[Mesa-dev] [PATCH 4/4] mesa: only check errors when the state change in glClipControl()
Nicolai Hähnle
nhaehnle at gmail.com
Mon Jul 31 13:02:49 UTC 2017
For the series:
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
On 31.07.2017 14:07, Samuel Pitoiset wrote:
> When this GL call is a no-op, it should be a little faster in
> the errors path only.
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> src/mesa/main/viewport.c | 30 ++++++++++++++++--------------
> 1 file changed, 16 insertions(+), 14 deletions(-)
>
> diff --git a/src/mesa/main/viewport.c b/src/mesa/main/viewport.c
> index 90c92eadbf..3dce320d1d 100644
> --- a/src/mesa/main/viewport.c
> +++ b/src/mesa/main/viewport.c
> @@ -492,13 +492,25 @@ void _mesa_init_viewport(struct gl_context *ctx)
> }
>
>
> -static void
> -clip_control(struct gl_context *ctx, GLenum origin, GLenum depth)
> +static ALWAYS_INLINE void
> +clip_control(struct gl_context *ctx, GLenum origin, GLenum depth, bool no_error)
> {
> if (ctx->Transform.ClipOrigin == origin &&
> ctx->Transform.ClipDepthMode == depth)
> return;
>
> + if (!no_error &&
> + origin != GL_LOWER_LEFT && origin != GL_UPPER_LEFT) {
> + _mesa_error(ctx, GL_INVALID_ENUM, "glClipControl");
> + return;
> + }
> +
> + if (!no_error &&
> + depth != GL_NEGATIVE_ONE_TO_ONE && depth != GL_ZERO_TO_ONE) {
> + _mesa_error(ctx, GL_INVALID_ENUM, "glClipControl");
> + return;
> + }
> +
> /* Affects transform state and the viewport transform */
> FLUSH_VERTICES(ctx, ctx->DriverFlags.NewClipControl ? 0 :
> _NEW_TRANSFORM | _NEW_VIEWPORT);
> @@ -530,7 +542,7 @@ void GLAPIENTRY
> _mesa_ClipControl_no_error(GLenum origin, GLenum depth)
> {
> GET_CURRENT_CONTEXT(ctx);
> - clip_control(ctx, origin, depth);
> + clip_control(ctx, origin, depth, true);
> }
>
>
> @@ -551,17 +563,7 @@ _mesa_ClipControl(GLenum origin, GLenum depth)
> return;
> }
>
> - if (origin != GL_LOWER_LEFT && origin != GL_UPPER_LEFT) {
> - _mesa_error(ctx, GL_INVALID_ENUM, "glClipControl");
> - return;
> - }
> -
> - if (depth != GL_NEGATIVE_ONE_TO_ONE && depth != GL_ZERO_TO_ONE) {
> - _mesa_error(ctx, GL_INVALID_ENUM, "glClipControl");
> - return;
> - }
> -
> - clip_control(ctx, origin, depth);
> + clip_control(ctx, origin, depth, false);
> }
>
> /**
>
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
More information about the mesa-dev
mailing list