[Mesa-dev] [PATCH 07/24] mesa: hook up memory object multisamples tex(ture)storage api

Samuel Pitoiset samuel.pitoiset at gmail.com
Wed Jul 26 15:12:55 UTC 2017



On 07/26/2017 01:46 PM, Timothy Arceri wrote:
> From: Andres Rodriguez <andresx7 at gmail.com>
> 
> Signed-off-by: Andres Rodriguez <andresx7 at gmail.com>
> Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
> ---
>   src/mesa/main/externalobjects.c | 52 ++++++++++++++++++++++++----
>   src/mesa/main/teximage.c        | 75 +++++++++++++++++++++++++++++------------
>   src/mesa/main/teximage.h        | 10 ++++++
>   3 files changed, 109 insertions(+), 28 deletions(-)
> 
> diff --git a/src/mesa/main/externalobjects.c b/src/mesa/main/externalobjects.c
> index 879c2bb..1c6ba18 100644
> --- a/src/mesa/main/externalobjects.c
> +++ b/src/mesa/main/externalobjects.c
> @@ -280,9 +280,27 @@ static void
>   texstorage_memory_ms(GLuint dims, GLenum target, GLsizei samples,
>                        GLenum internalFormat, GLsizei width, GLsizei height,
>                        GLsizei depth, GLboolean fixedSampleLocations,
> -                     GLuint memory, GLuint64 offset)
> +                     GLuint memory, GLuint64 offset, const char* func)
>   {
> +   struct gl_texture_object *texObj;
> +   struct gl_memory_object *memObj;
> +
> +   GET_CURRENT_CONTEXT(ctx);
> +
> +   texObj = _mesa_get_current_tex_object(ctx, target);
> +   if (!texObj)
> +      return;
> +
> +   memObj = _mesa_lookup_memory_object(ctx, memory);

See my comment on the previous patch (this applies everywhere this 
function is called anyway).

> +   if (!memObj)
> +      return;
> +
> +   if (texstorage_validate(ctx, memObj, func))
> +      return;
>   
> +   _mesa_texture_storage_ms_memory(ctx, dims, texObj, memObj, target, samples,
> +                                   internalFormat, width, height, depth,
> +                                   fixedSampleLocations, offset, func);
>   }
>   
>   /**
> @@ -319,9 +337,27 @@ static void
>   texturestorage_memory_ms(GLuint dims, GLuint texture, GLsizei samples,
>                            GLenum internalFormat, GLsizei width, GLsizei height,
>                            GLsizei depth, GLboolean fixedSampleLocations,
> -                         GLuint memory, GLuint64 offset)
> +                         GLuint memory, GLuint64 offset, const char* func)
>   {
> +   struct gl_texture_object *texObj;
> +   struct gl_memory_object *memObj;
> +
> +   GET_CURRENT_CONTEXT(ctx);
> +
> +   texObj = _mesa_lookup_texture(ctx, texture);
> +   if (!texObj)
> +      return;
> +
> +   memObj = _mesa_lookup_memory_object(ctx, memory);
> +   if (!memObj)
> +      return;
> +
> +   if (texstorage_validate(ctx, memObj, func))
> +      return;
>   
> +   _mesa_texture_storage_ms_memory(ctx, dims, texObj, memObj, texObj->Target,
> +                                   samples, internalFormat, width, height,
> +                                   depth, fixedSampleLocations, offset, func);
>   }
>   
>   void GLAPIENTRY
> @@ -348,7 +384,8 @@ _mesa_TexStorageMem2DMultisampleEXT(GLenum target,
>                                       GLuint64 offset)
>   {
>      texstorage_memory_ms(2, target, samples, internalFormat, width, height, 1,
> -                        fixedSampleLocations, memory, offset);
> +                        fixedSampleLocations, memory, offset,
> +                        "glTexStorageMem2DMultisampleEXT");
>   }
>   
>   void GLAPIENTRY
> @@ -377,7 +414,8 @@ _mesa_TexStorageMem3DMultisampleEXT(GLenum target,
>                                       GLuint64 offset)
>   {
>      texstorage_memory_ms(3, target, samples, internalFormat, width, height,
> -                        depth, fixedSampleLocations, memory, offset);
> +                        depth, fixedSampleLocations, memory, offset,
> +                        "glTexStorageMem3DMultisampleEXT");
>   }
>   
>   void GLAPIENTRY
> @@ -404,7 +442,8 @@ _mesa_TextureStorageMem2DMultisampleEXT(GLuint texture,
>                                           GLuint64 offset)
>   {
>      texturestorage_memory_ms(2, texture, samples, internalFormat, width, height,
> -                            1, fixedSampleLocations, memory, offset);
> +                            1, fixedSampleLocations, memory, offset,
> +                            "glTextureStorageMem2DMultisampleEXT");
>   }
>   
>   void GLAPIENTRY
> @@ -433,7 +472,8 @@ _mesa_TextureStorageMem3DMultisampleEXT(GLuint texture,
>                                           GLuint64 offset)
>   {
>      texturestorage_memory_ms(3, texture, samples, internalFormat, width, height,
> -                            depth, fixedSampleLocations, memory, offset);
> +                            depth, fixedSampleLocations, memory, offset,
> +                            "glTextureStorageMem3DMultisampleEXT");
>   }
>   
>   void GLAPIENTRY
> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> index 1de40b0..868abcc 100644
> --- a/src/mesa/main/teximage.c
> +++ b/src/mesa/main/teximage.c
> @@ -5651,11 +5651,13 @@ check_multisample_target(GLuint dims, GLenum target, bool dsa)
>   static void
>   texture_image_multisample(struct gl_context *ctx, GLuint dims,
>                             struct gl_texture_object *texObj,
> +                          struct gl_memory_object *memObj,
>                             GLenum target, GLsizei samples,
>                             GLint internalformat, GLsizei width,
>                             GLsizei height, GLsizei depth,
>                             GLboolean fixedsamplelocations,
> -                          GLboolean immutable, const char *func)
> +                          GLboolean immutable, GLuint64 offset,
> +                          const char *func)
>   {
>      struct gl_texture_image *texImage;
>      GLboolean sizeOK, dimensionsOK, samplesOK;
> @@ -5792,14 +5794,25 @@ texture_image_multisample(struct gl_context *ctx, GLuint dims,
>                                 samples, fixedsamplelocations);
>   
>         if (width > 0 && height > 0 && depth > 0) {
> -         if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
> -                                              width, height, depth)) {
> -            /* tidy up the texture image state. strictly speaking,
> -             * we're allowed to just leave this in whatever state we
> -             * like, but being tidy is good.
> -             */
> -            _mesa_init_teximage_fields(ctx, texImage,
> -                  0, 0, 0, 0, internalformat, texFormat);
> +         if (memObj) {
> +            if (!ctx->Driver.SetTextureStorageForMemoryObject(ctx, texObj,
> +                                                              memObj, 1, width,
> +                                                              height, depth,
> +                                                              offset)) {
> +
> +               _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
> +                                          internalformat, texFormat);
> +            }
> +         } else {
> +            if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
> +                                                 width, height, depth)) {
> +               /* tidy up the texture image state. strictly speaking,
> +                * we're allowed to just leave this in whatever state we
> +                * like, but being tidy is good.
> +                */
> +               _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
> +                                          internalformat, texFormat);
> +            }
>            }
>         }
>   
> @@ -5826,9 +5839,9 @@ _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
>      if (!texObj)
>         return;
>   
> -   texture_image_multisample(ctx, 2, texObj, target, samples,
> +   texture_image_multisample(ctx, 2, texObj, NULL, target, samples,
>                                internalformat, width, height, 1,
> -                             fixedsamplelocations, GL_FALSE,
> +                             fixedsamplelocations, GL_FALSE, 0,
>                                "glTexImage2DMultisample");
>   }
>   
> @@ -5846,9 +5859,9 @@ _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
>      if (!texObj)
>         return;
>   
> -   texture_image_multisample(ctx, 3, texObj, target, samples,
> +   texture_image_multisample(ctx, 3, texObj, NULL, target, samples,
>                                internalformat, width, height, depth,
> -                             fixedsamplelocations, GL_FALSE,
> +                             fixedsamplelocations, GL_FALSE, 0,
>                                "glTexImage3DMultisample");
>   }
>   
> @@ -5882,9 +5895,9 @@ _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
>      if (!valid_texstorage_ms_parameters(width, height, 1, samples, 2))
>         return;
>   
> -   texture_image_multisample(ctx, 2, texObj, target, samples,
> +   texture_image_multisample(ctx, 2, texObj, NULL, target, samples,
>                                internalformat, width, height, 1,
> -                             fixedsamplelocations, GL_TRUE,
> +                             fixedsamplelocations, GL_TRUE, 0,
>                                "glTexStorage2DMultisample");
>   }
>   
> @@ -5904,9 +5917,9 @@ _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
>      if (!valid_texstorage_ms_parameters(width, height, depth, samples, 3))
>         return;
>   
> -   texture_image_multisample(ctx, 3, texObj, target, samples,
> +   texture_image_multisample(ctx, 3, texObj, NULL, target, samples,
>                                internalformat, width, height, depth,
> -                             fixedsamplelocations, GL_TRUE,
> +                             fixedsamplelocations, GL_TRUE, 0,
>                                "glTexStorage3DMultisample");
>   }
>   
> @@ -5927,9 +5940,9 @@ _mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples,
>      if (!valid_texstorage_ms_parameters(width, height, 1, samples, 2))
>         return;
>   
> -   texture_image_multisample(ctx, 2, texObj, texObj->Target, samples,
> -                             internalformat, width, height, 1,
> -                             fixedsamplelocations, GL_TRUE,
> +   texture_image_multisample(ctx, 2, texObj, NULL, texObj->Target,
> +                             samples, internalformat, width, height, 1,
> +                             fixedsamplelocations, GL_TRUE, 0,
>                                "glTextureStorage2DMultisample");
>   }
>   
> @@ -5951,8 +5964,26 @@ _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples,
>      if (!valid_texstorage_ms_parameters(width, height, depth, samples, 3))
>         return;
>   
> -   texture_image_multisample(ctx, 3, texObj, texObj->Target, samples,
> +   texture_image_multisample(ctx, 3, texObj, NULL, texObj->Target, samples,
>                                internalformat, width, height, depth,
> -                             fixedsamplelocations, GL_TRUE,
> +                             fixedsamplelocations, GL_TRUE, 0,
>                                "glTextureStorage3DMultisample");
>   }
> +
> +void
> +_mesa_texture_storage_ms_memory(struct gl_context *ctx, GLuint dims,
> +                                struct gl_texture_object *texObj,
> +                                struct gl_memory_object *memObj,
> +                                GLenum target, GLsizei samples,
> +                                GLenum internalFormat, GLsizei width,
> +                                GLsizei height, GLsizei depth,
> +                                GLboolean fixedSampleLocations,
> +                                GLuint64 offset, const char* func)
> +{
> +   assert(memObj);
> +
> +   texture_image_multisample(ctx, dims, texObj, memObj, target, samples,
> +                             internalFormat, width, height, depth,
> +                             fixedSampleLocations, GL_TRUE, offset,
> +                             func);
> +}
> diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h
> index 04ddbb9..8db476d 100644
> --- a/src/mesa/main/teximage.h
> +++ b/src/mesa/main/teximage.h
> @@ -226,6 +226,16 @@ _mesa_texture_sub_image(struct gl_context *ctx, GLuint dims,
>                           GLenum format, GLenum type, const GLvoid *pixels,
>                           bool dsa);
>   
> +extern void
> +_mesa_texture_storage_ms_memory(struct gl_context *ctx, GLuint dims,
> +                                struct gl_texture_object *texObj,
> +                                struct gl_memory_object *memObj,
> +                                GLenum target, GLsizei samples,
> +                                GLenum internalFormat, GLsizei width,
> +                                GLsizei height, GLsizei depth,
> +                                GLboolean fixedSampleLocations,
> +                                GLuint64 offset, const char* func);
> +
>   bool
>   _mesa_is_cube_map_texture(GLenum target);
>   
> 


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