[Mesa-dev] [PATCH 10/21] mesa: add validate_depth_buffer() helper

Gustaw Smolarczyk wielkiegie at gmail.com
Thu Jun 1 13:48:56 UTC 2017


Same problem as in the previous patch.

Regards,
Gustaw


1 cze 2017 15:07 "Samuel Pitoiset" <samuel.pitoiset at gmail.com> napisaƂ(a):

Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
 src/mesa/main/blit.c | 105 +++++++++++++++++++++++++++---
---------------------
 1 file changed, 56 insertions(+), 49 deletions(-)

diff --git a/src/mesa/main/blit.c b/src/mesa/main/blit.c
index 207ce7d501..455a9a647f 100644
--- a/src/mesa/main/blit.c
+++ b/src/mesa/main/blit.c
@@ -233,6 +233,60 @@ validate_stencil_buffer(struct gl_context *ctx, struct
gl_framebuffer *readFb,
    }
 }

+
+static void
+validate_depth_buffer(struct gl_context *ctx, struct gl_framebuffer
*readFb,
+                      struct gl_framebuffer *drawFb, GLbitfield *mask,
+                      bool no_error, const char *func)
+{
+   struct gl_renderbuffer *readRb =
+      readFb->Attachment[BUFFER_DEPTH].Renderbuffer;
+   struct gl_renderbuffer *drawRb =
+      drawFb->Attachment[BUFFER_DEPTH].Renderbuffer;
+
+   /* From the EXT_framebuffer_object spec:
+    *
+    *     "If a buffer is specified in <mask> and does not exist in both
+    *     the read and draw framebuffers, the corresponding bit is silently
+    *     ignored."
+    */
+   if (readRb == NULL || drawRb == NULL) {
+      *mask &= ~GL_DEPTH_BUFFER_BIT;
+   } else if (!no_error) {
+      int read_s_bit, draw_s_bit;
+
+      if (_mesa_is_gles3(ctx) && (drawRb == readRb)) {
+         _mesa_error(ctx, GL_INVALID_OPERATION,
+                     "%s(source and destination depth buffer cannot be the
"
+                     "same)", func);
+         return;
+      }
+
+      if ((_mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
+           _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) ||
+          (_mesa_get_format_datatype(readRb->Format) !=
+           _mesa_get_format_datatype(drawRb->Format))) {
+         _mesa_error(ctx, GL_INVALID_OPERATION,
+                     "%s(depth attachment format mismatch)", func);
+         return;
+      }
+
+      read_s_bit = _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS);
+      draw_s_bit = _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS);
+
+      /* If both buffers also have stencil data, the stencil formats must
+       * match as well.  If one doesn't have stencil, it's not blitted, so
+       * we should ignore the stencil format check.
+       */
+      if (read_s_bit > 0 && draw_s_bit > 0 && read_s_bit != draw_s_bit) {
+         _mesa_error(ctx, GL_INVALID_OPERATION,
+                     "%s(depth attachment stencil bits mismatch)", func);
+         return;
+      }
+   }
+}
+
+
 static void
 blit_framebuffer(struct gl_context *ctx,
                  struct gl_framebuffer *readFb, struct gl_framebuffer
*drawFb,
@@ -376,55 +430,8 @@ blit_framebuffer(struct gl_context *ctx,
    if (mask & GL_STENCIL_BUFFER_BIT)
       validate_stencil_buffer(ctx, readFb, drawFb, &mask, false, func);

-   if (mask & GL_DEPTH_BUFFER_BIT) {
-      struct gl_renderbuffer *readRb =
-         readFb->Attachment[BUFFER_DEPTH].Renderbuffer;
-      struct gl_renderbuffer *drawRb =
-         drawFb->Attachment[BUFFER_DEPTH].Renderbuffer;
-
-      /* From the EXT_framebuffer_object spec:
-       *
-       *     "If a buffer is specified in <mask> and does not exist in both
-       *     the read and draw framebuffers, the corresponding bit is
silently
-       *     ignored."
-       */
-      if ((readRb == NULL) || (drawRb == NULL)) {
-         mask &= ~GL_DEPTH_BUFFER_BIT;
-      }
-      else {
-         int read_s_bit, draw_s_bit;
-
-         if (_mesa_is_gles3(ctx) && (drawRb == readRb)) {
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "%s(source and destination depth "
-                        "buffer cannot be the same)", func);
-            return;
-         }
-
-         if ((_mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
-              _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) ||
-             (_mesa_get_format_datatype(readRb->Format) !=
-              _mesa_get_format_datatype(drawRb->Format))) {
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "%s(depth attachment format mismatch)", func);
-            return;
-         }
-
-         read_s_bit = _mesa_get_format_bits(readRb->Format,
GL_STENCIL_BITS);
-         draw_s_bit = _mesa_get_format_bits(drawRb->Format,
GL_STENCIL_BITS);
-
-         /* If both buffers also have stencil data, the stencil formats
must
-          * match as well.  If one doesn't have stencil, it's not blitted,
so
-          * we should ignore the stencil format check.
-          */
-         if (read_s_bit > 0 && draw_s_bit > 0 && read_s_bit != draw_s_bit)
{
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "%s(depth attachment stencil bits mismatch)",
func);
-            return;
-         }
-      }
-   }
-
+   if (mask & GL_DEPTH_BUFFER_BIT)
+      validate_depth_buffer(ctx, readFb, drawFb, &mask, false, func);

    if (_mesa_is_gles3(ctx)) {
       /* Page 194 (page 206 of the PDF) in section 4.3.2 of the OpenGL ES
--
2.13.0

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