[Mesa-dev] [PATCH v2 09/23] mesa: add 'no_error' parameter to blit_framebuffer()

Timothy Arceri tarceri at itsqueeze.com
Mon Jun 5 22:10:30 UTC 2017


Do we want to force inlining of blit_framebuffer()? Wrapping the error 
variant calls in blit_framebuffer_err() to avoid excess inlining?

On 06/06/17 07:43, Samuel Pitoiset wrote:
> The whole GLES3 block has been moved before the buffer validation
> checks.
> 
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
>   src/mesa/main/blit.c | 192 +++++++++++++++++++++++++--------------------------
>   1 file changed, 95 insertions(+), 97 deletions(-)
> 
> diff --git a/src/mesa/main/blit.c b/src/mesa/main/blit.c
> index 2c0300eab3..970c357335 100644
> --- a/src/mesa/main/blit.c
> +++ b/src/mesa/main/blit.c
> @@ -182,12 +182,8 @@ blit_framebuffer(struct gl_context *ctx,
>                    struct gl_framebuffer *readFb, struct gl_framebuffer *drawFb,
>                    GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
>                    GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
> -                 GLbitfield mask, GLenum filter, const char *func)
> +                 GLbitfield mask, GLenum filter, bool no_error, const char *func)
>   {
> -   const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT |
> -                                     GL_DEPTH_BUFFER_BIT |
> -                                     GL_STENCIL_BUFFER_BIT);
> -
>      FLUSH_VERTICES(ctx, 0);
>   
>      /* Update completeness status of readFb and drawFb. */
> @@ -203,39 +199,99 @@ blit_framebuffer(struct gl_context *ctx,
>         return;
>      }
>   
> -   /* check for complete framebuffers */
> -   if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
> -       readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
> -      _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
> -                  "%s(incomplete draw/read buffers)", func);
> -      return;
> -   }
> +   if (!no_error) {
> +      const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT |
> +                                        GL_DEPTH_BUFFER_BIT |
> +                                        GL_STENCIL_BUFFER_BIT);
>   
> -   if (!is_valid_blit_filter(ctx, filter)) {
> -      _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid filter %s)", func,
> -                  _mesa_enum_to_string(filter));
> -      return;
> -   }
> +      /* check for complete framebuffers */
> +      if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
> +          readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
> +         _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
> +                     "%s(incomplete draw/read buffers)", func);
> +         return;
> +      }
>   
> -   if ((filter == GL_SCALED_RESOLVE_FASTEST_EXT ||
> -        filter == GL_SCALED_RESOLVE_NICEST_EXT) &&
> -        (readFb->Visual.samples == 0 || drawFb->Visual.samples > 0)) {
> -      _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s: invalid samples)", func,
> -                  _mesa_enum_to_string(filter));
> -      return;
> -   }
> +      if (!is_valid_blit_filter(ctx, filter)) {
> +         _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid filter %s)", func,
> +                     _mesa_enum_to_string(filter));
> +         return;
> +      }
>   
> -   if (mask & ~legalMaskBits) {
> -      _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid mask bits set)", func);
> -      return;
> -   }
> +      if ((filter == GL_SCALED_RESOLVE_FASTEST_EXT ||
> +           filter == GL_SCALED_RESOLVE_NICEST_EXT) &&
> +           (readFb->Visual.samples == 0 || drawFb->Visual.samples > 0)) {
> +         _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s: invalid samples)", func,
> +                     _mesa_enum_to_string(filter));
> +         return;
> +      }
>   
> -   /* depth/stencil must be blitted with nearest filtering */
> -   if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
> -        && filter != GL_NEAREST) {
> -      _mesa_error(ctx, GL_INVALID_OPERATION,
> -             "%s(depth/stencil requires GL_NEAREST filter)", func);
> -      return;
> +      if (mask & ~legalMaskBits) {
> +         _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid mask bits set)", func);
> +         return;
> +      }
> +
> +      /* depth/stencil must be blitted with nearest filtering */
> +      if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
> +           && filter != GL_NEAREST) {
> +         _mesa_error(ctx, GL_INVALID_OPERATION,
> +                "%s(depth/stencil requires GL_NEAREST filter)", func);
> +         return;
> +      }
> +
> +      if (_mesa_is_gles3(ctx)) {
> +         /* Page 194 (page 206 of the PDF) in section 4.3.2 of the OpenGL ES
> +          * 3.0.1 spec says:
> +          *
> +          *     "If SAMPLE_BUFFERS for the draw framebuffer is greater than
> +          *     zero, an INVALID_OPERATION error is generated."
> +          */
> +         if (drawFb->Visual.samples > 0) {
> +            _mesa_error(ctx, GL_INVALID_OPERATION,
> +                        "%s(destination samples must be 0)", func);
> +            return;
> +         }
> +
> +         /* Page 194 (page 206 of the PDF) in section 4.3.2 of the OpenGL ES
> +          * 3.0.1 spec says:
> +          *
> +          *     "If SAMPLE_BUFFERS for the read framebuffer is greater than
> +          *     zero, no copy is performed and an INVALID_OPERATION error is
> +          *     generated if the formats of the read and draw framebuffers are
> +          *     not identical or if the source and destination rectangles are
> +          *     not defined with the same (X0, Y0) and (X1, Y1) bounds."
> +          *
> +          * The format check was made above because desktop OpenGL has the same
> +          * requirement.
> +          */
> +         if (readFb->Visual.samples > 0
> +             && (srcX0 != dstX0 || srcY0 != dstY0
> +                 || srcX1 != dstX1 || srcY1 != dstY1)) {
> +            _mesa_error(ctx, GL_INVALID_OPERATION,
> +                        "%s(bad src/dst multisample region)", func);
> +            return;
> +         }
> +      } else {
> +         if (readFb->Visual.samples > 0 &&
> +             drawFb->Visual.samples > 0 &&
> +             readFb->Visual.samples != drawFb->Visual.samples) {
> +            _mesa_error(ctx, GL_INVALID_OPERATION,
> +                        "%s(mismatched samples)", func);
> +            return;
> +         }
> +
> +         /* extra checks for multisample copies... */
> +         if ((readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) &&
> +             (filter == GL_NEAREST || filter == GL_LINEAR)) {
> +            /* src and dest region sizes must be the same */
> +            if (abs(srcX1 - srcX0) != abs(dstX1 - dstX0) ||
> +                abs(srcY1 - srcY0) != abs(dstY1 - dstY0)) {
> +               _mesa_error(ctx, GL_INVALID_OPERATION,
> +                           "%s(bad src/dst multisample region sizes)", func);
> +               return;
> +            }
> +         }
> +      }
>      }
>   
>      /* get color read/draw renderbuffers */
> @@ -253,8 +309,7 @@ blit_framebuffer(struct gl_context *ctx,
>          */
>         if (!colorReadRb || numColorDrawBuffers == 0) {
>            mask &= ~GL_COLOR_BUFFER_BIT;
> -      }
> -      else {
> +      } else if (!no_error) {
>            for (i = 0; i < numColorDrawBuffers; i++) {
>               colorDrawRb = drawFb->_ColorDrawBuffers[i];
>               if (!colorDrawRb)
> @@ -331,8 +386,7 @@ blit_framebuffer(struct gl_context *ctx,
>          */
>         if ((readRb == NULL) || (drawRb == NULL)) {
>            mask &= ~GL_STENCIL_BUFFER_BIT;
> -      }
> -      else {
> +      } else if (!no_error) {
>            int read_z_bits, draw_z_bits;
>   
>            if (_mesa_is_gles3(ctx) && (drawRb == readRb)) {
> @@ -385,8 +439,7 @@ blit_framebuffer(struct gl_context *ctx,
>          */
>         if ((readRb == NULL) || (drawRb == NULL)) {
>            mask &= ~GL_DEPTH_BUFFER_BIT;
> -      }
> -      else {
> +      } else if (!no_error) {
>            int read_s_bit, draw_s_bit;
>   
>            if (_mesa_is_gles3(ctx) && (drawRb == readRb)) {
> @@ -420,61 +473,6 @@ blit_framebuffer(struct gl_context *ctx,
>         }
>      }
>   
> -
> -   if (_mesa_is_gles3(ctx)) {
> -      /* Page 194 (page 206 of the PDF) in section 4.3.2 of the OpenGL ES
> -       * 3.0.1 spec says:
> -       *
> -       *     "If SAMPLE_BUFFERS for the draw framebuffer is greater than zero,
> -       *     an INVALID_OPERATION error is generated."
> -       */
> -      if (drawFb->Visual.samples > 0) {
> -         _mesa_error(ctx, GL_INVALID_OPERATION,
> -                     "%s(destination samples must be 0)", func);
> -         return;
> -      }
> -
> -      /* Page 194 (page 206 of the PDF) in section 4.3.2 of the OpenGL ES
> -       * 3.0.1 spec says:
> -       *
> -       *     "If SAMPLE_BUFFERS for the read framebuffer is greater than zero,
> -       *     no copy is performed and an INVALID_OPERATION error is generated
> -       *     if the formats of the read and draw framebuffers are not
> -       *     identical or if the source and destination rectangles are not
> -       *     defined with the same (X0, Y0) and (X1, Y1) bounds."
> -       *
> -       * The format check was made above because desktop OpenGL has the same
> -       * requirement.
> -       */
> -      if (readFb->Visual.samples > 0
> -          && (srcX0 != dstX0 || srcY0 != dstY0
> -              || srcX1 != dstX1 || srcY1 != dstY1)) {
> -         _mesa_error(ctx, GL_INVALID_OPERATION,
> -                     "%s(bad src/dst multisample region)", func);
> -         return;
> -      }
> -   } else {
> -      if (readFb->Visual.samples > 0 &&
> -          drawFb->Visual.samples > 0 &&
> -          readFb->Visual.samples != drawFb->Visual.samples) {
> -         _mesa_error(ctx, GL_INVALID_OPERATION,
> -                     "%s(mismatched samples)", func);
> -         return;
> -      }
> -
> -      /* extra checks for multisample copies... */
> -      if ((readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) &&
> -          (filter == GL_NEAREST || filter == GL_LINEAR)) {
> -         /* src and dest region sizes must be the same */
> -         if (abs(srcX1 - srcX0) != abs(dstX1 - dstX0) ||
> -             abs(srcY1 - srcY0) != abs(dstY1 - dstY0)) {
> -            _mesa_error(ctx, GL_INVALID_OPERATION,
> -                        "%s(bad src/dst multisample region sizes)", func);
> -            return;
> -         }
> -      }
> -   }
> -
>      /* Debug code */
>      if (DEBUG_BLIT) {
>         const struct gl_renderbuffer *colorReadRb = readFb->_ColorReadBuffer;
> @@ -563,7 +561,7 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
>      blit_framebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
>                       srcX0, srcY0, srcX1, srcY1,
>                       dstX0, dstY0, dstX1, dstY1,
> -                    mask, filter, "glBlitFramebuffer");
> +                    mask, filter, false, "glBlitFramebuffer");
>   }
>   
>   
> @@ -614,5 +612,5 @@ _mesa_BlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer,
>      blit_framebuffer(ctx, readFb, drawFb,
>                       srcX0, srcY0, srcX1, srcY1,
>                       dstX0, dstY0, dstX1, dstY1,
> -                    mask, filter, "glBlitNamedFramebuffer");
> +                    mask, filter, false, "glBlitNamedFramebuffer");
>   }
> 


More information about the mesa-dev mailing list