[Mesa-dev] [PATCH 01/11] util/u_queue: add a way to remove a job when we just want to destroy it
Marek Olšák
maraeo at gmail.com
Thu Jun 1 18:18:19 UTC 2017
From: Marek Olšák <marek.olsak at amd.com>
---
src/util/u_queue.c | 50 ++++++++++++++++++++++++++++++++++++++++++++------
src/util/u_queue.h | 2 ++
2 files changed, 46 insertions(+), 6 deletions(-)
diff --git a/src/util/u_queue.c b/src/util/u_queue.c
index 8db09b0..3834b6f 100644
--- a/src/util/u_queue.c
+++ b/src/util/u_queue.c
@@ -173,27 +173,29 @@ util_queue_thread_func(void *input)
if (job.job) {
job.execute(job.job, thread_index);
util_queue_fence_signal(job.fence);
if (job.cleanup)
job.cleanup(job.job, thread_index);
}
}
/* signal remaining jobs before terminating */
mtx_lock(&queue->lock);
- while (queue->jobs[queue->read_idx].job) {
- util_queue_fence_signal(queue->jobs[queue->read_idx].fence);
-
- queue->jobs[queue->read_idx].job = NULL;
- queue->read_idx = (queue->read_idx + 1) % queue->max_jobs;
+ for (unsigned i = queue->read_idx; i != queue->write_idx;
+ i = (i + 1) % queue->max_jobs) {
+ if (queue->jobs[i].job) {
+ util_queue_fence_signal(queue->jobs[i].fence);
+ queue->jobs[i].job = NULL;
+ }
}
- queue->num_queued = 0; /* reset this when exiting the thread */
+ queue->read_idx = (queue->read_idx + queue->num_queued) % queue->max_jobs;
+ queue->num_queued = 0;
mtx_unlock(&queue->lock);
return 0;
}
bool
util_queue_init(struct util_queue *queue,
const char *name,
unsigned max_jobs,
unsigned num_threads)
{
@@ -322,19 +324,55 @@ util_queue_add_job(struct util_queue *queue,
ptr->fence = fence;
ptr->execute = execute;
ptr->cleanup = cleanup;
queue->write_idx = (queue->write_idx + 1) % queue->max_jobs;
queue->num_queued++;
cnd_signal(&queue->has_queued_cond);
mtx_unlock(&queue->lock);
}
+/**
+ * Remove a queued job. If the job hasn't started execution, it's removed from
+ * the queue. If the job has started execution, the function waits for it to
+ * complete.
+ *
+ * In all cases, the fence is signalled when the function returns.
+ *
+ * The function can be used when destroying an object associated with the job
+ * when you don't care about the job completion state.
+ */
+void
+util_queue_drop_job(struct util_queue *queue, struct util_queue_fence *fence)
+{
+ bool removed = false;
+
+ if (util_queue_fence_is_signalled(fence))
+ return;
+
+ mtx_lock(&queue->lock);
+ for (unsigned i = queue->read_idx; i != queue->write_idx;
+ i = (i + 1) % queue->max_jobs) {
+ if (queue->jobs[i].fence == fence) {
+ /* Just clear it. The threads will drop it. */
+ memset(&queue->jobs[i], 0, sizeof(queue->jobs[i]));
+ removed = true;
+ break;
+ }
+ }
+ mtx_unlock(&queue->lock);
+
+ if (removed)
+ util_queue_fence_signal(fence);
+ else
+ util_queue_fence_wait(fence);
+}
+
int64_t
util_queue_get_thread_time_nano(struct util_queue *queue, unsigned thread_index)
{
/* Allow some flexibility by not raising an error. */
if (thread_index >= queue->num_threads)
return 0;
return u_thread_get_time_nano(queue->threads[thread_index]);
}
diff --git a/src/util/u_queue.h b/src/util/u_queue.h
index 4aec1f2..9876865 100644
--- a/src/util/u_queue.h
+++ b/src/util/u_queue.h
@@ -85,20 +85,22 @@ bool util_queue_init(struct util_queue *queue,
void util_queue_destroy(struct util_queue *queue);
void util_queue_fence_init(struct util_queue_fence *fence);
void util_queue_fence_destroy(struct util_queue_fence *fence);
/* optional cleanup callback is called after fence is signaled: */
void util_queue_add_job(struct util_queue *queue,
void *job,
struct util_queue_fence *fence,
util_queue_execute_func execute,
util_queue_execute_func cleanup);
+void util_queue_drop_job(struct util_queue *queue,
+ struct util_queue_fence *fence);
void util_queue_fence_wait(struct util_queue_fence *fence);
int64_t util_queue_get_thread_time_nano(struct util_queue *queue,
unsigned thread_index);
/* util_queue needs to be cleared to zeroes for this to work */
static inline bool
util_queue_is_initialized(struct util_queue *queue)
{
return queue->threads != NULL;
--
2.7.4
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