[Mesa-dev] [PATCH 02/24] mesa: add support for memory object creation/import/delete
Timothy Arceri
tarceri at itsqueeze.com
Thu Jul 27 13:08:27 UTC 2017
From: Andres Rodriguez <andresx7 at gmail.com>
Used by EXT_external_objects and EXT_external_objects_fd
V2 (Timothy Arceri):
- Throw GL_OUT_OF_MEMORY error if CreateMemoryObjectsEXT()
fails.
- C99 tidy ups
- remove void cast (Constantine Kharlamov)
V3 (Timothy Arceri):
- rename mo -> memObj
- check that the object is not NULL before initializing
- add missing "EXT" in function error message
Signed-off-by: Andres Rodriguez <andresx7 at gmail.com>
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
---
src/mesa/drivers/common/driverfuncs.c | 4 +
src/mesa/main/dd.h | 36 +++++++++
src/mesa/main/externalobjects.c | 140 +++++++++++++++++++++++++++++++++-
src/mesa/main/externalobjects.h | 28 +++++++
src/mesa/main/mtypes.h | 9 +++
src/mesa/main/shared.c | 17 +++++
6 files changed, 232 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c
index 5008ae8fea..ddb4bb6d6a 100644
--- a/src/mesa/drivers/common/driverfuncs.c
+++ b/src/mesa/drivers/common/driverfuncs.c
@@ -42,20 +42,21 @@
#include "main/teximage.h"
#include "main/texobj.h"
#include "main/texstorage.h"
#include "main/texstore.h"
#include "main/bufferobj.h"
#include "main/fbobject.h"
#include "main/samplerobj.h"
#include "main/syncobj.h"
#include "main/barrier.h"
#include "main/transformfeedback.h"
+#include "main/externalobjects.h"
#include "program/program.h"
#include "tnl/tnl.h"
#include "swrast/swrast.h"
#include "swrast/s_renderbuffer.h"
#include "driverfuncs.h"
#include "meta.h"
@@ -159,20 +160,23 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
driver->Viewport = NULL;
/* buffer objects */
_mesa_init_buffer_object_functions(driver);
/* query objects */
_mesa_init_query_object_functions(driver);
_mesa_init_sync_object_functions(driver);
+ /* memory objects */
+ _mesa_init_memory_object_functions(driver);
+
driver->NewFramebuffer = _mesa_new_framebuffer;
driver->NewRenderbuffer = _swrast_new_soft_renderbuffer;
driver->MapRenderbuffer = _swrast_map_soft_renderbuffer;
driver->UnmapRenderbuffer = _swrast_unmap_soft_renderbuffer;
driver->RenderTexture = _swrast_render_texture;
driver->FinishRenderTexture = _swrast_finish_render_texture;
driver->FramebufferRenderbuffer = _mesa_FramebufferRenderbuffer_sw;
driver->ValidateFramebuffer = _mesa_validate_framebuffer;
driver->BlitFramebuffer = _swrast_BlitFramebuffer;
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 8e382e1e9a..e06899d04f 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -1062,20 +1062,56 @@ struct dd_function_table {
struct gl_sampler_object *sampObj);
void (*DeleteTextureHandle)(struct gl_context *ctx, GLuint64 handle);
void (*MakeTextureHandleResident)(struct gl_context *ctx, GLuint64 handle,
bool resident);
GLuint64 (*NewImageHandle)(struct gl_context *ctx,
struct gl_image_unit *imgObj);
void (*DeleteImageHandle)(struct gl_context *ctx, GLuint64 handle);
void (*MakeImageHandleResident)(struct gl_context *ctx, GLuint64 handle,
GLenum access, bool resident);
/*@}*/
+
+
+ /**
+ * \name GL_EXT_external_objects interface
+ */
+ /*@{*/
+ /**
+ * Called to allocate a new memory object. Drivers will usually
+ * allocate/return a subclass of gl_memory_object.
+ */
+ struct gl_memory_object * (*NewMemoryObject)(struct gl_context *ctx,
+ GLuint name);
+ /**
+ * Called to delete/free a memory object. Drivers should free the
+ * object and any image data it contains.
+ */
+ void (*DeleteMemoryObject)(struct gl_context *ctx,
+ struct gl_memory_object *memObj);
+ /*@}*/
+
+ /**
+ * \name GL_EXT_external_objects_fd interface
+ */
+ /*@{*/
+ /**
+ * Called to import a memory object. The caller relinquishes ownership
+ * of fd after the call returns.
+ *
+ * Accessing fd after ImportMemoryObjectFd returns results in undefined
+ * behaviour. This is consistent with EXT_external_object_fd.
+ */
+ void (*ImportMemoryObjectFd)(struct gl_context *ctx,
+ struct gl_memory_object *memObj,
+ GLuint64 size,
+ int fd);
+ /*@}*/
};
/**
* Per-vertex functions.
*
* These are the functions which can appear between glBegin and glEnd.
* Depending on whether we're inside or outside a glBegin/End pair
* and whether we're in immediate mode or building a display list, these
* functions behave differently. This structure allows us to switch
diff --git a/src/mesa/main/externalobjects.c b/src/mesa/main/externalobjects.c
index 86404d2a8d..4cbada3f4e 100644
--- a/src/mesa/main/externalobjects.c
+++ b/src/mesa/main/externalobjects.c
@@ -14,38 +14,160 @@
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
+#include "macros.h"
+#include "mtypes.h"
#include "externalobjects.h"
+/**
+ * Allocate and initialize a new memory object. But don't put it into the
+ * memory object hash table.
+ *
+ * Called via ctx->Driver.NewMemoryObject, unless overridden by a device
+ * driver.
+ *
+ * \return pointer to new memory object.
+ */
+static struct gl_memory_object *
+_mesa_new_memory_object(struct gl_context *ctx, GLuint name)
+{
+ struct gl_memory_object *obj = MALLOC_STRUCT(gl_memory_object);
+ if (!obj)
+ return NULL;
+
+ _mesa_initialize_memory_object(ctx, obj, name);
+ return obj;
+}
+
+/**
+ * Delete a memory object. Called via ctx->Driver.DeleteMemory().
+ * Not removed from hash table here.
+ */
+void
+_mesa_delete_memory_object(struct gl_context *ctx,
+ struct gl_memory_object *memObj)
+{
+ free(memObj);
+}
+
+void
+_mesa_init_memory_object_functions(struct dd_function_table *driver)
+{
+ driver->NewMemoryObject = _mesa_new_memory_object;
+ driver->DeleteMemoryObject = _mesa_delete_memory_object;
+}
+
+/**
+ * Initialize a buffer object to default values.
+ */
+void
+_mesa_initialize_memory_object(struct gl_context *ctx,
+ struct gl_memory_object *obj,
+ GLuint name)
+{
+ memset(obj, 0, sizeof(struct gl_memory_object));
+ obj->Name = name;
+}
+
void GLAPIENTRY
_mesa_DeleteMemoryObjectsEXT(GLsizei n, const GLuint *memoryObjects)
{
-
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & (VERBOSE_API))
+ _mesa_debug(ctx, "glDeleteMemoryObjectsEXT(%d, %p)\n", n, memoryObjects);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteMemoryObjectsEXT(n < 0)");
+ return;
+ }
+
+ if (!memoryObjects)
+ return;
+
+ _mesa_HashLockMutex(ctx->Shared->MemoryObjects);
+ for (GLint i = 0; i < n; i++) {
+ if (memoryObjects[i] > 0) {
+ struct gl_memory_object *delObj
+ = _mesa_lookup_memory_object_locked(ctx, memoryObjects[i]);
+
+ if (delObj) {
+ _mesa_HashRemoveLocked(ctx->Shared->MemoryObjects, memoryObjects[i]);
+ ctx->Driver.DeleteMemoryObject(ctx, delObj);
+ }
+ }
+ }
+ _mesa_HashUnlockMutex(ctx->Shared->MemoryObjects);
}
GLboolean GLAPIENTRY
_mesa_IsMemoryObjectEXT(GLuint memoryObject)
{
- return GL_FALSE;
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (memoryObject == 0)
+ return GL_FALSE;
+
+ struct gl_memory_object *obj = _mesa_lookup_memory_object(ctx, memoryObject);
+
+ return obj ? GL_TRUE : GL_FALSE;
}
void GLAPIENTRY
_mesa_CreateMemoryObjectsEXT(GLsizei n, GLuint *memoryObjects)
{
+ GET_CURRENT_CONTEXT(ctx);
+
+ const char *func = "glCreateMemoryObjectsEXT";
+
+ if (MESA_VERBOSE & (VERBOSE_API))
+ _mesa_debug(ctx, "%s(%d, %p)", func, n, memoryObjects);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func);
+ return;
+ }
+ if (!memoryObjects)
+ return;
+
+ _mesa_HashLockMutex(ctx->Shared->MemoryObjects);
+ GLuint first = _mesa_HashFindFreeKeyBlock(ctx->Shared->MemoryObjects, n);
+ if (first) {
+ for (GLsizei i = 0; i < n; i++) {
+ struct gl_memory_object *memObj;
+
+ memoryObjects[i] = first + i;
+
+ /* allocate memory object */
+ memObj = ctx->Driver.NewMemoryObject(ctx, memoryObjects[i]);
+ if (!memObj) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", func);
+ goto out_unlock;
+ }
+
+ /* insert into hash table */
+ _mesa_HashInsertLocked(ctx->Shared->MemoryObjects,
+ memoryObjects[i],
+ memObj);
+ }
+ }
+
+out_unlock:
+ _mesa_HashUnlockMutex(ctx->Shared->MemoryObjects);
}
void GLAPIENTRY
_mesa_MemoryObjectParameterivEXT(GLuint memoryObject,
GLenum pname,
const GLint *params)
{
}
@@ -238,20 +360,34 @@ _mesa_SignalSemaphoreEXT(GLuint semaphore,
{
}
void GLAPIENTRY
_mesa_ImportMemoryFdEXT(GLuint memory,
GLuint64 size,
GLenum handleType,
GLint fd)
{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (handleType != GL_HANDLE_TYPE_OPAQUE_FD_EXT) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glImportMemoryFdEXT(handleType=%u)", handleType);
+ return;
+ }
+
+ if (memory == 0)
+ return;
+
+ struct gl_memory_object *memObj = _mesa_lookup_memory_object(ctx, memory);
+ if (!memObj)
+ return;
+ ctx->Driver.ImportMemoryObjectFd(ctx, memObj, size, fd);
}
void GLAPIENTRY
_mesa_ImportSemaphoreFdEXT(GLuint semaphore,
GLenum handleType,
GLint fd)
{
}
diff --git a/src/mesa/main/externalobjects.h b/src/mesa/main/externalobjects.h
index f70be8e8ab..0219a076a0 100644
--- a/src/mesa/main/externalobjects.h
+++ b/src/mesa/main/externalobjects.h
@@ -28,20 +28,48 @@
/**
* \file externalobjects.h
*
* Declarations of functions related to the API interop extensions.
*/
#ifndef EXTERNALOBJECTS_H
#define EXTERNALOBJECTS_H
#include "glheader.h"
+#include "hash.h"
+
+static inline struct gl_memory_object *
+_mesa_lookup_memory_object(struct gl_context *ctx, GLuint id)
+{
+ return (struct gl_memory_object *)
+ _mesa_HashLookup(ctx->Shared->MemoryObjects, id);
+}
+
+static inline struct gl_memory_object *
+_mesa_lookup_memory_object_locked(struct gl_context *ctx, GLuint memory)
+{
+ if (!memory)
+ return NULL;
+
+ return (struct gl_memory_object *)
+ _mesa_HashLookupLocked(ctx->Shared->MemoryObjects, memory);
+}
+
+extern void
+_mesa_init_memory_object_functions(struct dd_function_table *driver);
+
+extern void
+_mesa_initialize_memory_object(struct gl_context *ctx,
+ struct gl_memory_object *obj,
+ GLuint name);
+extern void
+_mesa_delete_memory_object(struct gl_context *ctx, struct gl_memory_object *mo);
extern void GLAPIENTRY
_mesa_DeleteMemoryObjectsEXT(GLsizei n, const GLuint *memoryObjects);
extern GLboolean GLAPIENTRY
_mesa_IsMemoryObjectEXT(GLuint memoryObject);
extern void GLAPIENTRY
_mesa_CreateMemoryObjectsEXT(GLsizei n, GLuint *memoryObjects);
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 0d0536c775..642cd72d29 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3268,20 +3268,24 @@ struct gl_shared_state
/**
* Some context in this share group was affected by a GPU reset
*
* On the next call to \c glGetGraphicsResetStatus, contexts that have not
* been affected by a GPU reset must also return
* \c GL_INNOCENT_CONTEXT_RESET_ARB.
*
* Once this field becomes true, it is never reset to false.
*/
bool ShareGroupReset;
+
+ /** EXT_external_objects */
+ struct _mesa_HashTable *MemoryObjects;
+
};
/**
* Renderbuffers represent drawing surfaces such as color, depth and/or
* stencil. A framebuffer object has a set of renderbuffers.
* Drivers will typically derive subclasses of this type.
*/
struct gl_renderbuffer
@@ -4634,20 +4638,25 @@ struct gl_texture_handle_object
struct gl_sampler_object *sampObj;
GLuint64 handle;
};
struct gl_image_handle_object
{
struct gl_image_unit imgObj;
GLuint64 handle;
};
+struct gl_memory_object
+{
+ GLuint Name; /**< hash table ID/name */
+};
+
/**
* Mesa rendering context.
*
* This is the central context data structure for Mesa. Almost all
* OpenGL state is contained in this structure.
* Think of this as a base class from which device drivers will derive
* sub classes.
*/
struct gl_context
{
diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
index 6926d40570..2cce47e226 100644
--- a/src/mesa/main/shared.c
+++ b/src/mesa/main/shared.c
@@ -123,20 +123,21 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
/* Mutex and timestamp for texobj state validation */
mtx_init(&shared->TexMutex, mtx_recursive);
shared->TextureStateStamp = 0;
shared->FrameBuffers = _mesa_NewHashTable();
shared->RenderBuffers = _mesa_NewHashTable();
shared->SyncObjects = _mesa_set_create(NULL, _mesa_hash_pointer,
_mesa_key_pointer_equal);
+ shared->MemoryObjects = _mesa_NewHashTable();
return shared;
}
/**
* Callback for deleting a display list. Called by _mesa_HashDeleteAll().
*/
static void
delete_displaylist_cb(GLuint id, void *data, void *userData)
{
@@ -288,20 +289,31 @@ delete_renderbuffer_cb(GLuint id, void *data, void *userData)
* Callback for deleting a sampler object. Called by _mesa_HashDeleteAll()
*/
static void
delete_sampler_object_cb(GLuint id, void *data, void *userData)
{
struct gl_context *ctx = (struct gl_context *) userData;
struct gl_sampler_object *sampObj = (struct gl_sampler_object *) data;
_mesa_reference_sampler_object(ctx, &sampObj, NULL);
}
+/**
+ * Callback for deleting a memory object. Called by _mesa_HashDeleteAll().
+ */
+static void
+delete_memory_object_cb(GLuint id, void *data, void *userData)
+{
+ struct gl_memory_object *memObj = (struct gl_memory_object *) data;
+ struct gl_context *ctx = (struct gl_context *) userData;
+ ctx->Driver.DeleteMemoryObject(ctx, memObj);
+}
+
/**
* Deallocate a shared state object and all children structures.
*
* \param ctx GL context.
* \param shared shared state pointer.
*
* Frees the display lists, the texture objects (calling the driver texture
* deletion callback to free its private data) and the vertex programs, as well
* as their hash tables.
@@ -372,20 +384,25 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]);
}
/* all other textures */
_mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx);
_mesa_DeleteHashTable(shared->TexObjects);
_mesa_free_shared_handles(shared);
+ if (shared->MemoryObjects) {
+ _mesa_HashDeleteAll(shared->MemoryObjects, delete_memory_object_cb, ctx);
+ _mesa_DeleteHashTable(shared->MemoryObjects);
+ }
+
mtx_destroy(&shared->Mutex);
mtx_destroy(&shared->TexMutex);
free(shared);
}
/**
* gl_shared_state objects are ref counted.
* If ptr's refcount goes to zero, free the shared state.
--
2.13.3
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