[Mesa-dev] [PATCH] r600: refactor out some compressed resource state code.
Glenn Kennard
glenn.kennard at gmail.com
Mon Jun 5 19:47:59 UTC 2017
On Mon, 05 Jun 2017 05:35:02 +0200, Dave Airlie <airlied at gmail.com> wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> This just takes this out to a separate function as it will
> get more complex with images.
> ---
> src/gallium/drivers/r600/r600_state_common.c | 52 +++++++++++++++-------------
> 1 file changed, 28 insertions(+), 24 deletions(-)
>
> diff --git a/src/gallium/drivers/r600/r600_state_common.c b/src/gallium/drivers/r600/r600_state_common.c
> index 3b24f36..8ace779 100644
> --- a/src/gallium/drivers/r600/r600_state_common.c
> +++ b/src/gallium/drivers/r600/r600_state_common.c
> @@ -1400,6 +1400,32 @@ static void r600_generate_fixed_func_tcs(struct r600_context *rctx)
> ureg_create_shader_and_destroy(ureg, &rctx->b.b);
> }
>+static void r600_update_compressed_resource_state(struct r600_context *rctx)
> +{
> + unsigned i;
> + unsigned counter;
> +
> + counter = p_atomic_read(&rctx->screen->b.compressed_colortex_counter);
> + if (counter != rctx->b.last_compressed_colortex_counter) {
> + rctx->b.last_compressed_colortex_counter = counter;
> +
> + for (i = 0; i < PIPE_SHADER_TYPES; ++i) {
> + r600_update_compressed_colortex_mask(&rctx->samplers[i].views);
> + }
> + }
> +
> + /* Decompress textures if needed. */
> + for (i = 0; i < PIPE_SHADER_TYPES; i++) {
> + struct r600_samplerview_state *views = &rctx->samplers[i].views;
> + if (views->compressed_depthtex_mask) {
> + r600_decompress_depth_textures(rctx, views);
> + }
> + if (views->compressed_colortex_mask) {
> + r600_decompress_color_textures(rctx, views);
> + }
> + }
> +}
> +
> #define SELECT_SHADER_OR_FAIL(x) do { \
> r600_shader_select(ctx, rctx->x##_shader, &x##_dirty); \
> if (unlikely(!rctx->x##_shader->current)) \
> @@ -1440,30 +1466,8 @@ static bool r600_update_derived_state(struct r600_context *rctx)
> bool need_buf_const;
> struct r600_pipe_shader *clip_so_current = NULL;
>- if (!rctx->blitter->running) {
> - unsigned i;
> - unsigned counter;
> -
> - counter = p_atomic_read(&rctx->screen->b.compressed_colortex_counter);
> - if (counter != rctx->b.last_compressed_colortex_counter) {
> - rctx->b.last_compressed_colortex_counter = counter;
> -
> - for (i = 0; i < PIPE_SHADER_TYPES; ++i) {
> - r600_update_compressed_colortex_mask(&rctx->samplers[i].views);
> - }
> - }
> -
> - /* Decompress textures if needed. */
> - for (i = 0; i < PIPE_SHADER_TYPES; i++) {
> - struct r600_samplerview_state *views = &rctx->samplers[i].views;
> - if (views->compressed_depthtex_mask) {
> - r600_decompress_depth_textures(rctx, views);
> - }
> - if (views->compressed_colortex_mask) {
> - r600_decompress_color_textures(rctx, views);
> - }
> - }
> - }
> + if (!rctx->blitter->running)
> + r600_update_compressed_resource_state(rctx);
> SELECT_SHADER_OR_FAIL(ps);
>
Patch series is Reviewed-by: Glenn Kennard <glenn.kennard at gmail.com>
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