[Mesa-dev] [PATCH] radv: fix non-0 based layer clears.
Dave Airlie
airlied at gmail.com
Mon Jul 24 07:11:13 UTC 2017
From: Dave Airlie <airlied at redhat.com>
If the layer base was > 0, it wasn't getting passed as the start
instance or getting added in the shaders.
Fixes CTS dEQP-VK.api.image_clearing.core.clear_color_attachment.2d_r8_uint_multiple_layers
Fixes: 7e0382fb (radv: add support for layered clears (v2))
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/amd/vulkan/radv_meta_clear.c | 13 +++++++++----
1 file changed, 9 insertions(+), 4 deletions(-)
diff --git a/src/amd/vulkan/radv_meta_clear.c b/src/amd/vulkan/radv_meta_clear.c
index e902191..d007f97 100644
--- a/src/amd/vulkan/radv_meta_clear.c
+++ b/src/amd/vulkan/radv_meta_clear.c
@@ -81,8 +81,10 @@ build_color_shaders(struct nir_shader **out_vs,
vs_out_layer->data.location = VARYING_SLOT_LAYER;
vs_out_layer->data.interpolation = INTERP_MODE_FLAT;
nir_ssa_def *inst_id = nir_load_system_value(&vs_b, nir_intrinsic_load_instance_id, 0);
+ nir_ssa_def *base_instance = nir_load_system_value(&vs_b, nir_intrinsic_load_base_instance, 0);
- nir_store_var(&vs_b, vs_out_layer, inst_id, 0x1);
+ nir_ssa_def *layer_id = nir_iadd(&vs_b, inst_id, base_instance);
+ nir_store_var(&vs_b, vs_out_layer, layer_id, 0x1);
*out_vs = vs_b.shader;
*out_fs = fs_b.shader;
@@ -398,7 +400,7 @@ emit_color_clear(struct radv_cmd_buffer *cmd_buffer,
radv_CmdSetScissor(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &clear_rect->rect);
- radv_CmdDraw(cmd_buffer_h, 3, clear_rect->layerCount, 0, 0);
+ radv_CmdDraw(cmd_buffer_h, 3, clear_rect->layerCount, 0, clear_rect->baseArrayLayer);
radv_cmd_buffer_set_subpass(cmd_buffer, subpass, false);
}
@@ -439,7 +441,10 @@ build_depthstencil_shader(struct nir_shader **out_vs, struct nir_shader **out_fs
vs_out_layer->data.location = VARYING_SLOT_LAYER;
vs_out_layer->data.interpolation = INTERP_MODE_FLAT;
nir_ssa_def *inst_id = nir_load_system_value(&vs_b, nir_intrinsic_load_instance_id, 0);
- nir_store_var(&vs_b, vs_out_layer, inst_id, 0x1);
+ nir_ssa_def *base_instance = nir_load_system_value(&vs_b, nir_intrinsic_load_base_instance, 0);
+
+ nir_ssa_def *layer_id = nir_iadd(&vs_b, inst_id, base_instance);
+ nir_store_var(&vs_b, vs_out_layer, layer_id, 0x1);
*out_vs = vs_b.shader;
*out_fs = fs_b.shader;
@@ -654,7 +659,7 @@ emit_depthstencil_clear(struct radv_cmd_buffer *cmd_buffer,
radv_CmdSetScissor(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &clear_rect->rect);
- radv_CmdDraw(cmd_buffer_h, 3, clear_rect->layerCount, 0, 0);
+ radv_CmdDraw(cmd_buffer_h, 3, clear_rect->layerCount, 0, clear_rect->baseArrayLayer);
}
static bool
--
2.9.4
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