[Mesa-dev] [PATCH 14/30] intel/isl: Add an enum for describing auxiliary compression state

Jason Ekstrand jason at jlekstrand.net
Tue Jun 6 21:25:05 UTC 2017


On Tue, Jun 6, 2017 at 1:32 PM, Jason Ekstrand <jason at jlekstrand.net> wrote:

> On Tue, Jun 6, 2017 at 1:22 PM, Chad Versace <chadversary at chromium.org>
> wrote:
>
>> On Fri 26 May 2017, Jason Ekstrand wrote:
>> > This enum describes all of the states that a auxiliary compressed
>> > surface can have.  All of the states as well as normative language for
>> > referring to each of the compression operations is provided in the
>> > truly colossal comment for the new isl_aux_state enum.  There is also
>> > a diagram showing how surfaces move between the different states.
>> > ---
>> >  src/intel/isl/isl.h | 142 ++++++++++++++++++++++++++++++
>> ++++++++++++++++++++++
>> >  1 file changed, 142 insertions(+)
>> >
>> > diff --git a/src/intel/isl/isl.h b/src/intel/isl/isl.h
>> > index b9d8fa8..df6d3e3 100644
>> > --- a/src/intel/isl/isl.h
>> > +++ b/src/intel/isl/isl.h
>> > @@ -560,6 +560,148 @@ enum isl_aux_usage {
>> >     ISL_AUX_USAGE_CCS_E,
>> >  };
>> >
>> > +/**
>> > + * Enum for keeping track of the state an auxiliary compressed surface.
>>
>> This is really nice and helpful for everyone.
>>
>> I also learned something new from it: that a resolve on CCS_E also
>> ambiguates the aux surface. Do you have any insight on why the hardware
>> does that?
>>
>> > + *
>> > + * For any given auxiliary surface compression format (HiZ, CCS, or
>> MCS), any
>> > + * given slice (lod + array layer) can be in one of the six states
>> described
>> > + * by this enum.  Draw and resolve operations may cause the slice to
>> change
>> > + * from one state to another.  The six valid states are:
>>
>> I have one suggestion: please carefully distinguish between CCS_D and
>> CCS_E in the documentation. In my experience, muddy thinking where the
>> two are not cleanly distinguished leads to confused minds and confusing
>> code.
>>
>> For someone who already has a firm grasp on aux state, the ambiguous
>> term "CCS" poses no problem. That wise person automatically infers from
>> context if "CCS" applies to CCS_D, to CCS_E, or to both. But for someone
>> who's understanding of aux isn't as solid, the term "CCS" can lead to
>> incorrect inferences.
>>
>> For example, below you say that the partial resolve "operation is only
>> available for CCS". That's misleading. It should say "only available for
>> CCS_E".
>>
>> Another benefit: It becomes possible to document that
>> ISL_AUX_STATE_COMPRESSED_NO_CLEAR is valid only for CCS_E and HIZ, but
>> not valid for CCS_D and MCS.
>>
>
> It is valid for MCS.  If you don't fast-clear but only render, then you're
> in that state.  It's only invalid for CCS_D.
>
>
>> Other than the CCS_D/CCS_E distinction, the patch looks good to me. This
>> is a really nice addition to the driver.
>>
>
> How about a section after the auxiliary compression ops section which goes
> into detail on each of the compression types and discusses which states are
> valid etc.
>

How does this look:

https://cgit.freedesktop.org/~jekstrand/mesa/commit/?h=wip/i965-resolve-rework-v3&id=8478b102c99e3ec43ec687b3f4e52acb9acbd5ba

I'll squash it in if you like it.


> One more comment at the end...
>>
>> > + *
>> > + *    1) Clear:  In this state, each block in the auxiliary surface
>> contains a
>> > + *       magic value that indicates that the block is in the clear
>> state.  If
>> > + *       a block is in the clear state, it's values in the primary
>> surface are
>> > + *       ignored and the color of the samples in the block is taken
>> either the
>> > + *       RENDER_SURFACE_STATE packet for color or 3DSTATE_CLEAR_PARAMS
>> for
>> > + *       depth.  Since neither the primary surface nor the auxiliary
>> surface
>> > + *       contains the clear value, the surface can be cleared to a
>> different
>> > + *       color by simply changing the clear color without modifying
>> either
>> > + *       surface.
>> > + *
>> > + *    2) Compressed w/ Clear:  In this state, neither the auxiliary
>> surface
>> > + *       nor the primary surface has a complete representation of the
>> data.
>> > + *       Instead, both surfaces must be used together or else rendering
>> > + *       corruption may occur.  Depending on the auxiliary compression
>> format
>> > + *       and the data, any given block in the primary surface may
>> contain all,
>> > + *       some, or none of the data required to reconstruct the actual
>> sample
>> > + *       values.  Blocks may also be in the clear state (see Clear)
>> and have
>> > + *       their value taken from outside the surface.
>> > + *
>> > + *    3) Compressed w/o Clear:  This state is identical to the state
>> above
>> > + *       except that no blocks are in the clear state.  In this state,
>> all of
>> > + *       the data required to reconstruct the final sample values is
>> contained
>> > + *       in the auxiliary and primary surface and the clear value is
>> not
>> > + *       considered.
>> > + *
>> > + *    4) Resolved:  In this state, the primary surface contains 100%
>> of the
>> > + *       data.  The auxiliary surface is also valid so the surface can
>> be
>> > + *       validly used with or without aux enabled.  The auxiliary
>> surface may,
>> > + *       however, contain non-trivial data and any update to the
>> primary
>> > + *       surface with aux disabled will cause the two to get out of
>> sync.
>> > + *
>> > + *    5) Pass-through:  In this state, the primary surface contains
>> 100% of the
>> > + *       data and every block in the auxiliary surface contains a
>> magic value
>> > + *       which indicates that the auxiliary surface should be ignored
>> and the
>> > + *       only the primary surface should be considered.  Updating the
>> primary
>> > + *       surface without aux works fine and can be done repeatedly in
>> this
>> > + *       mode.  Writing to a surface in pass-through mode with aux
>> enabled may
>> > + *       cause the auxiliary buffer to contain non-trivial data and no
>> longer
>> > + *       be in the pass-through state.
>> > + *
>> > + *    5) Aux Invalid:  In this state, the primary surface contains
>> 100% of the
>> > + *       data and the auxiliary surface is completely bogus.  Any
>> attempt to
>> > + *       use the auxiliary surface is liable to result in rendering
>> > + *       corruption.  The only thing that one can do to re-enable aux
>> once
>> > + *       this state is reached is to use an ambiguate pass to
>> transition into
>> > + *       the pass-through state.
>> > + *
>> > + * Drawing with or without aux enabled may implicitly cause the
>> surface to
>> > + * transition between these states.  There are also four types of
>> "resolve"
>> > + * operations which cause an explicit transition:
>> > + *
>> > + *    1) Fast Clear:  This operation writes the magic "clear" value to
>> the
>> > + *       auxiliary surface.  This operation will safely transition any
>> slice
>> > + *       of a surface from any state to the clear state so long as the
>> entire
>> > + *       slice is fast cleared at once.
>> > + *
>> > + *    2) Full Resolve:  This operation combines the auxiliary surface
>> data
>> > + *       with the primary surface data and writes the result to the
>> primary.
>> > + *       For CCS resolves, this operation is destructive in the sense
>> that it
>> > + *       also sets the auxiliary surface to the pass-through mode.
>> For HiZ,
>> > + *       it is not destructive.
>> > + *
>> > + *    3) Partial Resolve:  This operation considers blocks which are
>> in the
>> > + *       "clear" state and writes the clear value directly into the
>> primary or
>> > + *       auxiliary surface.  Once this operation completes, the
>> surface is
>> > + *       still compressed but no longer references the clear color.
>> This
>> > + *       operation is only available for CCS.
>> > + *
>> > + *    4) Ambiguate:  This operation throws away the current auxiliary
>> data and
>> > + *       replaces it with the magic pass-through value.  If an
>> ambiguate
>> > + *       operation is performed when the primary surface does not
>> contain 100%
>> > + *       of the data, data will be lost.  This operation is only
>> implemented
>> > + *       in hardware for depth where it is called a HiZ resolve.
>> > + *
>> > + * Not all operations are valid or useful in all states.  The diagram
>> below
>> > + * contains a complete description of the states and all valid and
>> useful
>> > + * transitions except clear.
>> > + *
>> > + *   Draw w/ Aux
>> > + *   +----------+
>> > + *   |          |
>> > + *   |       +-------------+     Draw w/ Aux      +-------------+
>> > + *   +------>| Compressed  |<---------------------|    Clear    |
>> > + *           |  w/ Clear   |                      |             |
>> > + *           +-------------+                      +-------------+
>> > + *                  |   |                                |
>> > + *          Partial |   |                                |
>> > + *          Resolve |   |        Full Resolve            |
>> > + *                  |   +----------------------------+   |  Full
>> > + *                  |                                |   | Resolve
>> > + *   Draw w/ aux    |                                |   |
>> > + *   +----------+   |                                |   |
>> > + *   |          |  \|/                              \|/ \|/
>> > + *   |       +-------------+     Full Resolve     +-------------+
>> > + *   +------>| Compressed  |--------------------->|  Resolved   |
>> > + *           |  w/o Clear  |<---------------------|             |
>> > + *           +-------------+     Draw w/ Aux      +-------------+
>> > + *                 /|\                               |   |
>> > + *                  |  Draw                          |   |  Draw
>> > + *                  | w/ Aux                         |   | w/o Aux
>> > + *                  |             Ambiguate          |   |
>> > + *                  |   +----------------------------+   |
>> > + *   Draw w/o Aux   |   |                                |   Draw w/o
>> Aux
>> > + *   +----------+   |   |                                |
>>  +----------+
>> > + *   |          |   |  \|/                              \|/  |
>>   |
>> > + *   |       +-------------+      Ambiguate       +-------------+
>>  |
>> > + *   +------>|    Pass-    |<---------------------|     Aux
>>  |<------+
>> > + *           |   through   |                      |   Invalid   |
>> > + *           +-------------+                      +-------------+
>> > + *
>> > + *
>> > + * As referenced in the description of the different operations above,
>> not all
>> > + * auxiliary surface formats actually support all of the above modes.
>> With
>> > + * HiZ, for instance, does not have a partial resolve operation so the
>> two
>> > + * "compressed" modes are the same.  With CCS, the resolve operation is
>> > + * destructive and takes you directly to passthrough so the "resolved"
>> state
>> > + * doesn't really exist.  However, if you consider the CCS resolve
>> operation
>> > + * as doing a resolve and then an ambiguate, the diagram is still
>> accurate.
>> > + */
>> > +enum isl_aux_state {
>>
>> One last quibble: I think the code is cleaner with the below comments
>> removed. They don't add much, as they basically just restart the each
>> enum's name.
>>
>> > +   /** Describes the Clear state */
>> > +   ISL_AUX_STATE_CLEAR = 0,
>> > +   /** Describes the Compressed w/ Clear state */
>> > +   ISL_AUX_STATE_COMPRESSED_CLEAR,
>> > +   /** Describes the Compressed w/o Clear state */
>> > +   ISL_AUX_STATE_COMPRESSED_NO_CLEAR,
>> > +   /** Describes the Resolved state */
>> > +   ISL_AUX_STATE_RESOLVED,
>> > +   /** Describes the Pass-through state */
>> > +   ISL_AUX_STATE_PASS_THROUGH,
>> > +   /** Describes the Aux Invalid state */
>> > +   ISL_AUX_STATE_AUX_INVALID,
>> > +};
>>
>
>
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