soState.streamToRasterizer not used

     for (uint32_t i = 0; i < stream_output->num_outputs; i++) {
+         unsigned attrib_slot = stream_output->output[i].register_index;
+         attrib_slot = swr_so_adjust_attrib(attrib_slot, swr_vs);
        swr_vs->soState.streamMasks[stream_output->output[i].stream] |=
-            1 << (stream_output->output[i].register_index - 1);
+            (1 << attrib_slot);
     }
     for (uint32_t i = 0; i < MAX_SO_STREAMS; i++) {
       swr_vs->soState.streamNumEntries[i] =
            _mm_popcnt_u32(swr_vs->soState.streamMasks[i]);
-        swr_vs->soState.vertexAttribOffset[i] = VERTEX_ATTRIB_START_SLOT;
// TODO: optimize
+        swr_vs->soState.vertexAttribOffset[i] = 0;
      }
  }

@@ -1777,6 +1779,31 @@ swr_update_derived(struct pipe_context *pipe,
  ctx->dirty = post_update_dirty_flags;
}

+unsigned
+swr_so_adjust_attrib(unsigned in_attrib,
+                     swr_vertex_shader *swr_vs)
+{
+   ubyte semantic_name;
+   unsigned attrib;
+
+   attrib = in_attrib + VERTEX_ATTRIB_START_SLOT;
+
+   if (swr_vs) {
+      semantic_name = swr_vs->info.base.output_semantic_name[in_attrib];
+      if (semantic_name == TGSI_SEMANTIC_POSITION) {


But it's not just the position... there are plenty of other attributes
that need similar treatment. e.g. pointsize, layer, viewport index.


Yes, we want to deal with the other attributes, too, but lack the testing
time, due to the 17.2 schedule.  Since position fixes the vtk tests (that we
are mostly concerned about), that is what this patch covers.  It’s in our
plan to deal with the rest of the attributes in the near future (before we
get distracted).

OK, well your guys's call on how to tackle all this. I somewhat hate
partial solutions, but I realize you have more tangible goals than
'perfection'.

Either way ... doesn't this all break if there's a geometry shader?
You're only ever looking at the VS, not at the last pre-rast stage
(which might be GS, TES, or VS). I believe that TF currently works for
GS, and you're going to be adjusting GS output attrib positions based
on VS output indices. [Note that my change was written before GS was a
thing in swr, so it also doesn't take this into account.]


I tried to fix this a while back but IIRC my solution was left wanting:

https://github.com/imirkin/mesa/commits/swr

(see the WIP commits at the top).

I ended up getting distracted and never completed the work. Feel free
to copy/ignore/whatever the above commits. I also tried to provide a
ARB_tf2 impl as well (i.e. pause/resume).

+         attrib = VERTEX_POSITION_SLOT;
+      } else {
+         for (int i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) {
+            if (swr_vs->info.base.output_semantic_name[i] ==
TGSI_SEMANTIC_POSITION) {
+               attrib--;
+               break;
+            }
+         }
+      }
+   }
+
+   return attrib;
+}

static struct pipe_stream_output_target *
swr_create_so_target(struct pipe_context *pipe,
diff --git a/src/gallium/drivers/swr/swr_state.h
b/src/gallium/drivers/swr/swr_state.h
index 7940a96..8cbd463 100644
--- a/src/gallium/drivers/swr/swr_state.h
+++ b/src/gallium/drivers/swr/swr_state.h
@@ -110,6 +110,9 @@ struct swr_derived_state {
void swr_update_derived(struct pipe_context *,
                       const struct pipe_draw_info * = nullptr);

+unsigned swr_so_adjust_attrib(unsigned in_attrib,
+                              swr_vertex_shader *swr_vs);
+
/*
* Conversion functions: Convert mesa state defines to SWR.
*/
--
2.7.4

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