[Mesa-dev] [PATCH 2/2] radeonsi: decrease the number of compiler threads
Nicolai Hähnle
nhaehnle at gmail.com
Wed Jul 26 13:53:00 UTC 2017
Both patches:
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
On 25.07.2017 18:34, Marek Olšák wrote:
> This will also go to stable.
>
> Marek
>
> On Tue, Jul 25, 2017 at 5:36 PM, Marek Olšák <maraeo at gmail.com> wrote:
>> From: Marek Olšák <marek.olsak at amd.com>
>>
>> ---
>> src/gallium/drivers/radeonsi/si_pipe.c | 2 +-
>> src/gallium/drivers/radeonsi/si_pipe.h | 9 +++++++--
>> 2 files changed, 8 insertions(+), 3 deletions(-)
>>
>> diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c
>> index 0bc3002..234469f 100644
>> --- a/src/gallium/drivers/radeonsi/si_pipe.c
>> +++ b/src/gallium/drivers/radeonsi/si_pipe.c
>> @@ -963,21 +963,21 @@ struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
>> if (!util_queue_init(&sscreen->shader_compiler_queue, "si_shader",
>> 32, num_compiler_threads,
>> UTIL_QUEUE_INIT_RESIZE_IF_FULL)) {
>> si_destroy_shader_cache(sscreen);
>> FREE(sscreen);
>> return NULL;
>> }
>>
>> if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority,
>> "si_shader_low",
>> - 32, num_compiler_threads,
>> + 32, num_compiler_threads_lowprio,
>> UTIL_QUEUE_INIT_RESIZE_IF_FULL |
>> UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
>> si_destroy_shader_cache(sscreen);
>> FREE(sscreen);
>> return NULL;
>> }
>>
>> si_handle_env_var_force_family(sscreen);
>>
>> if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
>> diff --git a/src/gallium/drivers/radeonsi/si_pipe.h b/src/gallium/drivers/radeonsi/si_pipe.h
>> index c028aba..d25705b 100644
>> --- a/src/gallium/drivers/radeonsi/si_pipe.h
>> +++ b/src/gallium/drivers/radeonsi/si_pipe.h
>> @@ -106,24 +106,29 @@ struct si_screen {
>> * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
>> * variants of VS and TES are cached, so LS and ES aren't.
>> * - GS and CS aren't cached, but it's certainly possible to cache
>> * those as well.
>> */
>> mtx_t shader_cache_mutex;
>> struct hash_table *shader_cache;
>>
>> /* Shader compiler queue for multithreaded compilation. */
>> struct util_queue shader_compiler_queue;
>> - LLVMTargetMachineRef tm[4]; /* used by the queue only */
>> + /* Use at most 3 normal compiler threads on quadcore and better.
>> + * Hyperthreaded CPUs report the number of threads, but we want
>> + * the number of cores. */
>> + LLVMTargetMachineRef tm[3]; /* used by the queue only */
>>
>> struct util_queue shader_compiler_queue_low_priority;
>> - LLVMTargetMachineRef tm_low_priority[4];
>> + /* Use at most 2 low priority threads on quadcore and better.
>> + * We want to minimize the impact on multithreaded Mesa. */
>> + LLVMTargetMachineRef tm_low_priority[2]; /* at most 2 threads */
>> };
>>
>> struct si_blend_color {
>> struct r600_atom atom;
>> struct pipe_blend_color state;
>> };
>>
>> struct si_sampler_view {
>> struct pipe_sampler_view base;
>> /* [0..7] = image descriptor
>> --
>> 2.7.4
>>
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