[Mesa-dev] [PATCH 2/3] anv: only expose up to 28 vertex attributes
Lionel Landwerlin
lionel.g.landwerlin at intel.com
Tue Jul 25 10:10:54 UTC 2017
Cool, got it :)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
I think we might want this in stable right?
On 25/07/17 09:30, Iago Toral wrote:
> On Tue, 2017-07-25 at 00:46 +0100, Lionel Landwerlin wrote:
>> On 21/07/17 09:26, Iago Toral Quiroga wrote:
>>> We were exposing 31 because the hardware allows for 33 and we need
>>> to reserve one vertex buffer to upload VertexIndex/InstanceIndex
>>> and
>>> another to upload DrawID when needed, however, there is another
>>> restriction in the hardware regarding the size of the VUE entries
>>> that limits this down to 30 (28 after VertexIndex and DrawID):
>> Something's weird here in the description from the PRMs (sorry, not
>> your
>> fault).
>> EU limit of 128 GRFs should allow 32 vertex elements of 4 GRFs.
>> Looking at the PRMs, it seems the limits arises from the maximum
>> value
>> allowed in "Vertex URB Entry Read Length" in SIMD8, which is 15.
>> And 15 * 8 = 120 gives us a limit to 30 vertex elements.
>>
>> Is that a fair description?
> Yeah, I copied the description from the PRMs but you are right, the
> limit comes from the vertex urb entry size. I'll update the commit log.
> Thanks!
>
>>> Than
>>> From 3DSTATE_VS, Vertex URB entry read length:
>>>
>>> "For SIMD8 dispatch, each vertex element requires 4 GRFs of
>>> payload data, therefore the number of GRFs with vertex data
>>> will
>>> be 8 times the value programmed in this field. The EU limit of
>>> 128
>>> GRFs imposes a maximum limit of 30 elements per vertex pushed
>>> into
>>> the payload, though the pactical limit may be lower."
>>>
>>> There is an assertion in place to check that we don't exceed this
>>> limit
>>> and that is triggered when we expose more than 28 attributes and we
>>> have
>>> shaders that use more than 30 attributes in total (including
>>> VertexIndex/InstanceIndex and DrawID).
>>> ---
>>> src/intel/vulkan/anv_private.h | 2 +-
>>> 1 file changed, 1 insertion(+), 1 deletion(-)
>>>
>>> diff --git a/src/intel/vulkan/anv_private.h
>>> b/src/intel/vulkan/anv_private.h
>>> index 4dce360c76..f83f49b671 100644
>>> --- a/src/intel/vulkan/anv_private.h
>>> +++ b/src/intel/vulkan/anv_private.h
>>> @@ -89,7 +89,7 @@ struct gen_l3_config;
>>> */
>>> #define ANV_HZ_FC_VAL 1.0f
>>>
>>> -#define MAX_VBS 31
>>> +#define MAX_VBS 28
>>> #define MAX_SETS 8
>>> #define MAX_RTS 8
>>> #define MAX_VIEWPORTS 16
>>
>>
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