[Mesa-dev] [PATCH 3/3] mesa: only emit _NEW_MULTISAMPLE when min sample shading changes
Marek Olšák
maraeo at gmail.com
Mon Jun 5 21:32:58 UTC 2017
For the series:
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Marek
On Fri, Jun 2, 2017 at 5:52 PM, Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
> We usually check that given parameters are different before
> updating the state.
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> src/mesa/main/multisample.c | 9 ++++++---
> 1 file changed, 6 insertions(+), 3 deletions(-)
>
> diff --git a/src/mesa/main/multisample.c b/src/mesa/main/multisample.c
> index 16fe2b7ced..07786130d5 100644
> --- a/src/mesa/main/multisample.c
> +++ b/src/mesa/main/multisample.c
> @@ -140,10 +140,13 @@ _mesa_MinSampleShading(GLclampf value)
> return;
> }
>
> - FLUSH_VERTICES(ctx, 0);
> + value = CLAMP(value, 0.0f, 1.0f);
> +
> + if (ctx->Multisample.MinSampleShadingValue == value)
> + return;
>
> - ctx->Multisample.MinSampleShadingValue = CLAMP(value, 0.0f, 1.0f);
> - ctx->NewState |= _NEW_MULTISAMPLE;
> + FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
> + ctx->Multisample.MinSampleShadingValue = value;
> }
>
> /**
> --
> 2.13.0
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
More information about the mesa-dev
mailing list