[Mesa-dev] [PATCH] radv: enable sample shading
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Mon Jul 24 07:33:55 UTC 2017
Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
On Mon, Jul 24, 2017 at 9:31 AM, Dave Airlie <airlied at gmail.com> wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> This calculates ps_iter_samples from the minSampleShading input
>
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
> src/amd/vulkan/radv_device.c | 2 +-
> src/amd/vulkan/radv_pipeline.c | 4 +++-
> 2 files changed, 4 insertions(+), 2 deletions(-)
>
> diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
> index 111bc7e..497ef21 100644
> --- a/src/amd/vulkan/radv_device.c
> +++ b/src/amd/vulkan/radv_device.c
> @@ -570,7 +570,7 @@ void radv_GetPhysicalDeviceFeatures(
> .independentBlend = true,
> .geometryShader = !is_gfx9,
> .tessellationShader = !is_gfx9,
> - .sampleRateShading = false,
> + .sampleRateShading = true,
> .dualSrcBlend = true,
> .logicOp = true,
> .multiDrawIndirect = true,
> diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
> index 8449464..496c06a 100644
> --- a/src/amd/vulkan/radv_pipeline.c
> +++ b/src/amd/vulkan/radv_pipeline.c
> @@ -1349,7 +1349,9 @@ radv_pipeline_init_multisample_state(struct radv_pipeline *pipeline,
> else
> ms->num_samples = 1;
>
> - if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.force_persample) {
> + if (vkms && vkms->sampleShadingEnable) {
> + ps_iter_samples = ceil(vkms->minSampleShading * ms->num_samples);
> + } else if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.force_persample) {
> ps_iter_samples = ms->num_samples;
> }
>
> --
> 2.9.4
>
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