[Mesa-dev] [PATCH 7/8] radeonsi: update clip_regs on shader state changes only when it's needed
Marek Olšák
maraeo at gmail.com
Mon Jun 5 16:51:00 UTC 2017
From: Marek Olšák <marek.olsak at amd.com>
---
src/gallium/drivers/radeonsi/si_state_shaders.c | 35 ++++++++++++++++++++++---
1 file changed, 32 insertions(+), 3 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 2e33138..c21f855 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -2173,74 +2173,100 @@ static void si_update_streamout_state(struct si_context *sctx)
struct si_shader_selector *shader_with_so = si_get_vs(sctx)->cso;
if (!shader_with_so)
return;
sctx->b.streamout.enabled_stream_buffers_mask =
shader_with_so->enabled_streamout_buffer_mask;
sctx->b.streamout.stride_in_dw = shader_with_so->so.stride;
}
+static void si_update_clip_regs(struct si_context *sctx,
+ struct si_shader_selector *old_hw_vs,
+ struct si_shader *old_hw_vs_variant,
+ struct si_shader_selector *next_hw_vs,
+ struct si_shader *next_hw_vs_variant)
+{
+ if (next_hw_vs &&
+ (!old_hw_vs ||
+ old_hw_vs->info.properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] !=
+ next_hw_vs->info.properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] ||
+ old_hw_vs->pa_cl_vs_out_cntl != next_hw_vs->pa_cl_vs_out_cntl ||
+ old_hw_vs->clipdist_mask != next_hw_vs->clipdist_mask ||
+ old_hw_vs->culldist_mask != next_hw_vs->culldist_mask ||
+ !old_hw_vs_variant ||
+ !next_hw_vs_variant ||
+ old_hw_vs_variant->key.opt.hw_vs.clip_disable !=
+ next_hw_vs_variant->key.opt.hw_vs.clip_disable))
+ si_mark_atom_dirty(sctx, &sctx->clip_regs);
+}
+
static void si_bind_vs_shader(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context *)ctx;
+ struct si_shader_selector *old_hw_vs = si_get_vs(sctx)->cso;
+ struct si_shader *old_hw_vs_variant = si_get_vs_state(sctx);
struct si_shader_selector *sel = state;
if (sctx->vs_shader.cso == sel)
return;
sctx->vs_shader.cso = sel;
sctx->vs_shader.current = sel ? sel->first_variant : NULL;
sctx->do_update_shaders = true;
- si_mark_atom_dirty(sctx, &sctx->clip_regs);
r600_update_vs_writes_viewport_index(&sctx->b, si_get_vs_info(sctx));
si_set_active_descriptors_for_shader(sctx, sel);
si_update_streamout_state(sctx);
+ si_update_clip_regs(sctx, old_hw_vs, old_hw_vs_variant,
+ si_get_vs(sctx)->cso, si_get_vs_state(sctx));
}
static void si_update_tess_uses_prim_id(struct si_context *sctx)
{
sctx->ia_multi_vgt_param_key.u.tess_uses_prim_id =
(sctx->tes_shader.cso &&
sctx->tes_shader.cso->info.uses_primid) ||
(sctx->tcs_shader.cso &&
sctx->tcs_shader.cso->info.uses_primid) ||
(sctx->gs_shader.cso &&
sctx->gs_shader.cso->info.uses_primid) ||
(sctx->ps_shader.cso && !sctx->gs_shader.cso &&
sctx->ps_shader.cso->info.uses_primid);
}
static void si_bind_gs_shader(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context *)ctx;
+ struct si_shader_selector *old_hw_vs = si_get_vs(sctx)->cso;
+ struct si_shader *old_hw_vs_variant = si_get_vs_state(sctx);
struct si_shader_selector *sel = state;
bool enable_changed = !!sctx->gs_shader.cso != !!sel;
if (sctx->gs_shader.cso == sel)
return;
sctx->gs_shader.cso = sel;
sctx->gs_shader.current = sel ? sel->first_variant : NULL;
sctx->ia_multi_vgt_param_key.u.uses_gs = sel != NULL;
sctx->do_update_shaders = true;
- si_mark_atom_dirty(sctx, &sctx->clip_regs);
sctx->last_rast_prim = -1; /* reset this so that it gets updated */
if (enable_changed) {
si_shader_change_notify(sctx);
if (sctx->ia_multi_vgt_param_key.u.uses_tess)
si_update_tess_uses_prim_id(sctx);
}
r600_update_vs_writes_viewport_index(&sctx->b, si_get_vs_info(sctx));
si_set_active_descriptors_for_shader(sctx, sel);
si_update_streamout_state(sctx);
+ si_update_clip_regs(sctx, old_hw_vs, old_hw_vs_variant,
+ si_get_vs(sctx)->cso, si_get_vs_state(sctx));
}
static void si_bind_tcs_shader(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_shader_selector *sel = state;
bool enable_changed = !!sctx->tcs_shader.cso != !!sel;
if (sctx->tcs_shader.cso == sel)
return;
@@ -2252,41 +2278,44 @@ static void si_bind_tcs_shader(struct pipe_context *ctx, void *state)
if (enable_changed)
sctx->last_tcs = NULL; /* invalidate derived tess state */
si_set_active_descriptors_for_shader(sctx, sel);
}
static void si_bind_tes_shader(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context *)ctx;
+ struct si_shader_selector *old_hw_vs = si_get_vs(sctx)->cso;
+ struct si_shader *old_hw_vs_variant = si_get_vs_state(sctx);
struct si_shader_selector *sel = state;
bool enable_changed = !!sctx->tes_shader.cso != !!sel;
if (sctx->tes_shader.cso == sel)
return;
sctx->tes_shader.cso = sel;
sctx->tes_shader.current = sel ? sel->first_variant : NULL;
sctx->ia_multi_vgt_param_key.u.uses_tess = sel != NULL;
si_update_tess_uses_prim_id(sctx);
sctx->do_update_shaders = true;
- si_mark_atom_dirty(sctx, &sctx->clip_regs);
sctx->last_rast_prim = -1; /* reset this so that it gets updated */
if (enable_changed) {
si_shader_change_notify(sctx);
sctx->last_tes_sh_base = -1; /* invalidate derived tess state */
}
r600_update_vs_writes_viewport_index(&sctx->b, si_get_vs_info(sctx));
si_set_active_descriptors_for_shader(sctx, sel);
si_update_streamout_state(sctx);
+ si_update_clip_regs(sctx, old_hw_vs, old_hw_vs_variant,
+ si_get_vs(sctx)->cso, si_get_vs_state(sctx));
}
static void si_bind_ps_shader(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_shader_selector *sel = state;
/* skip if supplied shader is one already in use */
if (sctx->ps_shader.cso == sel)
return;
--
2.7.4
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