[Mesa-dev] [PATCH v2 49/64] radeonsi: add si_set_shader_image_desc() helper
Samuel Pitoiset
samuel.pitoiset at gmail.com
Mon Jun 5 21:16:01 UTC 2017
On 06/05/2017 07:12 PM, Marek Olšák wrote:
> On Tue, May 30, 2017 at 10:36 PM, Samuel Pitoiset
> <samuel.pitoiset at gmail.com> wrote:
>> To share some common code between bound and bindless images.
>>
>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>> ---
>> src/gallium/drivers/radeonsi/si_descriptors.c | 78 ++++++++++++++++-----------
>> 1 file changed, 46 insertions(+), 32 deletions(-)
>>
>> diff --git a/src/gallium/drivers/radeonsi/si_descriptors.c b/src/gallium/drivers/radeonsi/si_descriptors.c
>> index 0e0912a165..990ded3af1 100644
>> --- a/src/gallium/drivers/radeonsi/si_descriptors.c
>> +++ b/src/gallium/drivers/radeonsi/si_descriptors.c
>> @@ -748,28 +748,16 @@ si_mark_image_range_valid(const struct pipe_image_view *view)
>> view->u.buf.offset + view->u.buf.size);
>> }
>>
>> -static void si_set_shader_image(struct si_context *ctx,
>> - unsigned shader,
>> - unsigned slot, const struct pipe_image_view *view,
>> - bool skip_decompress)
>> +static void si_set_shader_image_desc(struct si_context *ctx,
>> + const struct pipe_image_view *view,
>> + bool skip_decompress,
>> + uint32_t *desc)
>> {
>> struct si_screen *screen = ctx->screen;
>> - struct si_images_info *images = &ctx->images[shader];
>> - struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
>> struct r600_resource *res;
>> - unsigned desc_slot = si_get_image_slot(slot);
>> - uint32_t *desc = descs->list + desc_slot * 8;
>> -
>> - if (!view || !view->resource) {
>> - si_disable_shader_image(ctx, shader, slot);
>> - return;
>> - }
>>
>> res = (struct r600_resource *)view->resource;
>>
>> - if (&images->views[slot] != view)
>> - util_copy_image_view(&images->views[slot], view);
>> -
>> if (res->b.b.target == PIPE_BUFFER) {
>> if (view->access & PIPE_IMAGE_ACCESS_WRITE)
>> si_mark_image_range_valid(view);
>> @@ -779,9 +767,6 @@ static void si_set_shader_image(struct si_context *ctx,
>> view->u.buf.offset,
>> view->u.buf.size, desc);
>> si_set_buf_desc_address(res, view->u.buf.offset, desc + 4);
>> -
>> - images->compressed_colortex_mask &= ~(1 << slot);
>> - res->bind_history |= PIPE_BIND_SHADER_IMAGE;
>> } else {
>> static const unsigned char swizzle[4] = { 0, 1, 2, 3 };
>> struct r600_texture *tex = (struct r600_texture *)res;
>> @@ -799,22 +784,10 @@ static void si_set_shader_image(struct si_context *ctx,
>> * The decompression is relatively cheap if the surface
>> * has been decompressed already.
>> */
>> - if (r600_texture_disable_dcc(&ctx->b, tex))
>> - uses_dcc = false;
>> - else
>> + if (!r600_texture_disable_dcc(&ctx->b, tex))
>> ctx->b.decompress_dcc(&ctx->b.b, tex);
>> }
>>
>> - if (is_compressed_colortex(tex)) {
>> - images->compressed_colortex_mask |= 1 << slot;
>> - } else {
>> - images->compressed_colortex_mask &= ~(1 << slot);
>> - }
>> -
>> - if (uses_dcc &&
>> - p_atomic_read(&tex->framebuffers_bound))
>> - ctx->need_check_render_feedback = true;
>> -
>> if (ctx->b.chip_class >= GFX9) {
>> /* Always set the base address. The swizzle modes don't
>> * allow setting mipmap level offsets as the base.
>> @@ -850,6 +823,47 @@ static void si_set_shader_image(struct si_context *ctx,
>> util_format_get_blockwidth(view->format),
>> false, desc);
>> }
>> +}
>> +
>> +static void si_set_shader_image(struct si_context *ctx,
>> + unsigned shader,
>> + unsigned slot, const struct pipe_image_view *view,
>> + bool skip_decompress)
>> +{
>> + struct si_images_info *images = &ctx->images[shader];
>> + struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
>> + struct r600_resource *res;
>> + unsigned desc_slot = si_get_image_slot(slot);
>> + uint32_t *desc = descs->list + desc_slot * 8;
>> +
>> + if (!view || !view->resource) {
>> + si_disable_shader_image(ctx, shader, slot);
>> + return;
>> + }
>> +
>> + res = (struct r600_resource *)view->resource;
>> +
>> + if (&images->views[slot] != view)
>> + util_copy_image_view(&images->views[slot], view);
>> +
>> + si_set_shader_image_desc(ctx, view, skip_decompress, desc);
>> +
>> + if (res->b.b.target == PIPE_BUFFER) {
>> + images->compressed_colortex_mask &= ~(1 << slot);
>> + res->bind_history |= PIPE_BIND_SHADER_IMAGE;
>> + } else {
>> + struct r600_texture *tex = (struct r600_texture *)res;
>> +
>> + if (is_compressed_colortex(tex)) {
>> + images->compressed_colortex_mask |= 1 << slot;
>> + } else {
>> + images->compressed_colortex_mask &= ~(1 << slot);
>> + }
>> +
>> + if (tex->dcc_offset &&
>
> This should be: if (vi_dcc_enabled(tex, level) ...
Right.
>
> Marek
>
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