[Mesa-dev] [RFC PATCH] radeonsi: flush DB caches when a Z/stencil buffer is attached
Nicolai Hähnle
nhaehnle at gmail.com
Tue Jul 25 15:51:07 UTC 2017
On 25.07.2017 15:29, Samuel Pitoiset wrote:
> This is a workaround which fixes a rendering issue with Dawn
> Of War III in full bindless mode because a depth texture most
> likely doesn't invoke the decompression pass when it should.
So do I understand correctly that the previous depth target is used
bindless, and for whatever reason the si_decompress_depth doesn't
properly trigger for bindless? Why doesn't it trigger?
Cheers,
Nicolai
>
> Performance drops by 1% which doesn't really matter.
>
> Fixes: 2263610827 ("radeonsi: flush DB caches only when transitioning from DB to texturing")
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> Cc: "17.2" <mesa-stable at lists.freedesktop.org>
> ---
> src/gallium/drivers/radeonsi/si_state.c | 10 ++++++++++
> 1 file changed, 10 insertions(+)
>
> diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c
> index 7e3d1a02e0..675b61ad7f 100644
> --- a/src/gallium/drivers/radeonsi/si_state.c
> +++ b/src/gallium/drivers/radeonsi/si_state.c
> @@ -2546,6 +2546,16 @@ static void si_set_framebuffer_state(struct pipe_context *ctx,
> }
> sctx->b.flags |= SI_CONTEXT_CS_PARTIAL_FLUSH;
>
> + /* Flush DB caches when a Z/stencil buffer is attached to the
> + * framebuffer. This is a workaround which fixes a rendering issue with
> + * Dawn Of War III in full bindless mode because a depth texture most
> + * likely doesn't invoke the decompression pass when it should.
> + *
> + * TODO: Figure out a better fix.
> + */
> + if (sctx->framebuffer.state.zsbuf)
> + sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_DB;
> +
> /* u_blitter doesn't invoke depth decompression when it does multiple
> * blits in a row, but the only case when it matters for DB is when
> * doing generate_mipmap. So here we flush DB manually between
>
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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