[Mesa-dev] [PATCH 12/24] mesa/st: implement memory objects as a backend for buffer objects
Timothy Arceri
tarceri at itsqueeze.com
Thu Jul 27 13:08:37 UTC 2017
From: Andres Rodriguez <andresx7 at gmail.com>
Use a memory object instead of user memory.
Signed-off-by: Andres Rodriguez <andresx7 at gmail.com>
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
---
src/mesa/main/dd.h | 12 +++++
src/mesa/state_tracker/st_cb_bufferobjects.c | 66 +++++++++++++++++++++-------
2 files changed, 61 insertions(+), 17 deletions(-)
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 9cdc4a945e..512873434e 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -1090,20 +1090,32 @@ struct dd_function_table {
/**
* Set the given memory object as the texture's storage.
*/
GLboolean (*SetTextureStorageForMemoryObject)(struct gl_context *ctx,
struct gl_texture_object *tex_obj,
struct gl_memory_object *mem_obj,
GLsizei levels, GLsizei width,
GLsizei height, GLsizei depth,
GLuint64 offset);
+
+ /**
+ * Use a memory object as the backing data for a buffer object
+ */
+ GLboolean (*BufferDataMem)(struct gl_context *ctx,
+ GLenum target,
+ GLsizeiptrARB size,
+ struct gl_memory_object *memObj,
+ GLuint64 offset,
+ GLenum usage,
+ struct gl_buffer_object *bufObj);
+
/*@}*/
/**
* \name GL_EXT_external_objects_fd interface
*/
/*@{*/
/**
* Called to import a memory object. The caller relinquishes ownership
* of fd after the call returns.
*
diff --git a/src/mesa/state_tracker/st_cb_bufferobjects.c b/src/mesa/state_tracker/st_cb_bufferobjects.c
index 1fa9389b32..d8e2a5cfe7 100644
--- a/src/mesa/state_tracker/st_cb_bufferobjects.c
+++ b/src/mesa/state_tracker/st_cb_bufferobjects.c
@@ -33,20 +33,21 @@
#include <inttypes.h> /* for PRId64 macro */
#include "main/imports.h"
#include "main/mtypes.h"
#include "main/arrayobj.h"
#include "main/bufferobj.h"
#include "st_context.h"
#include "st_cb_bufferobjects.h"
+#include "st_cb_memoryobjects.h"
#include "st_debug.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
/**
* There is some duplication between mesa's bufferobjects and our
* bufmgr buffers. Both have an integer handle and a hashtable to
@@ -156,41 +157,36 @@ st_bufferobj_get_subdata(struct gl_context *ctx,
if (!st_obj->buffer) {
/* we probably ran out of memory during buffer allocation */
return;
}
pipe_buffer_read(st_context(ctx)->pipe, st_obj->buffer,
offset, size, data);
}
-
-/**
- * Allocate space for and store data in a buffer object. Any data that was
- * previously stored in the buffer object is lost. If data is NULL,
- * memory will be allocated, but no copy will occur.
- * Called via ctx->Driver.BufferData().
- * \return GL_TRUE for success, GL_FALSE if out of memory
- */
-static GLboolean
-st_bufferobj_data(struct gl_context *ctx,
- GLenum target,
- GLsizeiptrARB size,
- const void *data,
- GLenum usage,
- GLbitfield storageFlags,
- struct gl_buffer_object *obj)
+static ALWAYS_INLINE GLboolean
+bufferobj_data(struct gl_context *ctx,
+ GLenum target,
+ GLsizeiptrARB size,
+ const void *data,
+ struct gl_memory_object *memObj,
+ GLuint64 offset,
+ GLenum usage,
+ GLbitfield storageFlags,
+ struct gl_buffer_object *obj)
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
struct st_buffer_object *st_obj = st_buffer_object(obj);
+ struct st_memory_object *st_mem_obj = st_memory_object(memObj);
unsigned bind, pipe_usage, pipe_flags = 0;
if (target != GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD &&
size && st_obj->buffer &&
st_obj->Base.Size == size &&
st_obj->Base.Usage == usage &&
st_obj->Base.StorageFlags == storageFlags) {
if (data) {
/* Just discard the old contents and write new data.
* This should be the same as creating a new buffer, but we avoid
@@ -310,21 +306,26 @@ st_bufferobj_data(struct gl_context *ctx,
buffer.target = PIPE_BUFFER;
buffer.format = PIPE_FORMAT_R8_UNORM; /* want TYPELESS or similar */
buffer.bind = bind;
buffer.usage = pipe_usage;
buffer.flags = pipe_flags;
buffer.width0 = size;
buffer.height0 = 1;
buffer.depth0 = 1;
buffer.array_size = 1;
- if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
+ if (st_mem_obj) {
+ st_obj->buffer = screen->resource_from_memobj(screen, &buffer,
+ st_mem_obj->memory,
+ offset);
+ }
+ else if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
st_obj->buffer =
screen->resource_from_user_memory(screen, &buffer, (void*)data);
}
else {
st_obj->buffer = screen->resource_create(screen, &buffer);
if (st_obj->buffer && data)
pipe_buffer_write(pipe, st_obj->buffer, 0, size, data);
}
@@ -345,20 +346,50 @@ st_bufferobj_data(struct gl_context *ctx,
if (st_obj->Base.UsageHistory & USAGE_SHADER_STORAGE_BUFFER)
ctx->NewDriverState |= ST_NEW_STORAGE_BUFFER;
if (st_obj->Base.UsageHistory & USAGE_TEXTURE_BUFFER)
ctx->NewDriverState |= ST_NEW_SAMPLER_VIEWS | ST_NEW_IMAGE_UNITS;
if (st_obj->Base.UsageHistory & USAGE_ATOMIC_COUNTER_BUFFER)
ctx->NewDriverState |= ST_NEW_ATOMIC_BUFFER;
return GL_TRUE;
}
+/**
+ * Allocate space for and store data in a buffer object. Any data that was
+ * previously stored in the buffer object is lost. If data is NULL,
+ * memory will be allocated, but no copy will occur.
+ * Called via ctx->Driver.BufferData().
+ * \return GL_TRUE for success, GL_FALSE if out of memory
+ */
+static GLboolean
+st_bufferobj_data(struct gl_context *ctx,
+ GLenum target,
+ GLsizeiptrARB size,
+ const void *data,
+ GLenum usage,
+ GLbitfield storageFlags,
+ struct gl_buffer_object *obj)
+{
+ return bufferobj_data(ctx, target, size, data, NULL, 0, usage, storageFlags, obj);
+}
+
+static GLboolean
+st_bufferobj_data_mem(struct gl_context *ctx,
+ GLenum target,
+ GLsizeiptrARB size,
+ struct gl_memory_object *memObj,
+ GLuint64 offset,
+ GLenum usage,
+ struct gl_buffer_object *bufObj)
+{
+ return bufferobj_data(ctx, target, size, NULL, memObj, offset, usage, 0, bufObj);
+}
/**
* Called via glInvalidateBuffer(Sub)Data.
*/
static void
st_bufferobj_invalidate(struct gl_context *ctx,
struct gl_buffer_object *obj,
GLintptr offset,
GLsizeiptr size)
{
@@ -579,20 +610,21 @@ st_bufferobj_page_commitment(struct gl_context *ctx,
}
}
void
st_init_bufferobject_functions(struct pipe_screen *screen,
struct dd_function_table *functions)
{
functions->NewBufferObject = st_bufferobj_alloc;
functions->DeleteBuffer = st_bufferobj_free;
functions->BufferData = st_bufferobj_data;
+ functions->BufferDataMem = st_bufferobj_data_mem;
functions->BufferSubData = st_bufferobj_subdata;
functions->GetBufferSubData = st_bufferobj_get_subdata;
functions->MapBufferRange = st_bufferobj_map_range;
functions->FlushMappedBufferRange = st_bufferobj_flush_mapped_range;
functions->UnmapBuffer = st_bufferobj_unmap;
functions->CopyBufferSubData = st_copy_buffer_subdata;
functions->ClearBufferSubData = st_clear_buffer_subdata;
functions->BufferPageCommitment = st_bufferobj_page_commitment;
if (screen->get_param(screen, PIPE_CAP_INVALIDATE_BUFFER))
--
2.13.3
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