[Mesa-dev] [PATCH 4/4] st_glsl_to_tgsi: replace variables tracking list with a hash table
Samuel Pitoiset
samuel.pitoiset at gmail.com
Thu Jun 1 13:42:52 UTC 2017
On 05/30/2017 07:52 AM, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> This removes the linear search which is fail when number of variables
> goes up to 30000 or so.
> ---
> src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 44 +++++++++++++++++++++---------
> 1 file changed, 31 insertions(+), 13 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> index 0e59aca..87c4b10 100644
> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> @@ -56,6 +56,7 @@
> #include "st_nir.h"
> #include "st_shader_cache.h"
>
> +#include "util/hash_table.h"
> #include <algorithm>
>
> #define PROGRAM_ANY_CONST ((1 << PROGRAM_STATE_VAR) | \
> @@ -310,7 +311,9 @@ public:
> const struct tgsi_opcode_info *info;
> };
>
> -class variable_storage : public exec_node {
> +class variable_storage {
> + DECLARE_RZALLOC_CXX_OPERATORS(variable_storage)
> +
> public:
> variable_storage(ir_variable *var, gl_register_file file, int index,
> unsigned array_id = 0)
> @@ -488,7 +491,7 @@ public:
> st_src_reg result;
>
> /** List of variable_storage */
> - exec_list variables;
> + struct hash_table *variables;
>
> /** List of immediate_storage */
> exec_list immediates;
> @@ -1306,13 +1309,15 @@ glsl_to_tgsi_visitor::get_temp(const glsl_type *type)
> variable_storage *
> glsl_to_tgsi_visitor::find_variable_storage(ir_variable *var)
> {
> + struct hash_entry *entry = _mesa_hash_table_search(this->variables,
> + var);
> + variable_storage *storage;
> + if (!entry)
> + return NULL;
>
> - foreach_in_list(variable_storage, entry, &this->variables) {
> - if (entry->var == var)
> - return entry;
> - }
> + storage = (variable_storage *)entry->data;
>
> - return NULL;
> + return storage;
> }
I would suggest to write to:
{
struct hash_entry *entry;
entry = _mesa_hash_table_search(this->variables, var);
if (!entry)
return NULL;
return (variable_storage *)entry->data;
}
I'm just wondering if this might affect very small shaders. I think a
full shaderdb run can answer the question. :)
>
> void
> @@ -1345,7 +1350,8 @@ glsl_to_tgsi_visitor::visit(ir_variable *ir)
> if (i == ir->get_num_state_slots()) {
> /* We'll set the index later. */
> storage = new(mem_ctx) variable_storage(ir, PROGRAM_STATE_VAR, -1);
> - this->variables.push_tail(storage);
> +
> + _mesa_hash_table_insert(this->variables, ir, storage);
>
> dst = undef_dst;
> } else {
> @@ -1360,7 +1366,7 @@ glsl_to_tgsi_visitor::visit(ir_variable *ir)
> storage = new(mem_ctx) variable_storage(ir, dst.file, dst.index,
> dst.array_id);
>
> - this->variables.push_tail(storage);
> + _mesa_hash_table_insert(this->variables, ir, storage);
> }
>
>
> @@ -2595,7 +2601,7 @@ glsl_to_tgsi_visitor::visit(ir_dereference_variable *ir)
> case ir_var_uniform:
> entry = new(mem_ctx) variable_storage(var, PROGRAM_UNIFORM,
> var->data.param_index);
> - this->variables.push_tail(entry);
> + _mesa_hash_table_insert(this->variables, var, entry);
> break;
> case ir_var_shader_in: {
> /* The linker assigns locations for varyings and attributes,
> @@ -2642,7 +2648,7 @@ glsl_to_tgsi_visitor::visit(ir_dereference_variable *ir)
> decl->array_id);
> entry->component = component;
>
> - this->variables.push_tail(entry);
> + _mesa_hash_table_insert(this->variables, var, entry);
> break;
> }
> case ir_var_shader_out: {
> @@ -2700,7 +2706,8 @@ glsl_to_tgsi_visitor::visit(ir_dereference_variable *ir)
> }
> entry->component = component;
>
> - this->variables.push_tail(entry);
> + _mesa_hash_table_insert(this->variables, var, entry);
> +
> break;
> }
> case ir_var_system_value:
> @@ -2714,7 +2721,7 @@ glsl_to_tgsi_visitor::visit(ir_dereference_variable *ir)
>
> entry = new(mem_ctx) variable_storage(var, src.file, src.index,
> src.array_id);
> - this->variables.push_tail(entry);
> + _mesa_hash_table_insert(this->variables, var, entry);
>
> break;
> }
> @@ -4569,10 +4576,19 @@ glsl_to_tgsi_visitor::glsl_to_tgsi_visitor()
> have_fma = false;
> use_shared_memory = false;
> has_tex_txf_lz = false;
> + variables = NULL;
> +}
> +
> +static void var_destroy(struct hash_entry *entry)
> +{
> + variable_storage *storage = (variable_storage *)entry->data;
> +
> + delete storage;
> }
>
> glsl_to_tgsi_visitor::~glsl_to_tgsi_visitor()
> {
> + _mesa_hash_table_destroy(variables, var_destroy);
> free(array_sizes);
> ralloc_free(mem_ctx);
> }
> @@ -6772,6 +6788,8 @@ get_mesa_program_tgsi(struct gl_context *ctx,
> v->has_tex_txf_lz = pscreen->get_param(pscreen,
> PIPE_CAP_TGSI_TEX_TXF_LZ);
>
> + v->variables = _mesa_hash_table_create(v->mem_ctx, _mesa_hash_pointer,
> + _mesa_key_pointer_equal);
> _mesa_generate_parameters_list_for_uniforms(shader_program, shader,
> prog->Parameters);
>
>
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