[Mesa-dev] [PATCH 06/24] mesa: hook up memoryobject tex(ture)storage api

Samuel Pitoiset samuel.pitoiset at gmail.com
Wed Jul 26 15:11:46 UTC 2017



On 07/26/2017 01:46 PM, Timothy Arceri wrote:
> From: Andres Rodriguez <andresx7 at gmail.com>
> 
> V2 (Timothy Arceri):
>   - formating fixes
> 
> Signed-off-by: Andres Rodriguez <andresx7 at gmail.com>
> Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
> ---
>   src/mesa/main/dd.h              |   9 +++
>   src/mesa/main/externalobjects.c | 129 ++++++++++++++++++++++++++++++++++++----
>   src/mesa/main/texstorage.c      |  77 +++++++++++++++++-------
>   src/mesa/main/texstorage.h      |   9 +++
>   4 files changed, 192 insertions(+), 32 deletions(-)
> 
> diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
> index 97ef5b8..ec7a195 100644
> --- a/src/mesa/main/dd.h
> +++ b/src/mesa/main/dd.h
> @@ -1087,6 +1087,15 @@ struct dd_function_table {
>       */
>      void (*DeleteMemoryObject)(struct gl_context *ctx,
>                                 struct gl_memory_object *mem_obj);
> +
> +   /**
> +    * Set the given memory object as the texture's storage.
> +    */
> +   GLboolean (*SetTextureStorageForMemoryObject)(struct gl_context *ctx,
> +                                                 struct gl_texture_object *tex_obj,

tex_obj -> texObj, etc

> +                                                 struct gl_memory_object *mem_obj,
> +                                                 GLsizei levels, GLsizei width, GLsizei height,
> +                                                 GLsizei depth, GLuint64 offset);
>      /*@}*/
>   
>      /**
> diff --git a/src/mesa/main/externalobjects.c b/src/mesa/main/externalobjects.c
> index e0063e8..879c2bb 100644
> --- a/src/mesa/main/externalobjects.c
> +++ b/src/mesa/main/externalobjects.c
> @@ -24,6 +24,10 @@
>   #include "macros.h"
>   #include "mtypes.h"
>   #include "externalobjects.h"
> +#include "teximage.h"
> +#include "texobj.h"
> +#include "glformats.h"
> +#include "texstorage.h"
>   
>   /**
>    * Allocate and initialize a new memory object.  But don't put it into the
> @@ -225,6 +229,101 @@ invalid_pname:
>                  "glGetMemoryObjectParameterivEXT(pname=0x%x)", pname);
>   }
>   
> +static GLboolean
> +texstorage_validate(struct gl_context *ctx,
> +                    struct gl_memory_object *memObj,
> +                    const char *func)
> +{
> +   if (memObj->Name == 0) {
> +      _mesa_error(ctx, GL_INVALID_VALUE, "%s(memory=0)", func);
> +      return GL_TRUE;
> +   }
> +
> +   if (!memObj->Immutable) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no associated memory)", func);
> +      return GL_TRUE;
> +   }
> +
> +   return GL_FALSE;
> +}
> +/**
> + * Helper used by _mesa_TexStorageMem1/2/3DEXT().
> + */
> +static void
> +texstorage_memory(GLuint dims, GLenum target, GLsizei levels,
> +                  GLenum internalFormat, GLsizei width, GLsizei height,
> +                  GLsizei depth, GLuint memory, GLuint64 offset,
> +                  const char *func)
> +{
> +   struct gl_texture_object *texObj;
> +   struct gl_memory_object *memObj;
> +
> +   GET_CURRENT_CONTEXT(ctx);
> +
> +   texObj = _mesa_get_current_tex_object(ctx, target);
> +   if (!texObj)
> +      return;
> +
> +   memObj = _mesa_lookup_memory_object(ctx, memory);

Oops? If memory=0 this will just crash (or assert).

And:

         "An INVALID_VALUE error is generated if <memory> is 0, or if
         the memory object is not large enough to contain the specified
         texture's image data."

I suggest to introduce _mesa_lookup_memory_object_err() to handle both 
situations.

> +   if (!memObj)
> +      return;
> +
> +   if (texstorage_validate(ctx, memObj, func))
> +      return;
> +
> +   _mesa_texture_storage_memory(ctx, dims, texObj, memObj, target,
> +                                levels, internalFormat,
> +                                width, height, depth, offset, false);
> +}
> +
> +static void
> +texstorage_memory_ms(GLuint dims, GLenum target, GLsizei samples,
> +                     GLenum internalFormat, GLsizei width, GLsizei height,
> +                     GLsizei depth, GLboolean fixedSampleLocations,
> +                     GLuint memory, GLuint64 offset)
> +{
> +
> +}
> +
> +/**
> + * Helper used by _mesa_TextureStorageMem1/2/3DEXT().
> + */
> +static void
> +texturestorage_memory(GLuint dims, GLuint texture, GLsizei levels,
> +                      GLenum internalFormat, GLsizei width, GLsizei height,
> +                      GLsizei depth, GLuint memory, GLuint64 offset,
> +                      const char *func)
> +{
> +   struct gl_texture_object *texObj;
> +   struct gl_memory_object *memObj;
> +
> +   GET_CURRENT_CONTEXT(ctx);
> +
> +   texObj = _mesa_lookup_texture(ctx, texture);
> +   if (!texObj)
> +      return;
> +
> +   memObj = _mesa_lookup_memory_object(ctx, memory);
> +   if (!memObj)
> +      return;
> +
> +   if (texstorage_validate(ctx, memObj, func))
> +      return;
> +
> +   _mesa_texture_storage_memory(ctx, dims, texObj, memObj, texObj->Target,
> +                                levels, internalFormat,
> +                                width, height, depth, offset, true);
> +}
> +
> +static void
> +texturestorage_memory_ms(GLuint dims, GLuint texture, GLsizei samples,
> +                         GLenum internalFormat, GLsizei width, GLsizei height,
> +                         GLsizei depth, GLboolean fixedSampleLocations,
> +                         GLuint memory, GLuint64 offset)
> +{
> +
> +}
> +
>   void GLAPIENTRY
>   _mesa_TexStorageMem2DEXT(GLenum target,
>                            GLsizei levels,
> @@ -234,7 +333,8 @@ _mesa_TexStorageMem2DEXT(GLenum target,
>                            GLuint memory,
>                            GLuint64 offset)
>   {
> -
> +   texstorage_memory(2, target, levels, internalFormat, width, height, 1,
> +                     memory, offset, "glTexStorageMem2DEXT");
>   }
>   
>   void GLAPIENTRY
> @@ -247,7 +347,8 @@ _mesa_TexStorageMem2DMultisampleEXT(GLenum target,
>                                       GLuint memory,
>                                       GLuint64 offset)
>   {
> -
> +   texstorage_memory_ms(2, target, samples, internalFormat, width, height, 1,
> +                        fixedSampleLocations, memory, offset);
>   }
>   
>   void GLAPIENTRY
> @@ -260,7 +361,8 @@ _mesa_TexStorageMem3DEXT(GLenum target,
>                            GLuint memory,
>                            GLuint64 offset)
>   {
> -
> +   texstorage_memory(3, target, levels, internalFormat, width, height, depth,
> +                     memory, offset, "glTexStorageMem3DEXT");
>   }
>   
>   void GLAPIENTRY
> @@ -274,7 +376,8 @@ _mesa_TexStorageMem3DMultisampleEXT(GLenum target,
>                                       GLuint memory,
>                                       GLuint64 offset)
>   {
> -
> +   texstorage_memory_ms(3, target, samples, internalFormat, width, height,
> +                        depth, fixedSampleLocations, memory, offset);
>   }
>   
>   void GLAPIENTRY
> @@ -286,7 +389,8 @@ _mesa_TextureStorageMem2DEXT(GLuint texture,
>                                GLuint memory,
>                                GLuint64 offset)
>   {
> -
> +   texturestorage_memory(2, texture, levels, internalFormat, width, height, 1,
> +                         memory, offset, "glTexureStorageMem2DEXT");
>   }
>   
>   void GLAPIENTRY
> @@ -299,7 +403,8 @@ _mesa_TextureStorageMem2DMultisampleEXT(GLuint texture,
>                                           GLuint memory,
>                                           GLuint64 offset)
>   {
> -
> +   texturestorage_memory_ms(2, texture, samples, internalFormat, width, height,
> +                            1, fixedSampleLocations, memory, offset);
>   }
>   
>   void GLAPIENTRY
> @@ -312,7 +417,8 @@ _mesa_TextureStorageMem3DEXT(GLuint texture,
>                                GLuint memory,
>                                GLuint64 offset)
>   {
> -
> +   texturestorage_memory(3, texture, levels, internalFormat, width, height,
> +                         depth, memory, offset, "glTextureStorageMem3DEXT");
>   }
>   
>   void GLAPIENTRY
> @@ -326,7 +432,8 @@ _mesa_TextureStorageMem3DMultisampleEXT(GLuint texture,
>                                           GLuint memory,
>                                           GLuint64 offset)
>   {
> -
> +   texturestorage_memory_ms(3, texture, samples, internalFormat, width, height,
> +                            depth, fixedSampleLocations, memory, offset);
>   }
>   
>   void GLAPIENTRY
> @@ -337,7 +444,8 @@ _mesa_TexStorageMem1DEXT(GLenum target,
>                            GLuint memory,
>                            GLuint64 offset)
>   {
> -
> +   texstorage_memory(1, target, levels, internalFormat, width, 1, 1, memory,
> +                     offset, "glTexStorageMem1DEXT");
>   }
>   
>   void GLAPIENTRY
> @@ -348,7 +456,8 @@ _mesa_TextureStorageMem1DEXT(GLuint texture,
>                                GLuint memory,
>                                GLuint64 offset)
>   {
> -
> +   texturestorage_memory(1, texture, levels, internalFormat, width, 1, 1,
> +                         memory, offset, "glTextureStorageMem1DEXT");
>   }
>   
>   void GLAPIENTRY
> diff --git a/src/mesa/main/texstorage.c b/src/mesa/main/texstorage.c
> index ef4fe58..c61c5bc 100644
> --- a/src/mesa/main/texstorage.c
> +++ b/src/mesa/main/texstorage.c
> @@ -304,12 +304,14 @@ _mesa_AllocTextureStorage_sw(struct gl_context *ctx,
>   static GLboolean
>   tex_storage_error_check(struct gl_context *ctx,
>                           struct gl_texture_object *texObj,
> +                        struct gl_memory_object *memObj,
>                           GLuint dims, GLenum target,
>                           GLsizei levels, GLenum internalformat,
>                           GLsizei width, GLsizei height, GLsizei depth,
>                           bool dsa)
>   {
> -   const char* suffix = dsa ? "ture" : "";
> +   const char* suffix = dsa ? (memObj ? "tureMem" : "ture") :
> +                              (memObj ? "Mem" : "");
>   
>      /* Legal format checking has been moved to texstorage and texturestorage in
>       * order to allow meta functions to use legacy formats. */
> @@ -389,17 +391,18 @@ tex_storage_error_check(struct gl_context *ctx,
>   static void
>   texture_storage(struct gl_context *ctx, GLuint dims,
>                   struct gl_texture_object *texObj,
> -                GLenum target, GLsizei levels,
> -                GLenum internalformat, GLsizei width,
> -                GLsizei height, GLsizei depth, bool dsa)
> +                struct gl_memory_object *memObj, GLenum target, GLsizei levels,
> +                GLenum internalformat, GLsizei width, GLsizei height,
> +                GLsizei depth, GLuint64 offset, bool dsa)
>   {
>      GLboolean sizeOK, dimensionsOK;
>      mesa_format texFormat;
> -   const char* suffix = dsa ? "ture" : "";
> +   const char* suffix = dsa ? (memObj ? "tureMem" : "ture") :
> +                              (memObj ? "Mem" : "");
>   
>      assert(texObj);
>   
> -   if (tex_storage_error_check(ctx, texObj, dims, target, levels,
> +   if (tex_storage_error_check(ctx, texObj, memObj, dims, target, levels,
>                                  internalformat, width, height, depth, dsa)) {
>         return; /* error was recorded */
>      }
> @@ -448,18 +451,30 @@ texture_storage(struct gl_context *ctx, GLuint dims,
>            return;
>         }
>   
> -      /* Do actual texture memory allocation */
> -      if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels,
> -                                           width, height, depth)) {
> -         /* Reset the texture images' info to zeros.
> -          * Strictly speaking, we probably don't have to do this since
> -          * generating GL_OUT_OF_MEMORY can leave things in an undefined
> -          * state but this puts things in a consistent state.
> -          */
> -         clear_texture_fields(ctx, texObj);
> -         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTex%sStorage%uD",
> -                     suffix, dims);
> -         return;
> +      /* Setup the backing memory */
> +      if (memObj) {
> +         if (!ctx->Driver.SetTextureStorageForMemoryObject(ctx, texObj, memObj,
> +                                                           levels,
> +                                                           width, height, depth,
> +                                                           offset)) {
> +
> +            clear_texture_fields(ctx, texObj);
> +            return;
> +         }
> +      }
> +      else {
> +         if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels,
> +                                              width, height, depth)) {
> +            /* Reset the texture images' info to zeros.
> +             * Strictly speaking, we probably don't have to do this since
> +             * generating GL_OUT_OF_MEMORY can leave things in an undefined
> +             * state but this puts things in a consistent state.
> +             */
> +            clear_texture_fields(ctx, texObj);
> +            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTex%sStorage%uD",
> +                        suffix, dims);
> +            return;
> +         }
>         }
>   
>         _mesa_set_texture_view_state(ctx, texObj, target, levels);
> @@ -507,8 +522,9 @@ texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat,
>      if (!texObj)
>         return;
>   
> -   texture_storage(ctx, dims, texObj, target, levels,
> -                   internalformat, width, height, depth, false);
> +   texture_storage(ctx, dims, texObj, NULL, target, levels,
> +                   internalformat, width, height, depth,
> +                   0, false);
>   }
>   
>   
> @@ -551,8 +567,9 @@ texturestorage(GLuint dims, GLuint texture, GLsizei levels,
>         return;
>      }
>   
> -   texture_storage(ctx, dims, texObj, texObj->Target,
> -                   levels, internalformat, width, height, depth, true);
> +   texture_storage(ctx, dims, texObj, NULL, texObj->Target,
> +                   levels, internalformat, width, height, depth,
> +                   0, true);
>   }
>   
>   
> @@ -674,3 +691,19 @@ _mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels,
>      _mesa_error(ctx, GL_INVALID_OPERATION,
>                  "glTextureStorage3DEXT not supported");
>   }
> +
> +
> +void
> +_mesa_texture_storage_memory(struct gl_context *ctx, GLuint dims,
> +                             struct gl_texture_object *texObj,
> +                             struct gl_memory_object *memObj,
> +                             GLenum target, GLsizei levels,
> +                             GLenum internalformat, GLsizei width,
> +                             GLsizei height, GLsizei depth,
> +                             GLuint64 offset, bool dsa)
> +{
> +   assert(memObj);
> +
> +   texture_storage(ctx, dims, texObj, memObj, target, levels, internalformat,
> +                   width, height, depth, offset, dsa);
> +}
> diff --git a/src/mesa/main/texstorage.h b/src/mesa/main/texstorage.h
> index 526c61e..4768511 100644
> --- a/src/mesa/main/texstorage.h
> +++ b/src/mesa/main/texstorage.h
> @@ -113,4 +113,13 @@ _mesa_AllocTextureStorage_sw(struct gl_context *ctx,
>                                GLsizei levels, GLsizei width,
>                                GLsizei height, GLsizei depth);
>   
> +extern void
> +_mesa_texture_storage_memory(struct gl_context *ctx, GLuint dims,
> +                             struct gl_texture_object *texObj,
> +                             struct gl_memory_object *memObj,
> +                             GLenum target, GLsizei levels,
> +                             GLenum internalformat, GLsizei width,
> +                             GLsizei height, GLsizei depth,
> +                             GLuint64 offset, bool dsa);
> +
>   #endif /* TEXSTORAGE_H */
> 


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