[Mesa-dev] [PATCH 7/8] mesa: remove redundant _ae_invalidate_state() call
Timothy Arceri
tarceri at itsqueeze.com
Wed Jun 7 06:02:04 UTC 2017
The FLUSH_VERTICES(ctx, _NEW_ARRAY) above this will already cause
this to be called.
---
src/mesa/main/enable.c | 3 ---
1 file changed, 3 deletions(-)
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index ef278a3..00d672f 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -30,21 +30,20 @@
#include "glheader.h"
#include "clip.h"
#include "context.h"
#include "debug_output.h"
#include "enable.h"
#include "errors.h"
#include "light.h"
#include "mtypes.h"
#include "enums.h"
-#include "api_arrayelt.h"
#include "texstate.h"
#define CHECK_EXTENSION(EXTNAME, CAP) \
if (!ctx->Extensions.EXTNAME) { \
goto invalid_enum_error; \
}
@@ -119,22 +118,20 @@ client_state(struct gl_context *ctx, GLenum cap, GLboolean state)
default:
goto invalid_enum_error;
}
if (*var == state)
return;
FLUSH_VERTICES(ctx, _NEW_ARRAY);
- _ae_invalidate_state(ctx, _NEW_ARRAY);
-
*var = state;
update_derived_primitive_restart_state(ctx);
if (state)
vao->_Enabled |= flag;
else
vao->_Enabled &= ~flag;
vao->NewArrays |= flag;
--
2.9.4
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